Empyrion - Galactic Survival

Empyrion - Galactic Survival

Test please ignore
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Update: Mar 23, 2022 @ 10:45pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Project Eden
  • MX-4 Rapid Torpedo Launcher: Max count increased from 4 to 12.
  • LX-2 Prototype Light Railgun: Damage increased from 35000 to 45000. Damage multiplier versus hull and hullarmored reduced.
  • Auxiliary Core Shield: Increased shield capacity bonus from 5000 to 7500.
  • Auxiliary Core Power: Reduced energy consumption reduction from -500 to -300. Reduced CPU use from 15000 to 5000.
  • Added implants that can be found in ultra rare containers. Implants give a permanent buff to your stats until you die or use another implant.
  • Fixed Alien Research Reports not working.
  • Fixed icon for rich asteroid drill.
  • Reverted fix on Abandoned Tomb to fix missing loot.
  • Added back missing blocks to Drone Assembler.
  • Fixed CoQ error on Syndicate Jammer Frigate.
  • Sentinel Flak turret is now a base item.
  • Updated Empyriopedia with information on the MX-4 Rapid Torpedo Launcher and modulated mining drills.
  • Increased spawn chance of Wastelanders in habitable orbits.

  • (Reforged) Fixed POIs in starting orbits.
  • (Reforged) Fixed salt extractor faction on Ocean planets.
  • (Reforged) Updated OPVLegacy group to the Reforged version.
  • (Reforged) Updated several Polaris and Zirax space POIs to Reforged versions.

Known issues:
- The automatic harvesting turrets do not work on servers while you are in the pilot seat.
- There is no indicator for which way to place the rapid torpedo launcher.
- I did not update the loading screen for this update. Forgot to.


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server and that your FTP client is set to binary transfer mode.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.



Reforged Galaxy V1.7-14:
  • Increased POI/OPV shield regeneration rate by 15%.
  • Fixed missing 1 from Heavy Window mass.
  • Updated 2 zirax OPVs that weren't equipped with modern weapons and shields.
  • Switched the names of Medical Trauma Table and Medical Surgical Table around so they make a bit more sense.
  • Alien Parasite can now be treated at both medical tables.
  • Fixed missing Repair beam effect on Multitools
  • CV Fixed Rocket Launcher's blast damage has been increased by 30% and blast radius increased by 1 meter.
  • Reduced chance of receiving Alien Parasite to 1% for all creatures, except Overseer (1.5%).
  • Alien Parasite's negative effects halved.
  • Reforged Creative Studio: Building Blocks and Vital items now stack to 50,000
  • Removed visual display of status effect treatments from medical items. New display is now on the item's descriptions.
  • Increased Legacy weapon damage vs shields.
  • Added some new Mechanoid variants for future use (Gatling, Flak and Rocket)
  • New Icon and Model for Radioisotope Generator (RTG)
  • Fixed Ocean World's Salt Extractor faction setting. Now correctly assigned to Colonists.
  • Minor bugfixes and balancing.

Update: Mar 19, 2022 @ 10:40pm

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

Project Eden

  • Updated fishing dialog (thanks to Rexxxus) and the fisherman fixed the leak in his boat.
  • Changed Cold Ambush attack from mining dense/rich ice asteroids to require more ice asteroids and spawn fewer drones.
  • Fixed auxiliary core and progenitor device stats for Reforged Eden.
  • Added Reforged crosshairs for some Eden weapons in Reforged Eden.
  • Adjusted damage, CPU, and/or crafting recipes for the rapid torpedo launcher, light railgun, blaster cannon, and Thermal Lance.
  • Slowed RoF of new modulated mining lasers from 0.25 to 0.5. Lowered hit points of dense and rich asteroids. They should all mine a bit faster than before.

Known issues:
- The automatic harvesting turrets do not work on servers while you are in the pilot seat.
- There is no indicator for which way to place the rapid torpedo launcher.


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server and that your FTP client is set to binary transfer mode.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.



