Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Performance impacts seems to be pretty negligible. Just deleted an outpost with 21 colonists (both to see what would happen and because I want to focus on deep drilling in my current playthrough) and I noticed no notable chance in my performance.
I would assume that keeping track of pawns in outposts would slow the game down, but I know shit about modding and performance optimization seems like witchcraft to me. Any comments, experience, or hard data would help, ty.
I'm using Combat Extended and since it's very inconvenient ammo-wise (I prefer not disabling ammo cause I like the mechanic) I really need to be able to disable it. I know integrating CE in this mod might be a harder task than letting people disable raids so I'm fine with it :)