Space Engineers

Space Engineers

Rust Mechanics
374 Comments
Bačiulis  [author] Apr 22 @ 1:32pm 
Llama Del Rae, happy to hear that! Feel free to reuse the code, it is open source. Just please be kind and share a link to this mod in your description.
Llama Del Rae Apr 17 @ 6:28pm 
Hey @Bačiulis - Firstly I LOVE this mod - it's in most of my survival games now. Thank you for doing this.

I want to reuse some of your thread safe code execution for the HoverRail mod - can you please let me know if I have your permission to reuse? Or happy to discuss / show you what I'm doing before you approve?
Emperors_Nightmare Oct 29, 2024 @ 10:24pm 
Emperors_Nightmare Oct 29, 2024 @ 10:19pm 
i fixed it my self
Emperors_Nightmare Oct 28, 2024 @ 1:08am 
<BlockSubtypeContainsBlackList>
<string>Concrete</string>
<string>Wood</string>
</BlockSubtypeContainsBlackList>
dosent work
Ghost57_ Oct 27, 2024 @ 1:12am 
Прикольно но лучше бы отключить такой эффект на тех структурах с которыми идёт взаимодействия, строишь корабль и частично он ржавеет. А вот если со структурой не идёт никакое взаимодействия то да, было бы круто, забыл про что-то а оно уже ржавое.
gooworm Oct 25, 2024 @ 1:24am 
I was just looking into that... I was doing a survival run on Triton with the Frostbite structures added in and really loved this mechanic for rust, but it would be great for frost also
Lotl Oct 20, 2024 @ 11:53am 
Can we get a Frost Mechanics for Frozen worlds?
JayRog Aug 20, 2024 @ 6:09am 
hi! if you're still updating this mod i've noticed that heavy armour blocks take real time weeks to start to physically break down and decay, while light armour takes a few hours? is this intentional.
Phistandantilus Jul 18, 2024 @ 4:11pm 
a problem that I notice whenever I make a duplicate save or "save as" iteration, if I load one of those saves, the configurations are reset to default. further, the rust mechanics folder won't generate until I've loaded the game. this means I have to load a game, unload it, adjust the configurations again, and then reload it, just to carry over my settings. it wouldn't be a problem if I wasn't always making divergent save games, but I can't trust autosave, it has ruined me too many times. is there something that could be done about this? some way to adjust the way the defaults generate? its a minor annoyance in the grand scale, but one I'd still like to be rid of.
ZEN_2255 Jul 17, 2024 @ 6:50pm 
Hello:se:, after playing and observing this mod, I came up with a rather interesting idea to add a <SafeSkinList> option to <BlockSubtypeContainsBlackList> This line would bring additional mechanics and usability, instead of a whole difference in subtypes of blocks that are not affected by rust, a list of skins would be added, This would bring bolier vanilla mechanics to the game without having to add specific blocks to the game, making it unnecessarily heavy.
A sample string config would look like this:
<SafeSkinList>
<string>Wood_Armor</string>
<string>Concrete_Armor</string>
<string>Plastic_Armor</string>
</SafeSkinList>.
The idea is not really mine, but we managed to implement something similar in the
Atmospheric Damage & Hazards (BB)
https://steamcommunity.com/sharedfiles/filedetails/?id=2981291508 .
I think you might be interested to see it...:steamthis:
nickforgie Jun 23, 2024 @ 2:11pm 
@Bačiulis, are you still updating this mod?
nickforgie Jun 23, 2024 @ 1:52pm 
Warning to new comers- it appears that the defense shields mod causes an error making rust constantly attack a grid, even after removing the shield blocks
Wyntr Stardust May 20, 2024 @ 7:37am 
Suggestion: Can you add a feature or make a separate mod that does the same for snow
MSGT. Draxis Harlock Apr 27, 2024 @ 5:46am 
@vex i to had that same issue you mentioned i unloaded my world and removed the mod and all my ships and rovers started working fine again
Vex Mar 31, 2024 @ 10:51pm 
I love this concept, however there appears to be issues with Grid with Power still decaying.

If I could also make a recommendation, maybe adding editable method via method similar to Build Info, Water Mod or even Aerodynamics to make editing Configurations even easier.

That being said; Wouldn't it make sense to have powered grids by default not Rust? Once a couple of the tweaks pulling this out of Experimental are kinked out, I intend to add this to a custom Scrapyard Survival Series, which also helps with cleanup of Structures by adding Time Limitation to acquiring them.
Crixtl Jan 31, 2024 @ 4:51am 
i have change the minutes to start rustin, but i notice it while testing the time to rust still default
Glitcher Jan 28, 2024 @ 1:17pm 
how long does it take to rust?
Patrick Dec 31, 2023 @ 11:35am 
Heya! I think I found a bug. I have set <OnlyRustUnpoweredGrids> to true and noticed that once an unpowered grid starts rusting, it doesn't stop rusting if you add power to the grid.
toke.exhale Dec 10, 2023 @ 12:03am 
@Jokerace45 - "RustDamagesBlocks - blocks will get damaged when rusting if set to true. Only texture change when set to false."
jokerace45 Nov 30, 2023 @ 11:53am 
So things that rust away can actually be damaged to a point of needing repair's to be operational again. Or am I incorrect on this?
Patrick Nov 29, 2023 @ 12:45am 
Hi there! I really like this mod. I would like to report a few issues I have recently experienced with it.
1) NPC stations inside safe zones are rusting.
2) OnlyRustUnpoweredGrids does not protect all powered grids.
3) RustDamagesBlocks (when false) does not seem to prevent block damage from occurring
4) I have found extremely rusted and destroyed grids in space, far from the nearest planet. I know the grid did not spawn like that, as I have seen the grid before. It is from the Trade Operators Coalition MES mod and it is a station that provides additional trading services to the player. It isn't normally 80% decomposed.

