X4: Foundations

X4: Foundations

ArgonMatt's Argon Leviathan - XL Battleship - 6.0+ COMPATIBLE
Showing 1-7 of 7 entries
Update: Nov 3, 2023 @ 12:08pm

NOW FULLY COMPATIBLE WITH X4:FOUNDATIONS 6.0

-UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.

Landing pads are no longer obstructed by outdated collision files.
Ship can now take proper shield and hull damage from shots that hit the main body of the ship.

I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!

Fly Safe o7

Update: Apr 11, 2023 @ 11:26am

COMPATIBILITY UPDATE FOR 6.00.

-Added 'Standard' tag to Engines
-Added 'Standard' tag to XL and M Shields
-Added 'Standard' and 'Combat' tags to M and L Turrets.

COLLISION MESHES ARE STILL BROKEN, COLLISIONS MAY BE UNPREDICTABLE.

Landing pads will probably be inaccessible when in-sector. You can probably get AI ships to land if you give them the order and then fly out of sector.
Teleportation will be needed to enter the ships, unless you use your spacesuit.
Until the developers release their tools to help us create proper collision meshes for the new physics engine, these problems will persist. There is currently no announced date for when these tools will be available. As always, run mods at your own risk.

Update: Mar 20, 2022 @ 7:42pm

4.24 Changelog for Argon Leviathan

- Fixed Nomad auxilliary ships (and maybe other ships) sometimes spawning in place of
Leviathan due to a 'military' tag oversight in Jobs.xml
- Altered Ship patrol names to be 'Federation Warden' and 'Argon Two'.

Update: Feb 27, 2022 @ 10:56am

4.23 Changelog for Argon Leviathan

- Improved German Translation
- Increased NPC capabilities to use the Leviathan. NPC's will now patrol more Leviathans around Argon Territory, not just in Argon Prime.

Thanks everyone :-)

Update: Feb 4, 2022 @ 4:39pm

4.22 Changelog for Argon Leviathan

- Added German Language for extension description, and ingame description. (Via Google Translate, apologies if there are some mistakes)
- Added Ability for NPC AI to use 1x Leviathan as part of the main patrol fleet in Argon Prime. (A Leviathan should spawn instantly upon new game creation. For existing save-games, it may take a while for the Argons to build up enough resources to construct a new Leviathan)

Thanks everyone :-)

Update: Feb 4, 2022 @ 6:21am

4.21 Changelog for Argon Leviathan

- Added Russian Language for extension description, and ingame description.
- Added Japanese Language for extension description, and ingame description.
- Moderately nerfed pitch / yaw / roll speeds (Drag 950 -> 1350) The aim of this change is to make it slightly harder for the player to get main batteries onto a target capital ship, and make it more difficult for the leviathan to respond to flanking capital threats. Also provides incentive for upgrading XL thrusters to MKII or MKIII
- Very slightly slowed the ships maximum normal speed. (Drag 210 -> 220)
- Increased missile carry capability value. (Was 320 to 1100. Slightly less than ATF Asgard. This was forgotten on the original release.)
- Fixed a small smoothness / vertex colour visual issue on the main arms of part_main-lod1.

NPC support for Leviathan coming soon, hopefully :D

One small extra thing - The first time I uploaded this mod I set the verison as 4.20. I thought this was the minimum version of X4 required to run the mod, not the version of MY mod. I would change this version to 1.1, but it seems the tool required to upload to the steam workshop HAS to have a higher version number than the previous, which is fair enough. So we're going to have to roll with it, this is Version 4.21. Sorry for any confusion.

Update: Jan 31, 2022 @ 9:22am

Argon Leviathan Original Upload