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Performance impacts seems to be pretty negligible. Just deleted an outpost with 21 colonists (both to see what would happen and because I want to focus on deep drilling in my current playthrough) and I noticed no notable chance in my performance.
I would assume that keeping track of pawns in outposts would slow the game down, but I know shit about modding and performance optimization seems like witchcraft to me. Any comments, experience, or hard data would help, ty.
I'm using Combat Extended and since it's very inconvenient ammo-wise (I prefer not disabling ammo cause I like the mechanic) I really need to be able to disable it. I know integrating CE in this mod might be a harder task than letting people disable raids so I'm fine with it :)
I don't urgently need 5000 gold in my base, nor do I want my food supply to be manually micromanaged.
Children growing up at an outpost receive the "done nothing" result when they hit an age milestone, which feels wrong if they're at an outpost. Just a heads up, maybe children learn skills related to the outpost they're at?
Is it possible to post imgur links here or it'll get automatically taken down and I'd have to think of creative ways to link the image?