I don't see a link for a support Discord or anything like that, but if there is a place you'd rather this stuff be reported, please let me know and I'll be happy to do so.
CynicDragon Oct 29, 2023 @ 5:54am 
need way more info on this
Wildust Aug 27, 2023 @ 12:24am 
Hi, is there a way to make the rust 10 times the rust start timer instead of x20 ?
I had to increase a lot more the starting rust, since it was rusting in the day on some planet, making things a bit... weird and overwhelming.
Chad The Menace Aug 12, 2023 @ 6:04pm 
@Xenon I checked my world cause I had the same issue and I had to turn it back off because it turned itself on again
Chad The Menace Aug 8, 2023 @ 7:46pm 
does stuff fully rust away?
Cronyx Aug 8, 2023 @ 6:30pm 
What's the demonstration ship up there in the screenshots? It looks really interesting.
Xenon Jul 27, 2023 @ 2:09am 
Same issue as reported by others:
<OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids>
does not seem to take effect. Still got rusting on powered grids on my server
Since my builds contain some inaccessible functional blocks with different textures (so insta-painting the whole grid won't cut it), I have to sadly disable this mod.
mc_jojo3 Jul 25, 2023 @ 7:06am 
Very nice! Is there a chance that you might make a frost mod? Where things frost over in cold climates and warms up in warm climates again?
Taehl Jun 23, 2023 @ 1:22am 
I really like the idea of this mod, but when I tried using it, it injected something that breaks copy/paste into every block in my save. :(
FatFly Jun 16, 2023 @ 12:25am 
Hello. Great mod!

I presume that the Torch Concealment will protect the grids from rusting as they despawn when players are not near?

Or the rust mechanics gets applied based on grid's age, no matter if they are concealed?

I run HC Planetary Survival server - very immersive with food/water and sleep, realistic jetpacks and this would be a good addon to immersiveness. But if concealed grids do not suffer the effect...
Starstep Jun 11, 2023 @ 12:34am 
Fantastic mod, works as described. Is there a way to damage blocks and take away components in the process?
Mana Mana Jun 8, 2023 @ 11:23am 
Yes i saw that too @Damonicus1986
Damonicus1986 Jun 2, 2023 @ 5:34am 
even after changing config to affect only unpowered grids to rust it doesnt seem to do so. as still even powered grid being rusted
Beathrus May 30, 2023 @ 7:24pm 
Sorry have to take it out of the mods I am playing with, I like it but it rusts things and even causes damage even after changing the settings file.

Even after changing the file for rust to start after about a day on earth, once I log off the server and back on, everything outside is rusting or starting to rust and taking damage, even with Rust damage set to false.
Bunnies&Cherris May 22, 2023 @ 4:58pm 
In singleplayer with <OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids> being set true I am also getting what Matt is seeing, it also seems to be happening at the default rate despite me raising the time a bit.
Solesurviver May 19, 2023 @ 10:44am 
This is a great mod to go along with Splitsie's Scrapyard Scenario! Makes it more immersive and gives a timer to check out specific wasteland spawns and also helps with cleanup, since Trash cleanup has to be off for that mod.
ykrapS May 13, 2023 @ 1:08pm 
this mod finally scratches my "space junker" itch, thanks!
MattPlaysSimulations May 6, 2023 @ 5:29pm 
I seem to be having an issue on my server where despite <OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids> being true, I still get rusting on powered grids.
Sensational Being May 4, 2023 @ 1:13pm 
Has anyone suggested frosting in proximity to snow voxels and "melting" once moving away from them again? I don't know if it's possible to remember the original textures of a grid to let the mod change it back, but that would be cool (pun intended).
PepperJack Apr 29, 2023 @ 1:42pm 
Make sure you test it before you add it to a server. Did it rust/destroy all our stuff... maybe. Works perfectly as advertised. Don't forget modded planets need to be manually added to the config file!
Phob0s Apr 12, 2023 @ 1:24am 
does rusting cause damage at any point? asking since i kinda wanna put it in a modpack
Myrm Mar 25, 2023 @ 12:06pm 
@Bačiulis Hello, could you add a timer before the mod activates if it's not too much of a hassle and you get the chance please? Thanks!
Borkineer Mar 15, 2023 @ 8:14am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2947294543

Some spam from me, but here's a save with short instructions.
Borkineer Mar 15, 2023 @ 7:28am 
even after removing it it will rust until rebuilt from scratch
Borkineer Mar 15, 2023 @ 7:27am 
it seems to be reprodusable by adding station defense shields to the grid, https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918 .
Borkineer Mar 15, 2023 @ 6:37am 
if i put something together like your test, it works fine, so it's something with my base that's making it confused.
Bačiulis  [author] Mar 15, 2023 @ 6:28am 
Thanks, will check
Borkineer Mar 15, 2023 @ 6:16am 
i'll see if i can post it, it uses vanilla armor blocks and power though (3 reactors)