RimWorld

RimWorld

Biocode It!
35 Comments
tixiv Mar 28 @ 1:47pm 
I really wanted this mod so bad that I found out how to do Rimmworld-modding and ported it myself. It's available now on my github and Steam Workshop pages. Thanks for the nice example mod to look at, Krelinos! It got me into Rimworld modding now. I already did another original mod for a machine that cracks biocoded things meanwhile, and I think I will do more mods
tixiv Mar 18 @ 5:42am 
Okay, I tried it on Version 1.5, it seems to just break immediately when loading a game :-(
tixiv Mar 18 @ 5:38am 
I would love to use this to reduce colonie whealth, an advanced component as the cost seems pretty balanced. Could you update the Mod to Gameversion 1.5 please if possible? Or can I just use it as is? I'm afraid to break my game....
Wallard Nov 9, 2024 @ 10:32pm 
I honestly wish they WOULD steal and use my weapons.. Jeeze that would add SO MUCH depth to combat
bumrum Oct 16, 2024 @ 3:57am 
you know, if a mod ever introduces mechanics for foes to steal your weapons and use em this will suddenly get a lot more users i think... also its good to troll slave rebelions with~
GVLT Apr 7, 2024 @ 11:22am 
Have the biocoding bug been resolved?
Veigar is stealing potatoes... Sep 18, 2023 @ 9:01am 
look‘s like I am not the only one who has encountered a bug with a biological coding device being locked as the first user。could you fix this?It allows all weapons with biological codes to be permanently locked to the first user, even if the first user is the holder himself, and after reading the archive, they still cannot be equipped properly,I'm not sure if there is also this bug in clothing and equipment, but it did have a significant impact
Kosh Sep 10, 2023 @ 4:43am 
@NeoXero I have the same problem. All the time I reload the game it requires to bound it to pawn again.
@Krelinos Could you please fix it?
NX Mar 28, 2023 @ 6:26pm 
Having an issue after adding this mod where Persona Monoswords become un-usable. Since they come with their own biocoding, they bind to the first person who uses it, but then become un-usable even by the person who biocoded to it.
Egg Dec 4, 2022 @ 11:27am 
Nice mod i will use it since i like the Roleplay imersion that i get :) but in the oder hand im missing the remover too ;D because this is also part of Biocoding Adding and removing :) but everyone has hes own opinion =)
Krelinos  [author] Nov 30, 2022 @ 12:07pm 
@Avder
Nah, the point of this mod is let the player utilize the biocoding feature, not remove it. If you put it on a legendary and the pawn dies, that is the trade off for security/value lowering.

@Sgt Toast
I figured the player would keep advanced comps as advanced comps, then make a biocoder as needed. There is really no reason to keep unused biocoding tools around.
Avder Nov 28, 2022 @ 8:08pm 
Any chance of a tool to remove the biocoding from a weapon?
Sgt Toast Nov 16, 2022 @ 3:32am 
Hey, @Krelinos
Nothing big but you could change the colour of the Tool (image) to be easier identifiable among similar items. And thanks for the mod, now I can have Armor and Weapons only for the respective Pawns
CheeseWheelGuy Nov 10, 2022 @ 5:57pm 
hey, i was wondering if you could make this compatible with this?https://steamcommunity.com/sharedfiles/filedetails/?id=2135640013&searchtext=more+melee
Evil_Freaking_Skeleton Nov 9, 2022 @ 3:43pm 
my pawn was called raven rae razor in my last colony lol
KelpTheShark/KasumiTakeshi Nov 2, 2022 @ 5:08pm 
@Krelinos hey there, accepted your friend request! Message me when you're next online and I'll tell you how I did it!
Krelinos  [author] Nov 2, 2022 @ 3:08pm 
While it is possible to target apparel and medieval/neolithic weapons, the biocode property does not stick for some reason. I've tried looking through the game files but got nowhere.

The commend below this (KasumiTakeshi) says they found a way though (how?).
KelpTheShark/KasumiTakeshi Oct 24, 2022 @ 11:28pm 
I'm gonna be the person who begs you, please update this to 1.4. I'd REALLY appreciate it. I even made patches for the 1.3 version for clothing and tribal/medieval weapons for myself.
Pein Calamity Oct 21, 2022 @ 9:00pm 
I know I'm probably the only person who is insane enough to want this, but I would really like the option to be able to biocode throwing rocks. Is it just me? Or is the idea of just having a rock that refuses to be wielded by anyone else hilariously devilish?
Rain Sep 22, 2022 @ 7:42pm 
Yes like Ayrawei said, please allow us to biocode apparel.
Ayrawei Aug 7, 2022 @ 3:24am 
This seems like an April's fool joke at the first glance, but I am loving it.
- Allows you to zero the value of your weapon, decreasing colony wealth (might be useful if you are trying to go minimalist.
- Prevents slave and prisoner rebellions arming themselves with your charge lances and using them to shoot your colonists' heads off.
- Is nice additional RP flavor if you actually care for the individual pawns and do not see them only as disposable faceless cannon fodder. I'd probably sign my own rifle too, if i were them.
- Now if it could biocode apparel, then keeping the right colour-coded gear would give it additonal utility
SariusSkelrets Jun 13, 2022 @ 12:26pm 
I don't know why, but the biocoder can't be used on a vermillon tide from revia race
It doesn't recognize the weapon as a valid target for biocoding
Vaphal Jun 3, 2022 @ 7:17pm 
For some reason I can't biocode the Honey Badger from "[HRK] Gun Nut - AAC Honey Badger". I use the biocoding tool on the HB and it doesn't biocode, No name change and other pawns can still use it. Nothing appears in the log. It still works on vanilla weapons. This is only with these mods installed and their prerequisites.
M00nStalker May 31, 2022 @ 4:29am 
Would it be possible to biocode clothing/armor somehow? I'm using color coded armors for my main characters and when they remove them to mend it they get them mixed up and my Power Ranger combat team looks like a rainbow with mismatched helmets and armor.
danzloblaha13 Apr 9, 2022 @ 11:15am 
*capture, break and recruit (not exactly save.. maybe from his freedom)
danzloblaha13 Apr 9, 2022 @ 11:14am 
though you still can try to safe and recruit its owner himself xDD
danzloblaha13 Apr 9, 2022 @ 11:13am 
Oh rip imagine that you have Legendary Assault rifle, or charged rifle and then its owner dies .. that must suck quite a bit D:
FG_Remastered Apr 8, 2022 @ 7:59pm 
This. I was waiting for someone to make this.
evoL Apr 8, 2022 @ 5:36pm 
The most petty move to pull against the AI factions, I love it.
Elth Apr 5, 2022 @ 6:43am 
Probably great for a prison armory.
ALE199 Apr 4, 2022 @ 11:10pm 
ah yes, nice late April Fool joke
germnbarb Apr 4, 2022 @ 6:50am 
I have actually been looking for a mod like this. Thank you.
Sally smithson Apr 4, 2022 @ 4:44am 
so is biocoding also possible for apparel? Is there also a filter that checks if something is biocoded to a colonist? since i smelt biocoded gear for its components. i wouldn't want to smelt a valueable weapon when it is biocoded to a colonist.
CrackaJack Apr 4, 2022 @ 2:27am 
damn good question, but glad its in the game now
TurtleShroom Apr 3, 2022 @ 8:28pm 
WHY ISN'T THIS IN THE BASE GAME?!