RimWorld

RimWorld

Terra Project Core (Continued)
67 Comments
Mlie  [author] Mar 21 @ 11:31pm 
@广铁广九 段 Feel free to send a pr with the translation and your improved code
广铁广九 段 Mar 21 @ 11:30pm 
I have been translating this mod recently
广铁广九 段 Mar 21 @ 11:28pm 
why Parkice's mapping is so horrible..............the mapping should be improved
TurtleShroom Mar 21 @ 9:14am 
Might I suggest that support for the Biomes Caverns Mod be added to the Caves?
Grave Feb 6 @ 5:48pm 
finally had to let this one go. I use fertile fields and clean textures, but terra project makes a bunch of duplicate soil types that fertile fields cannot terraform, and clash with clean textures :(
Mlie  [author] Sep 16, 2024 @ 11:49am 
@my knee Please see the Reporting Issues section described above
my knee Sep 16, 2024 @ 11:34am 
love the mod but it broke the pit gate from anomaly for me. impossible to enter it'll just say the destination is blocked
Mlie  [author] Sep 14, 2024 @ 10:55am 
@kitazia Should be fixed now
kitazia Sep 13, 2024 @ 2:20pm 
The vanilla expanded fishing patch is missing the savanna biome. Extremely minor inconvenience, but I just thought I'd mention it.
Omahawski Apr 29, 2023 @ 2:58pm 
Just checked, Everything works fine now, Thanks!
Mlie  [author] Apr 29, 2023 @ 1:53pm 
@CrazySnapDragon Should be fixed now, for some reason the cooldown was set to 15 instead of 1.5
Mlie  [author] Apr 28, 2023 @ 12:08pm 
@CrazySnapDragon Use Ctrl+Alt+F12 to save it to the clipboard and post it on some paste-site.
Omahawski Apr 28, 2023 @ 12:06pm 
i'm getting HTTP/1.1 400 Bad Request error when trying to publish my log i have to keep retrying
Mlie  [author] Apr 28, 2023 @ 11:55am 
@CrazySnapDragon If you could post a link to your HugsLib log that would help a lot.
Omahawski Apr 28, 2023 @ 11:53am 
After spending few hours on my modlist turns out this mod breaks my melee fights
(I don't Know if i can post pastebin with my modlist so let me know)
So a couple of days ago i noticed that when my colonists or enemies fight in melee when they perform the kick dirt/sand in eyes thingy they succeed but they also have a very long attack cooldown like i haven't counted but it was like 5-10 seconds, so they couldn't do anything and many times they get knocked down because of this.

I just Tested this mod with nothing activated but this mod and all the dlc's and that long attack cooldown after kicking dirt/sand in eyes still was there the console didn't post any errors either
Grimbly Apr 14, 2023 @ 7:26am 
Just tested it, Can confirm it is fixed, Thanks Mlie!
Mlie  [author] Apr 13, 2023 @ 11:03am 
@Thor Should be fixed now
Grimbly Apr 12, 2023 @ 9:09pm 
Just started a Fishing themed Tribal on an Archipelago map type, having similar issues as others have had in the past. Vanila expanded Fishing zones dont detect any fish in the biome.
Says to contact mod owner to add support! Hope you can help Mlie!

Thanks for keeping so many mods alive!
vee Feb 5, 2023 @ 3:53pm 
absolutely love this mod and thank you mlie for keeping it updated. Just wanted to let you know that I found a "bug" when in a cave oasis, I accepted the first royalty quest when a desperate preator (or sum) joins the colony fleeing from a small animal he can't really leave because there's no roof in the whole map, I mean it makes sense i just wish there was a way for them to leave without having to kill him or enter dev mode.
Singularity Jan 4, 2023 @ 11:24am 
yup it works now..
:sefacepalm: i could have thought of that myself
Mlie  [author] Jan 4, 2023 @ 9:56am 
@Singularity Resubscribe to verify that you have the latest version
Singularity Jan 4, 2023 @ 9:10am 
nope made a new world and still no fish
Singularity Jan 4, 2023 @ 9:06am 
wow that was fast! But doesnt seem to be working...
maybe i have to make a new game
Mlie  [author] Jan 4, 2023 @ 6:43am 
@Singularity Sure, should be added now
Singularity Jan 4, 2023 @ 12:58am 
can you add fishing support to the cave oasis biom?
Narada Dec 28, 2022 @ 6:12am 
thanks for the update!
Mlie  [author] Oct 31, 2022 @ 10:14am 
@xXJohnnyFaceXx Updating all my mods, see Discord for progress
xXJohnnyFaceXx Oct 31, 2022 @ 9:22am 
is there plans to update to 1.4?
nothing to see here Oct 12, 2022 @ 12:43pm 
I really do love this mod and what it does, it's just a shame the terrain changes break compatibility with so many mods. I've tried patching them myself but there's just so much to do.
Omega Aug 4, 2022 @ 2:02am 
Great Mod, but unfortunately it has some compatibility issues with mods that interact with or change terrain like soil
SanguinarcAQL Jul 14, 2022 @ 5:16am 
It does work with biome transition, the cave biome seem to be excluded by it, so it work fine
Mlie  [author] Jul 7, 2022 @ 1:19pm 
@Siggbert Schnösel No idea, havent used those mods
Siggbert Schnösel Jul 7, 2022 @ 12:14pm 
This sounds interesting. Does it work with geological landforms and biome transitions?
Mlie  [author] Jun 17, 2022 @ 6:15am 
@Touchnir Orobably better to ask the author of whatever mod you are using for fishing to add support
Touch-nir Jun 17, 2022 @ 6:04am 
fishing mods not work with it, just no fish in water
csfireworks Jun 1, 2022 @ 12:19am 
Hello Mile,I test the original mod in B19.

