RimWorld

RimWorld

ReGrowth: Expanded World Generation (Continued)
345 Comments
Minime Jun 2 @ 2:47pm 
Love the mod! Thank you for your efforts and keeping it updated. I wanted to suggest making it compatible with the mod World Tech Level. I've tried running them together, but am not able to select the world tech level, even with changing the load order. It would be cool to have this patched to allow it. The mod I'm talking about is at: https://steamcommunity.com/sharedfiles/filedetails/?id=3414187030
Thanks again for your epic efforts!
Mlie  [author] May 10 @ 8:35am 
@team_on Please see the Reporting Issues section described above
team_on May 10 @ 7:16am 
Don't spawn any settelemets when paired with Alpha Biomes, Choose Biome Commonality and all VFE mods(14 factions enabled total).
All settings default.
Effigylord Apr 26 @ 9:36am 
@DD Your playtime is limited and you can't bother posting an error log properly but you found time to merge 2700 mods to get under the hardcorded 255 limit in Skyrim??? I wanna see that mod list.
RAD EMERALD Apr 13 @ 6:47am 
WAIT! work still has ReGrowth all! :D but... has one problem "Regrowth: Wasteland"
Mlie  [author] Apr 13 @ 5:30am 
@RAD EMERALD Please see the Reporting Issues section described above
RAD EMERALD Apr 13 @ 5:22am 
hey, has problem on all growth biomes not work....
Mlie  [author] Apr 11 @ 9:49am 
@CrazyOwl Please see the Reporting Issues section described above
CrazyOwl Apr 11 @ 8:54am 
Well... I'm having exactly the same problem as DD. Except I don't have any other mods that mess with world generation. Only this one.
Mlie  [author] Apr 2 @ 12:21pm 
@DD Sure, but posting the link to the log saves me verifying this for all bug-reports.
I also appreciate your time being short, as just posting the link would have saved a lot of time by skipping most of these messages.
DD Apr 2 @ 12:17pm 
the steps to follow are installing Realistic Planets and this mod, it happens each time. I have no other mods that effect this stage of rolling a new game but faction control. I dont have the rl time, to do all you asked, my play time alone is limited.
DD Apr 2 @ 12:14pm 
@Mlie I am on the latest version, and everything except for 3 mods that are flagged by yourself as still working, even if version numbers dont match, is up to date. Im no modding noob lol, I run a 2700 modded skyrim build haha
Mlie  [author] Apr 1 @ 10:04pm 
@DD The point of posting the log is not just to see the error. It also shows what version of the game you use, what version of the mod and other mods as well as other errors. Ive had three reports this week that could be closed due to not updated mods or the game itself.
Regarding Discord, its what makes it possible for me to support this many mods. If someone dont want to follow the steps described, chances are pretty high that their issue will remain.
DD Apr 1 @ 3:21pm 
Also GG on keeping so many mods alive, not sure what community would do without you taking on so many abandoned projects lol
DD Apr 1 @ 3:17pm 
Not every report of an issue requires error logs or joining a Discord server to report stuff, also not navigating Github to post feedback either. This mod is on steam and most people using it are not gonna go to Github to report anything, they come here to find answers. So i'll post here thanks.
DD Apr 1 @ 3:14pm 
@Mile i'm good thanks, I did my own testing for the last 2 hrs and found the problem. Removing Realistic Planets prevented this bug.
Mlie  [author] Apr 1 @ 11:05am 
@DD Please see the Reporting Issues section described above
DD Apr 1 @ 9:00am 
lol generating a planet leaves the Create World UI up after, so I cant actually interact with the generated world, cant close the options UI to do anything.
Amroth Apr 1 @ 3:25am 
@uberjammer I got the screen in front of me, and it absolutely does not, lol.
LumberingTroll Mar 24 @ 7:47am 
Can we get support for Faction Control? it kinda works but the button is in a weird place and I get some odd behavior when loading and saving templates.
oinko sploinko Mar 20 @ 1:47am 
@Michael, Usually happens when you have conflicting mods that all change faction spawn logic.
Michael Mar 18 @ 2:51pm 
Seems like loading the preset doesn't load factions? (e.g remove all factions except insectoids)
Aaron Feb 26 @ 12:07am 
@MobileSuitCleb thanks for this...... been struggling for ages.
uberjammer Feb 14 @ 5:33am 
Currently disables the World Tech Level slider on world creation.
MobileSuitCleb Jan 30 @ 6:23am 
For anyone else struggling with the Biomes field being too small, click the eye icon to hide the world view
Mlie  [author] Dec 16, 2024 @ 4:28am 
@Guest the loadign of presets are unreliable
Guest Dec 16, 2024 @ 4:12am 
There's a bug, whenever i try to load a planet, the function do nothing, the planet doesn't change, no logs nothing. Tried with only harmony and this mod, still nothing.
Mlie  [author] Nov 24, 2024 @ 6:30am 
@Sheppard That was the point I was trying to make. If the ui were to change its dimensions, it would affect all other mods that adds controls as well. The code is complex enough as it is
Sheppard Nov 24, 2024 @ 6:25am 
cant we increase the WHOLE ui ? its so small why not making it fullscreen :D
Mlie  [author] Nov 24, 2024 @ 4:36am 
@Sheppard Cant really do that and keep compatibility with other mods
Sheppard Nov 24, 2024 @ 4:04am 
the field with the biomes is really small i cant really adjust the settings.... how can i increase this area
Mlie  [author] Oct 26, 2024 @ 2:14am 
@muschiemagoo I assume so, this mod affects the world map, not the colony-maps
muschiemagoo Oct 26, 2024 @ 1:50am 
Does this work with Map Preview or Map Designer?
Mlie  [author] Sep 29, 2024 @ 5:03am 
@tanyfilina Please see the Reporting Issues section described above
tanyfilina Sep 29, 2024 @ 3:21am 
And this:

