Unique concept... burrowed under ridiculous amount of RNG
What makes a good "rogue-" game is requirment to improve. "The world is constantly changing, but most of problems are possible to avoid or solve, if you know how". Sadly, nowadays people keep misunderstanding this concept and try to add as much of random, as possible, without providing a skill-based experience. This game isnt exception. Yeah, sure, tactics and strategy still add some points to win rates. But most of them belong to The Great RNGesus, who decide if you will win or lose. Trying to be agressive? Well, bad news, enjoy your death by lack of defence from some bullet sponge. Being a risky lurker and make your path tru unidentified rooms? Few tough enemies in a row, mixed with lack of cards will lead to unavoidable death. Play safe and invest into defence? WELL ♥♥♥♥, MOBS IN MOST OF UPCOMING ROOMS WILL PUNISH YOU FOR BEING A TANK (there are plenty of ways to do so - begining with frail that reduce amount of received defence from cards and ending with hex, which add garbage into your pile for each non-attack card used). Etc etc etc. Most of deaths will be unavoidable and only depend on your luck. Same for wins, tho.
People dislike Darkest Dungeon for amount of randomness. But, in that case, Slay the Spire easily overlaps it. Dont get me wrong - I dont hate this game. Its intresting (yet a bit short in content, for its price) experience of card game (additional "plus" point for being a CCG without microtransactions), mixed with roguelite formula. But the problem is - it relies on RNG way more, than enough.
Spices are tasty, if there is "just right" amount of them. Sadly, this meal feature so much of them, to make its taste disgusting. Even if other ingredients used was top tier, even if chef spent so much time and effort to make it - as much as I want, I just cant recommend it.