Euro Truck Simulator 2

Euro Truck Simulator 2

GPS for Quick Jobs (Helpful in VR)
62 Comments
Duke Leto  [author] Dec 11 @ 11:44pm 
@Perica & @Tadpole, this should have been fixed in the update on Nov 27. The Scania 370 hp trucks did change with 1.57, but I am pretty sure I fixed them in the 1.57.1 release of this mod on Nov 27.

Could you make sure you are running the 1.57.1 version of this mod?

I have retested with the 370 hp Scania R/S Normal Roof and it seems to work with game version 1.57 and mod version 1.57.1
♫ Tadpole ♫ Dec 1 @ 4:03pm 
Having the same issue as Perica.
Perica Nov 29 @ 6:46am 
I relly like this mod but I found a small problem with it when ever using the Scania R or S with the normal rool and 370hp engine it breaks the fuel amount in the truck it goes in the negative as far as i can see it only happens with this truck
Duke Leto  [author] Nov 27 @ 5:43pm 
Updated for game version 1.57, new mod version number in 1.57.1. Removed support for game versions prior to 1.54.
Duke Leto  [author] Sep 24 @ 5:02pm 
Updated for game version 1.56, new mod version number is 1.56.1. Removed support for game versions prior to 1.51.
Duke Leto  [author] Jul 24 @ 3:44pm 
@Hessle, mod should work with 1.54, I have just tested it and the mod is active with temporary 1.54 beta branch.

Is the mod active? Do you have cabin accessories DLC active?

I have NOT tested it with promods, but I think is should work unless promods actually modifies some trucks.
Hessle Jul 21 @ 9:50am 
Am running promods and this wont activate on 1.54, is that normal?
Duke Leto  [author] Jul 11 @ 3:07pm 
Updated for game version 1.55, new mod version number is 1.55.1. Removed support for game versions previous to 1.50.
Duke Leto  [author] Jun 24 @ 9:48am 
@Brozi, sorry this mod does NOT work with modded trucks. See my comment below from Sept 30, 2023 for reasons why.
Brozi Jun 19 @ 4:27am 
Does it work with modded trucks?
Duke Leto  [author] Apr 4 @ 5:47pm 
Updated for game version 1.54, new mod version is 1.54.1.
Duke Leto  [author] Dec 12, 2024 @ 1:14pm 
Updated for 1.53, New mod version is 1.53.1.
Duke Leto  [author] Oct 29, 2024 @ 1:53pm 
Updated to 1.52, removed support for versions 1.43 and 1.44. Version 1.52 had some changes to DAF trucks, but they all had in dash GPS and did not need a GPS navigator. New mod versions is 1.52.2.
Duke Leto  [author] Oct 29, 2024 @ 1:48pm 
@Acrillix Thanks for acknowledgement, it is nice to hear. I actually rarely use this mod myself anymore since I tend to play world of trucks and that requires using an owned truck.
Acrilix Oct 22, 2024 @ 5:25am 
I play in VR and I absolutely love this mod. It has actually changed the way I play the game and I am now doing quick jobs more than the freight and cargo ones...... THANKS!!!
Duke Leto  [author] Sep 12, 2024 @ 4:59pm 
Updated for 1.51
InsanoVZ May 17, 2024 @ 4:02am 
Thanks for updating to 1.50! :steamthumbsup:
Duke Leto  [author] May 14, 2024 @ 6:28pm 
Updated for 1.50.
Thesroth Mar 15, 2024 @ 3:03am 
Very good mod, thanks!!
Duke Leto  [author] Nov 28, 2023 @ 8:28am 
Updated for 1.49. No real changes. The DAF XD was added, but since all quick job configurations include an in-dash GPS, no changes were needed for the new truck.
CertifiedPyro Sep 30, 2023 @ 5:25pm 
No worries, thanks for the reply!
Duke Leto  [author] Sep 30, 2023 @ 2:43pm 
CertifiedPyro: It would probably be better to ask the mod author of the truck to add the GPS into the "quickjob" version of the modded truck.

For 2 reasons:

1) The modded truck may OR may NOT include a "quick job" version of that truck. If it does not, then it would have to be created and the GPS added. If they have created a "quick job" version of the truck, then it would be fairly easy for the original mod author to add a windscreen gps for "quick jobs".

2) This mod would quickly become out of date if I had to modify it everytime a "modded" truck is changed. Since I do not use those mods, I would not know when my mod breaks.

Finally this mod is somewhat niche, it only works when you are doing quick jobs. While I am willing to update this mod everytime SCS updates the game, I am not willing to update it everytime someone else updates a modded truck. Sorry
CertifiedPyro Sep 22, 2023 @ 11:40am 
Hi, would it be possible to support modded trucks too (e.g. RJL Scania, Mercedes-Benz Actros MP2/MP3)?
Duke Leto  [author] Sep 21, 2023 @ 8:36am 
Agr0Bears, which truck?
Agr0Bears | Paralitico Sep 8, 2023 @ 12:22pm 
its not working for me, no gps is added to the truck
Duke Leto  [author] Aug 9, 2023 @ 8:29am 
Updated for 1.48
Duke Leto  [author] Jul 6, 2023 @ 6:14pm 
NP, glad you got it sorted.
CYBER Jul 6, 2023 @ 3:50pm 
ahh, so the dlc was missing after all. Sorry for the trouble.
Duke Leto  [author] Jul 6, 2023 @ 3:38pm 
I tested with openvr/oculus 1.47 "beta".

