RimWorld

RimWorld

Vanilla Outposts Expanded
2,203 Comments
kiwilatte Sep 20 @ 4:16pm 
i can't place any outposts, i don't know why but option doesn't pop up
✚ Mariel ✚ Sep 17 @ 10:58am 
How do research posts work exactly? I have one with a total of 40 intelligence but my research bar isn't moving at all. I do have a project selected
maxvmaxvmax Sep 17 @ 3:28am 
the mod seems to not be working correctly rn, theres a few outpost which just dont work
Ishchyaboi Sep 15 @ 6:17pm 
is the topographical map a kind of anti-theft mechanism? the topographies don't align with the map icons for terrain.
I liked the effect but it doesn't look functional.
braydengames07 Sep 14 @ 6:33pm 
didnt other factions used to be able to make outposts or have them spawned in during world generation?
maxvmaxvmax Sep 14 @ 5:18am 
town outpost settings are broken, you need 5+ even if you set the minimal to under 5 and the when i set the percentage of chance someone will be recruited in doesnt work
Pamparampampamparam Sep 13 @ 12:06pm 
How does the mod calculate the strength of the raid sent to outposts? By the wealth of the outpost (which I assume just means the wealth of all the pawns sent there) or the wealth of your main colony?
Cranberry Sep 10 @ 8:03am 
A neat outpost would be one that cleans up nearby tiles of pollution. Mostly to reduce/eliminate acidic smog risk.
Aquifel Sep 9 @ 11:19am 
There doesn't seem to be any options left for back and forth communication with the Vanilla Expanded team for non-paying members and I also haven't seen any change notes that contain concrete details, so I went and looked through the code.

The 'Fishing Outpost' option looks to have been removed at some point and doesn't have any callouts in the code that I can find currently. The description above is at least slightly outdated.
Aquifel Sep 7 @ 11:18pm 
Is the fishing outpost option removed?

I've got vanilla fishing expanded, a pawn with at least 10 animals skill and trying to create one on a tile that is both a river and a coast and it's just not there.
BreBearz Sep 3 @ 1:50pm 
Is there a 1.6 patch out there yet for those of us doing medieval runs? Does anyone know one? I love this mod
Safety Inspector Sep 2 @ 8:39pm 
is it possible if Factory Outposts can be temporarily enabled in the base game since VF Mechanoids is being redone
✪ Homura Aug 31 @ 5:17am 
Artillery outpost can't shoot
lpoxb Aug 30 @ 2:32pm 
It would be nice if pawns gained experience from their posting.
Hammey Aug 30 @ 2:21pm 
For some reason i cant make a town despite having 4 other outposts around it and one tile away
Egamerx Aug 30 @ 7:30am 
uhhh help i can't remove just 1 prisoners out of an outpost
Fishkeeper Aug 23 @ 12:02pm 
Love this mod! Such a good way to deal with unwanted pawns without having to just send them out to die.

Is it planned to be changed so that the fishing towns can be done with Odyssey as well as with VFE?
枪马网卡耳朵聋 Aug 22 @ 6:11am 
when i use Artillery outpost

{LINK REMOVED}

Thanks for your time!
Proxy Aug 19 @ 3:04pm 
Is there a permeant and visitable equivalent?
ArmoredStone Aug 19 @ 10:43am 
Love the mod but I do have one minor issue with it. My pawns keep trying to rope the animals that deliver my goods, and when they get to the pen they break through the doors to get out. Also, I have the option to slaughter the animal, which seems a bit cheesy

