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So to sum it up, if you don't get these ships disable and re-enabling the mods may work. Just remember to do the right steps: save, disable mod(s), exit, load game, save, enable mod(s), exit, load game though I like to do an extra save game then load game as well.) Not sure why this needs to be done in v7.x as last I played in v5.x it worked out of the box on starting new games.
I tried to enter the ship while in space suit and hit an invisible wall near the docking port. Could not enter the ship that way.
Had to enter throught the docked unmanned ships I had left there.
good to have them back!
-UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.
Landing pads are no longer obstructed by outdated collision files.
Ship can now take proper shield and hull damage from shots that hit the main body of the ship.
I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!
Fly Safe o7
-Added 'Standard' tag to Engines
-Added 'Standard' tag to XL and M Shields
-Added 'Standard' and 'Combat' tags to M and L Turrets.
COLLISION MESHES ARE STILL BROKEN, COLLISIONS MAY BE UNPREDICTABLE.
Landing pads will probably be inaccessible when in-sector. You can probably get AI ships to land if you give them the order and then fly out of sector.
Teleportation will be needed to enter the ships, unless you use your spacesuit.
Until the developers release their tools to help us create proper collision meshes for the new physics engine, these problems will persist. There is currently no announced date for when these tools will be available. As always, run mods at your own risk.
I haven't seen any hitboxes or landing pad issues and I've been using it as my flagship for the month since I checked this post. I also still have several in my game since joining the beta. The ships work 100% fine, however if they go in for refit at all, everything except thrusters gets removed. I'm starting to run out of them in a big Xenon push im making which is why I've come back to check this :)
I'm not a modder but from what Ive read I believe the equipment slots for your ship need "Standard" and "Combat" tags added for components. Lots of ships including the Erklhing had the issue. I was just looking into figuring out how to edit it myself. If you are able to fix it that would be sweet. Destroyers just dont have the same oof.
@ShaggyRecluse thanks for the heads up :-)
I have been stranded before and it is not good.
Also thanks everyone for 5 stars, it means a lot :D
Is it somthing you preset yourself ? or do they decide what it has equiped or is it max out by default?
I use the TER mk3