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Повідомити про проблему з перекладом
(this might apply only to saves with hamlet compatibility)
你遇到过bug,崩溃或故障吗? 如果您想确保我可以修复它,请在评论中报告,并附上您的日志文件(C:/ users / documents / Klei / DoNotStarve / log)(例如,pastebin)。
已知错误
如果您使用StatusPlus,此mod工作正常。 我建议使用此模式的Always On Status。
这个mod的英文视频聚焦基于版本1.4,所以它已经过时了。
随意发表评论,不要忘记保留评级。 感谢所有支持!
- 汤姆:)
- 他们将速度提高15%
- 12天的耐用性
- 需要炼金术引擎
齿轮火炬
- 装备时和地面上都能发光
- 可以打开或关闭,但不能加油
- 有3天的耐用性
- 当耐久性下降到0%时掉落2枝
WS-01
- 150马力,40dmg,有特殊的健康计
- 他为你而战
- 无需睡觉或吃饭
- 只能用齿轮治愈
- 需要炼金术引擎
- 韦伯的蜘蛛之友
WS-03
- 500hp,120dmg,有特殊的健康计
- 他为你而战
- 可以和你砍树!
- 无需睡觉或吃饭
- 每1.5天可以产生1个装备!
- 只能用齿轮治愈
- 死后,掉落3-4档,并产生3个WS-01!
- 需要炼金术引擎
- 韦伯的蜘蛛之友
- 像斧头一样工作
- 35 dmg和300次使用
- 切碎时,耐用性降低30%
- 需要科学机器。
齿轮锤
- 作为一把锤子
- 40 dmg和130使用
- 需要炼金术引擎。
齿轮炉
- 根据燃油油位给出光线
- 加油时给予温暖。 可以用可燃物体加油。
- 速度降低20%
- 需要炼金术引擎。
齿面罩
- 提供中等健康再生
- 导致逐渐失去理智
- 需要炼金术引擎。
齿轮帽
- 给予大的理智再生
- 耐用性比tophat好30%
- 需要炼金术引擎。
齿轮头盔
- 提供80%的防火保护
- 速度降低10%
- 70%dmg吸收和装甲木材的耐久性
- 需要炼金术引擎。
描述
我把这个mod作为对蒸汽朋克风格的致敬。 我喜欢这种风格,而且,在我看来它非常适合饥荒的世界
mod增加了8个新的可制作物品,2个齿轮宠物,1个生物和战利品! 所有的物品都需要齿轮,所以你应该开始寻找那些讨厌的钟表机构或探索废墟!
您可以在自定义“齿轮”选项卡中找到它们(当然是新项目和宠物)。 所有这些项目都有有趣的火花动画,而装备和更多。 所有项目都有标准游戏和dlc中每个角色的自定义字符串。 所有他们都有他们自己的地图图标和齿轮,所以你不能失去他们! .. 希望如此..
Well nice to talk with you, i just hope you will contineu your amazing art work, especailly when Hamlet will out.
Have fun.
Btw i looked in SW code and found new way of handling speed as intersting.
Not it's contaning data from all equiped gear and then
just look how speed now calculating
function LocoMotor:GetRunSpeed()
return (self.runspeed + self:GetBonusSpeed() + self:GetSpeedBoost() + self:GetSpeedAdditive()) * self:GetSpeedMultiplier()
end
what this mean? there possible to add 3 thing? absolute value for speed, relative like most items have and short-term buffs. WHich is porbably used in SW's waves.
In vanilla and RoG it has absolute value, like 1.2 is 20% increase of speed, but in SW walkspeedmult is relative. 0.2 mean 20% increasing, while -0.2 is 20% decreasing.
Currently only emeralds mod is handling this situation and there lot of mods which is "compatible" with SW, but don't really do anything about it :)
inst.components.equippable.equipslot = EQUIPSLOTS.HEAD
inst.components.equippable.walkspeedmult = 0.9
if IsDLCEnabled(CAPY_DLC) then
inst.components.equippable.walkspeedmult = -0.1
end
Klie itself soved it via overriding TUNING, so they are fine.
well probably you already bored or don't care anymore, just in case :)
Anyway i like you modes and style, i think simple solution is:
- comment scale changing string
- add to equip()
if owner.components.health then
owner.components.health.fire_damage_scale = owner.components.health.fire_damage_scale - 0.8
end
- add to unequip()
if owner.components.health then
owner.components.health.fire_damage_scale = owner.components.health.fire_damage_scale + 0.8
end
because at current state it's kinda cheaty - you can wear and immidiatly unwear helm and keep bonus for free.
also i was wrong about multiplicative, for dragon armor it's additive, just looked into code
you are changing fire_damage_scale and there problems:
- you are not returning old value on unequip
- what if any other items already set some value? scale should be multiplicative
is there anybody can do some translate into chinese?thanks a lot
And if you are suggesting another mod, 'Combined status' is much better than abandoned AoS.
What I changed are mainly adding RECIPE_GAME_TYPE parameter new in shipwrecked in Recipe call, so that recipes can be changed accroding to current DLC correctly, and fixing a nasty crash by removing "prototyper" tag in tesla trees.
I roughly tested it and encountered no bug so far. (Not so sure since I'm new to DS modding).
I'd like to share my little patch with everyone, and it would be nice to update this mod with the patch in the workshop.
You can check it out at yadi dot sk slash d slash SAsaIMKW3JFjRh
I have to type like this so that steam wont eat my link...