Not enabled mod:
Usually,RoofRockThick will stop raid under it in the edge of the map .

When enabled mod:
RoofRockUncollapsable allow the game to create a Raid event under it,such as EdgeWalkin and EdgeWalkInGroups.

when there is RandomDrop,RoofRockUncollapsable will let the raiders summon immediately, instead of spread air pod in the map when Not enabled mod .

when there is EdgeDrop,EdgeDropGroups,or CenterDrop,RoofRockUncollapsable will creat CollapsedRocks when the pod land on the ground.

I consider the original modder just want the player against raider in caves biome,so they create RoofRockUncollapsable .I think they might forget the EdgeDrop,EdgeDropGroups,CenterDrop,only design the RandomDrop to avoid CollapsedRocks.
Mlie  [author] May 31, 2022 @ 10:50pm 
@csfireworks Not sure, it sounds like a feature since the original modder took the time to add the roof instead of just using the normal thick roof?
csfireworks May 31, 2022 @ 10:44pm 
Hello,Mile,I might found a bug.

In caves biome,such as CaveOasis,TunnelworldCave,CaveEntrance,and so on,which has the mod roof called RoofRockUncollapsable.

RoofRockUncollapsable will allow air pod drop in but create some CollapsedRocks.

if there is CenterDrop or RandomDrop,my home will spread CollapsedRocks everywhere.And CollapsedRocks will break furniture.

Maybe CollapsedRocks should works like RoofRockThick,which don't allow air pod in.
Dmitry6 May 8, 2022 @ 8:44am 
Is Biomes compatible in the future?
Game crashes when using mods Geological Landforms + Biomes! Islands
Shaggy Rogers May 5, 2022 @ 4:06pm 
anyone know how to get a deep ravine map? i cant seem to find it
SalmonToastie Apr 29, 2022 @ 2:32am 
@maximilianthethird Biome mods need to also include animal tags, if you could make a list up as for what you'd like spawning as well it'll help tremendously.
Whollyspokes Apr 28, 2022 @ 3:57pm 
royalty quest system basically breaks if a shuttle is involved in the cave biome (excluding the entrance) due to everything being a thick roof unfortunately
Ангел смерті Apr 26, 2022 @ 1:11pm 
I've noticed a complete lack of most wildlife in Cave Oasis biomes. I'm literally getting mostly rats, with the rare Iguana and Boomrat. My colonists will need to go hunting across outside the home region to get an animal farm started.

Also noticed that we have yet to strike any caves outside the originally noticed cave network, which, will not required, does make mining more entertaining. No insect hives spawned; do infestations occur in this biome?
Олег Мерк Apr 25, 2022 @ 11:57pm 
Realistic plantes should be incompatible, as I see, yes? Damn, such cool resurrected planet generation mod and incompatible with lot of things
Mlie  [author] Apr 25, 2022 @ 12:48am 
@AccessTheGamer Sure its just a matter of selecting the types of fish. Any ideas?
AccessTheGamer Apr 24, 2022 @ 11:03pm 
Would it be possible to get Vanilla Fishing Expanded support for the biomes? I'm not sure about the other biomes, but the cave oasis biome says it has no support.
Mlie  [author] Apr 24, 2022 @ 12:49pm 
@PeasantUnit Not sure, Im not that experienced in map-generation so I havent the skill to modify this mod much yet.
Meanie Apr 24, 2022 @ 12:30pm 
Mlies, would it give you too much work to introduce a configuration pannel for this mod, where we could define the width of the cavernal formations? I find them waaaaaay too thin
TurtleShroom Apr 23, 2022 @ 10:53am 
Stunning, albeit duplicative in several forms. I would love to see support for Mods that add their own Oasis and Islands!