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
tanyfilina Sep 29, 2024 @ 3:20am 
I can save preset, but cannot load it (just nothing happens). The error is as following:

Exception filling window for RimWorld.Page_CreateWorldParams: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 5AD9D378] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
NerdCuddles Sep 22, 2024 @ 5:56pm 
High axial tilt should make the ice spawn at the poles
Mlie  [author] Aug 10, 2024 @ 3:46pm 
@Knight and Daybreak You should probably ask on the modpage of the mod that adds that biome
Knight and Daybreak Aug 10, 2024 @ 3:44pm 
Could not generate world features of def ZBiome_CoastalDunes: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Anyone else getting an error like this?
Paladin Ranty Aug 9, 2024 @ 11:50pm 
Damn, would like for that too be a thing tho, cuz I do not feel like redoing my map again, i got so bored
Mlie  [author] Aug 9, 2024 @ 11:23pm 
@Paladin Ranty Not that I know of
Paladin Ranty Aug 9, 2024 @ 6:56pm 
Is there a way to save a preset even though you already started a game?
Angel Jul 23, 2024 @ 3:47pm 
@ Dr Jimothy, add one of the climate cycle mods.
Dr Jimothy Jul 23, 2024 @ 12:51am 
I absolutely love the axial tilt feature, yet yearn to be able to make it even more extreme. I'm talking full-on 60, maybe even 80 degrees in either direction. I want the hunting of both muffalos and panthers to be a necessity for survival. Life is too easy for my colonists I want them to freeze and boil and die.
Mlie  [author] Jul 2, 2024 @ 9:38am 
@XHU 524 - OFSET 5 Please see the Reporting Issues section described above
XHU 524 - OFSET 5 Jul 2, 2024 @ 9:15am 
I think I found a bug, I was working fine but now there are extra options in-between the overall temperature and population sliders which caused the biomes sliders to be pushed off screen is there something I can do to fix this the only notable mod I have installed is the Biotech DLC and I'm playing on 1.4
Mlie  [author] Jun 13, 2024 @ 9:25pm 
@XHU 524 - OFSET 5 They might be in the save file, if the game saves those values.
XHU 524 - OFSET 5 Jun 13, 2024 @ 3:03pm 
Is it possible to see the settings I gave a world after its Is generated, I want to completely copy a world but don't know things such at river density settings, how would I find this out?
Vapor May 28, 2024 @ 8:03pm 
thanks for keeping this updated. I get really tired of occular forests, gelatinous masses, poison swamps, etc. I don't want every planet I land on to be made 90% out of meat.
arzzult May 28, 2024 @ 5:08am 
I'm having issues with not being able to properly save/load presets. The culprit mod seems to be Vanilla Expanded Framework. Though it's not actually throwing out any error messages, it just either resets all the worldgen settings to default (other than sometimes setting pollution to 50%), fucking with what factions are present or doing nothing at all when trying to load a preset.

https://gist.github.com/HugsLibRecordKeeper/bd29242a9d1433694a30a6613aaadb97

Ironically what does throw out error massages is Roads of the Rim, though it doesn't seem to cause functional issues, it just screws with the visual preview thingy.

https://gist.github.com/HugsLibRecordKeeper/f618013ceebdb60f05d8c3ff0f8ca575