Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is the description just wrong or is this a vanilla issue I don't understand. I generally haven't messed around much with fixed weapons on CVs but it's odd.
https://steamcommunity.com/sharedfiles/filedetails/?id=2782185699
They work fine so far, but I have no the time to test it before RE 1.7 release in the deep. I wrote also some info to the blueprints how to have a good start. If someone finds a problem, it would be great you report back. Thanks,
Can only work with what I got. I'll see if I can at least give it a better firing sound.
I turned in a job for hacking software to quantum star (overclock I think?). I got paid, but kept the software.
The abandoned tomb POI seems to have standard loot instead of gold coins or the quest items (which actually makes quite useful since those are all ultra rares). The looter ship POI seems to be ok.
I don't think I've seen any satellites in solar orbit?
Sepsis and radiation sickness are mentioned, but seem to be missing their own entries from the medical database.
I ran into a pirate jammer frigate, and it sent me into a COQ loop. Seems to reproduce, I got the same crash by spawning it in, setting it to pirates, then giving it fuel. Seems to be in SearchDockingPane?
Does anyone know how the new vertical torpedo launchers work? I have placed some on a design for testing, but no option to fire them appears on the toolbar..."
Dont rotate it, as you are placing them thats fire direction, if you rotated them, then theyre aimed to side.
Copy:1.57 MB,Used:116.6 MB
23-08:29:39.358 03_29 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:DroneBaseT1'
23-08:29:39.358 03_29 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_HarvestMagmacite'
23-08:29:39.358 03_29 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_AsteroidIceT3'
23-08:29:39.359 03_29 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_RogueSpaceT1'
23-08:29:39.359 03_29 -WRN- PDA: Missing Name parameter in action 'CAA_PoiDiscovered_T:-_N:Eden_HarvestVoidiumT1'
Copy:257.24 KB,Used:2.44 GB
23-08:24:43.450 03_24 -LOG- Playfield 'Lechen-e [Sun Left]' with type 'space' and playfield seed 257673 loaded (224 ms)
23-08:24:55.744 03_24 -WRN- Sector (4899998, 0, 1700000) cannot be selected. Ignoring
23-08:25:23.245 03_25 -LOG- Saving playfield 'Lechen-e [Sun Left]'
23-08:25:23.311 03_25 -LOG- Saving done (65 ms)
23-08:25:23.313 03_25 -LOG- Unloading playfield 'Lechen-e [Sun Left]'
23-08:25:23.315 03_25 -LOG- Unloading playfield done (1ms)
23-08:25:23.315 03_25 -LOG- Loading playfield 'Iocianutr Pi'
23-08:25:23.364 03_25 -LOG- Creating and spawning 3 structures took 0ms
23-08:25:23.404 03_25 -LOG- Playfield 'Iocianutr Pi' with type 'space' and playfield seed 257673 loaded (89 ms)
Copy:1.57 MB,Used:116.6 MB
My seed is 257673
The Throne
Lechen-e [G]
Iocantur Pi (looks like a Polaris colored Trade Station)
Listed in the info as a Station Trading Starter
Has the [Zirax] POI and a couple of asteroids
I can post a snippet of my log file, but I forgot where to find it on my machine, lol.
What star class and faction territory?
Other than that, I didn't really find any bugs. Looks super. Thanks to you guys for another job well done.