Reforged Galaxy 1.7-12

  • Pulse Lasers (fixed and turrets) inflict +25% damage to devices (Turrets, Thrusters, etc...)
  • Handheld laser weapons inflict +20% damage to sentry guns and doors.
  • Heavy Pulse Lasers inflict +50% damage to devices.
  • Reduced Positron weapons' damage bonus against xenosteel from 250% to 150%.
  • CV Positron Turrets can no longer be fired on planets.
  • Replaced new Airtight Ramps' sound with quieter opening and closing sounds.
  • Updated some of the other Ramp sizes with the quieter opening and closing sounds (does not include the larger sizes).
  • Reduced effect of Bad Trip on the player and removed the black/orange fog effect, which is the wrong visual effect.
  • Bad Trip can now be partially treated with Juices. Milk and Herbal Tea's effectiveness at treating Bad Trip increased.
  • Dermal Burn now reduces player HP by 2 hp every 6 seconds instead of every 4 seconds.
  • Infected Wound now reduces player HP by 4 every 10 seconds instead of every 8 seconds.
  • Sepsis now reduces player HP by 4 every 6 seconds instead of every 4 seconds.
  • Frostbite now reduces player HP by 4 every 10 seconds instead of every 4 seconds. Hunger loss halved.
  • Intoxication now reduces player HP by 5 every 4 seconds instead of 10 health every 4 seconds.
  • Closed Fracture now reduces movement by 50% instead of 60%.
  • Open Fracture now reduces player HP by 2 every 10 seconds instead of every 7 seconds.
  • Necrosis now reduces player HP by 3 every 6 seconds instead of 4 HP every 4 seconds.
  • Mutiliation now reduces player HP by 4 every 8 seconds instead of every 4 seconds.
  • Organ Failure now reduces player HP by 8 every 4 seconds instead of 16 HP every 4 seconds.
  • Low Food now reduces movement speed by 25% instead of 50%. Maximum stamina is now reduced by 300.
  • Starvation now reduces player HP by 8 every 2 seconds instead of 10 HP every 2 seconds and reduces maximum stamina by 450.
  • Hangover now reduces hunger by 2 every 5 seconds instead of 3 HP every 5 seconds. Movement speed penalty reduced from 25% to 15%.
  • Dermal Parasite now reduces player HP by 2 every 4 seconds instead of 3 HP every 4 seconds.
  • Endo Parasite (Stage 3) now reduces player HP by 4 every 4 seconds instead of 4 HP every 2 seconds. Stamina loss reduced by 10 per second.
  • Cold Effects' hunger loss reduced.
  • Heat Collapse's health loss reduced.
  • Dehydration's hunger loss reduced.
  • Abominations, Infesters and several other creatures have had their status effect chances significantly reduced.
  • Sniper Rifle and Heavy Sniper Rifle no longer penalize stamina when fired.
  • Reduced spread on shotguns by 20-35%.
  • Added new Abandoned Factory POI to replace the outdated old one.
  • Update to Xenu Fuel Depot to fix LCD screens.
  • Update to Abandoned Workshop to fix signal logic and exploding platform killing players.
  • Fixed icon name for Reactive Xenomatter which is somehow different from the RCS version despite being a copy of it.
  • Reduced volume of Reactive Xenomatter from 40L to 16L to match Large block sizes.
  • Fixed missing descriptions for Poison Bite 2 and Dehydration.
  • New beam effects for handheld tools, with drawing particles where applicable. (credits to Ravien for the changes)
  • Minor adjustments to shield booster balance.
  • Shield Chargers now provide a larger bonus.
  • CV/BA Charger vs Capacitor bonus are now evenly balanced 1.0-0.5 instead of 1.0-0.35, to match HV/SV version.
  • Turrets and Weapons no longer reduce shield recharge rate. Instead each weapon reduced shield HP by a fixed amount (-25 for CV/BA conventional weapons; -50 for CV/BA energy weapons; -10 for HV/SV conventional weapons; -15 for HV/SV energy weapons.)
  • Fusion Reactor altered: Power input increased from 200W to 500W; Device HP increased to 250%; Shield recharge bonus increased by 250%.
  • Optronics can now be bought at Zero Horizons Manufacturing (Factory).
  • Increased stamina loss from operating heavy weapons slightly.
  • SV Railgun's accuracy improved from 90% to 99% (There was a misplaced 0)
  • HV Tank Cannons' max count increased to 2. CPU cost has increased to compensate how OP these guns are.
  • Added missing shield damage scaling to Space Drone weapons.
  • Mobile Food Processor now auto-groups into Food Processor like the CV/BA version.
  • Zirax Particle Beam Turret can now be obtained by the player.

Known Bugs:
- The Blazar Gambling Machines in some POIs and trade stations still don't work. For some reason the code involved keeps rejecting the betting multiplier (as both int and float values).

- Looking at a shield-capable ship with 0 or negative shield capacity with debug information (di) active will cause an error loop.
Don't use DI when messing with shields. Otherwise, when the error loop comes up: click Continue and quickly press ` to open the console. Either turn off "di" or toggle "trigger on exceptions" and then click the continue button through the console window to continue.
Still, you should disable di if you do disable the pop-up since it's still filling your logs with errors, which will cause lag.
This is a game bug. It's a stupid one since debuginfo doesn't even show shield stats.

- Weapons reload twice as fast as they're supposed to. This is a game bug, so there's not much I can do to fix it except double every weapon's reload time (which i'm not gonna do)
Waiting on a fix from Eleon.

Update: Mar 16, 2022 @ 1:06am

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

  • You now start with light armor on the ocean starter even on hard starting equipment settings.
  • Fixed crafting templates and descriptions of the new rich ore and ice.
  • Ineffecient drill turrets can no longer be repaired to a repair template.

A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.

Update: Mar 15, 2022 @ 2:07am

Fixed CoQ error on the light railgun.

Update: Mar 15, 2022 @ 12:53am

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.

  • Added new salvage and drill effect for survival tool.
  • Updated hyrdroponics bays with Reforged yields.
  • Did a quick edit to the Xenu Holy Grounds to reduce the NPC spawn counts to more sane levels.
  • Correct CPU of Vulcan Gauss Turret.
  • Added new Syndicate Freighter (thanks to Filberfarmer).
  • Added Syndicate patrol vessels to hot orbits (thanks to Spanj and unknown author).
  • Fixed LOD distance on Tungsten and Silver ore nuggets. Tweaked blueprint so the display name on the HUD should be closer to the ore nuggets.
  • Added a warning to the non-mission starting planet intro dialog that explains the POIs on the starting planet may be more challenging than normal starters.
  • Added tutorial popup the first time you open the galaxy map explaining galaxy map camera controls and search box.

A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.

Update: Mar 12, 2022 @ 10:56pm

Updated UCH Research Vessels, PDA, and Dialog configs for missions.

Update: Mar 12, 2022 @ 8:57pm

Updated POI groups for Reforged.

Update: Mar 12, 2022 @ 6:14pm

See here for details:
https://steamcommunity.com/sharedfiles/filedetails/?id=2769176383