Since you changed versions, I would think it would reverify the version as well.

Is your DLC disabled? The only thing I lock out is if you do NOT have the "cabin accessories" DLC, because the mod will not work without cabin accessories.

Maybe you have a mod that changes the default gps in cabin accessories?
CYBER Jul 6, 2023 @ 1:00pm 
so i just tried non beta 1.47 and its still red for me. Shame though, its a very helpful mod
CYBER Jul 6, 2023 @ 12:51pm 
It worked in 1.46 for sure. I am using openvr beta 1.47 maybe thats why.
Duke Leto  [author] Jul 6, 2023 @ 5:04am 
Did it work for you before? Do you have the required cabin accessories DLC? It is green for me and I am running 1.47, so I am not sure why it would be red.
CYBER Jul 5, 2023 @ 2:50pm 
No I get compatible red. I do use 1.47 game version.
Duke Leto  [author] Jul 5, 2023 @ 2:12pm 
I spot checked a couple trucks and it still seems to work. I did have to "validate" my files and steam fixed some broken files, you might try validate your local files.

Also, is there a specific truck that did not have a gps?
Duke Leto  [author] Jul 5, 2023 @ 1:46pm 
ill check it
CYBER Jul 2, 2023 @ 4:02am 
no longer compatible as of 2023.07.02
Duke Leto  [author] May 4, 2023 @ 5:23am 
Would be tough for me to do -- this mod is just a configuration change for the "quick job" trucks, it does not really mod the gps itself. This mod just uses the default gps provided by the cabin accessories dlc.

Do you use any other gps mods in VR that have a larger scale?
Acrilix May 1, 2023 @ 11:09am 
This is an excellent mod and a feature that should be in the main game. I play in VR and didn't like having to turn the overlay on for quick jobs. This solves the problem, thanks!
Is there any way to create a mod that scales the portable GPS maybe +30%? The speed limit is really hard to read in VR on the portable GPS.
Hitman Apr 15, 2023 @ 5:40am 
Great! Thx :FullHeart:
Duke Leto  [author] Apr 14, 2023 @ 7:15pm 
Updated for 1.47, mod now supports 1.43 through 1.47. Changes were minimal, basically just version number changes, as the "quick job trucks" that needed a portable GPS have not changed from 1.46 to 1.47.
Hitman Apr 14, 2023 @ 4:57pm 
Okay, thank you :)
Duke Leto  [author] Apr 14, 2023 @ 4:06pm 
Yes, I will update for 1.47 in the next couple days. I was away for a few days, but will be updating it soon.
Hitman Apr 13, 2023 @ 8:26am 
Update for 1.47 planning?
Duke Leto  [author] Nov 10, 2022 @ 10:38am 
Updated for 1.46, mod now supports 1.43 thru 1.46. Also added multiplayer (convoy) optional flag for versions 1.45 and 1.46. Thanks to Nelle for help with multiplayer optional flag.
Duke Leto  [author] Nov 9, 2022 @ 7:14pm 
I will add mp optional to ETS2 with the 1.46 release, which I suspect is in the next day or so.
Nelle Nov 9, 2022 @ 2:11pm 
This mod is rather unique to me, it's the only "Other" category one I use that does a unique thing unlike things other mods do. I once got a chance to join a convoy with this mod on (and its manifest manually edited) and the session went well, but we had our own trucks already.

By the way this makes the Cabin Accessories DLC essential to me, thanks for making me buy that on ATS without hesitation while I still have a lot to do before I get my first truck there. :claugh:
Nelle Nov 9, 2022 @ 2:07pm 
Some mods I know that became optional:
AI Traffics https://steamcommunity.com/sharedfiles/filedetails/?id=627000094
UI https://steamcommunity.com/sharedfiles/filedetails/?id=718966063

I use some other mods with having their manifest files manually edited to include the optional line, and the category of the mods includes Voice, Interior, Truck (what it actually does is replacing truck interiors, I saw that if you make a mod optional that adds a whole new truck, it will just show as a big transparent green box to other players), and UI.
Duke Leto  [author] Nov 9, 2022 @ 6:47am 
Nelle, I will look into this, do you have an example of a mod that is optional for MP? I see that it was a new setting for 1.45. Likely I will add this, maybe with the 1.46 update.
Nelle Nov 6, 2022 @ 9:38pm 
It was that way that every participant needs to have all of the same mods, and Optional Mod option was introduced to make that... optional. As long as every mod used by the host is checked optional by the authors, other players can join without needing to match all of the used mods. I am assuming that as long as the mods are not changing how the game works, like physics or traffics, it's okay for a mod to be optional that not everyone in a session is required to use it.

Convoy sessions with quick jobs are possible, and would be what people would do when they just started this game and are lucky enough to have friends who also just started.

Making a mod optional technically is easy, the manifest file needs to have one line that says it's optional. But while I believe this mod won't have problems with that enabled, I am just a random user... it should be the author who makes the decision!
Duke Leto  [author] Oct 6, 2022 @ 5:50am 
Not sure about convoy sessions (I have never played convoy.). Do convoy sessions use Quick Jobs? As for optional, I am not sure how to make a mod optional. If everyone in a convoy session needs the same mods, than you will probably need to disable it in convoy, if others do not have the mod. If you are using your own truck in convoy, this mod would not benefit you anyways. (It only affects trucks provided through quick jobs.)