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I would assume that keeping track of pawns in outposts would slow the game down, but I know shit about modding and performance optimization seems like witchcraft to me. Any comments, experience, or hard data would help, ty.
I'm using Combat Extended and since it's very inconvenient ammo-wise (I prefer not disabling ammo cause I like the mechanic) I really need to be able to disable it. I know integrating CE in this mod might be a harder task than letting people disable raids so I'm fine with it :)
I don't urgently need 5000 gold in my base, nor do I want my food supply to be manually micromanaged.
Children growing up at an outpost receive the "done nothing" result when they hit an age milestone, which feels wrong if they're at an outpost. Just a heads up, maybe children learn skills related to the outpost they're at?
Is it possible to post imgur links here or it'll get automatically taken down and I'd have to think of creative ways to link the image?
Do they need to be within 10 tiles of eachother maybe? i figured they had to be within ten tiles of the town, like you could have one settlement 7 tiles to the west, and one settlement 4 tiles to the east, and those settlements are 11+ tiles away from one another.
4.I assume when you say village you mean town. The outpost where there's a chance you can recruit pawns every 7 days on default settings?
5. Make the town in the middle of the 3 outposts. Profit. It's also best that you create those 3 outposts at least near 1 AI-controlled settlement. Doesn't matter whether ally or not. I mean, I've got it to work with just outposts.
But note that I an also playing on a heavily modded game and don't keep track of every mod I install that might affect settlements in general. Hope this helps.
(PART 1)
I forgot the exact method to do it but this is what I remember doing to fix this issue.
1. I believe it wasn't worded properly when the word settlement was used so you have to experiment a bit. When it says settlement, I think it meant outposts too. I've managed to make this work with outposts instead.
2. I know it sucks for some, but you wanna open devmode for a bit to hasten the process. Just turn it off and reload to a previous save once your done testing how it works.
3. Ok, main step. First you have to create 3 outposts (any outpost) a little further away from your main settlement. Make sure you form a triangle shape with them with decent space between them
3 tiles seems to work for me.
problem:
1. this does not count outposts for some reason?
2. I can only have one settlement myself
3. None of the NPC Settlements have a 10-tile overlap with more then one other nearby.
Do you know of any way to extend that range to like, 20 tiles? there's no option for it in the mod settings.