Oh and this issue resolved itself somehow, but I had a few animals that tried delivering my goods, but when they showed up, they just walked to the edge of the map and left without actually dropping anything off
Warden Aug 18 @ 5:24pm 
This mod seems like peak
๏̯͡๏ ︻デ 一 - Aug 18 @ 3:15am 
+Princess Katsume
no option for fishing outpost
SstarLit56 Aug 17 @ 12:07pm 
is the research outpost unable to do hi-tech research? do i need to uninstall hi-tech research tables and deliver them to the outpost?
Princess Katsume Aug 16 @ 2:02am 
no option for fishing outpost despite having the fishing mod
gestalt Aug 12 @ 3:37pm 
what happens to outposts when you own a gravship and start flying around? anything to keep in mind?
Ravayen Aug 12 @ 8:31am 
Hope that's the case :)
Hazardous Aug 12 @ 6:55am 
Oh wait I think I vaguely recall something about outpst raids being disabled dev-side because they weren't working properly.
Ravayen Aug 12 @ 5:23am 
So are they disabled by default now? or is the setting simply missing?
Ravayen Aug 12 @ 5:21am 
@Lucinii and @Hazardous
Hate to say this but i've checked framework base options and outpost framework options and that setting simply does not exist, i even turned to a youtube video thinking i was being blind https://www.youtube.com/watch?v=fnaXAr3mG08 and at 3:01 he shows you the option screen and the setting is there but i don't have that and neither does Lucinii by the sounds of it.
To be clear the options screen is working fine it's just that one setting that's not there any more.
Lucinii Aug 11 @ 10:28am 
@Hazardous, I have looked at the mod options 10 times before I posted anything here. The function is not there while using only this mod and the vanilla expanded frameworkl
Ravayen Aug 11 @ 6:47am 
Odd and slightly technical question but..are the pawns used marked as "Forever kept" when in these outposts?
The reason i ask is that i'm using the world pawn mothballing mod that cleans up world pawns and i'm paranoid they'll get deleted by it, does anyone know if the pawns ARE marked or if i need to turn on the gentle option in the other mod?
Hazardous Aug 10 @ 2:09pm 
Mod options @lucinii
Lucinii Aug 10 @ 8:54am 
@Hazardous How do you toggle it off?
Hazardous Aug 9 @ 6:52am 
@Lucinii you can disable outpost battles and use them as pawn dumps
Lucinii Aug 9 @ 4:43am 
Sad to say, but without the toggle for outpost battles, this mod is not playable, I will not risk it again, I need confirmation it is either a removed feature, or a toggle off, which is currently is not.
Anker Aug 7 @ 2:53pm 
Good to know. I'm still not sure how to read the farming graphic. Plant skill is multiplied by potato, but also by corn? I'm *guessing* that means you get different quantities for each, but it could also mean corn takes longer.
Hazardous Aug 6 @ 10:04am 
@Anker I have a hunting outpost with no decent shooters that still brings in lots of food. I think it just works off the sum of both skills
King DaMuncha Aug 6 @ 2:19am 
Now that this is in the 1.6 expansion, is there any need to keep this mod?
Dramatic Korok Aug 5 @ 3:18pm 
Am i misunderstanding something or is the logging outpost supposed to deliver wood after 4 quadrums? It says every quadrum in the description, is it because the outpost is in the Tundra?
Dinomyte Aug 5 @ 7:21am 
it says its a temporary outpost does that mean eventualy these outposts will automatically pack up ?
Anker Aug 5 @ 1:25am 
Hunting outposts display both combined animals and shooting, but the infographic only lists shooting as relevant. What does animals do?
Anker Aug 4 @ 10:17am 
Nope, not at the cost. Fishing outpost currently unavailable.
Anker Aug 4 @ 9:24am 
Fishing outpost doesn't appear to appear on rivers. I'll try taking them to the coast.
Requiem_Phantom Aug 3 @ 9:58pm 
For some reason my Artillery outpost wont fire at all. I even tried it on my own main base map. The artillery outpost goes on cooldown like it did fire but no rounds arive on map. I do have a decent amount of mods, but nothing that comes to mind that should even be messing with anything near outposts stuff. Anyone else having similar issue or is mine just cooked?
Ronin Aug 2 @ 10:34pm 
Are there any mods that this is incompatible with? I've had an outpost running for nearly 2 years now without a single attack to defend against
Hazardous Aug 2 @ 9:05pm 
I have noticed my hunting outpost cant hunt cheetah in a cheetah habitat map feature. Not sure if this is even worth your time to think about but now you know.
Error Jul 30 @ 2:17pm 
Tested it out myself and they can indeed send stuff into orbit
RobinHoodMike Jul 30 @ 3:31am 
@Dingo & @SIGMA BOI, got to the Misc building tab and place a outpost delivery spot , or go to options -> mod options -> Vanilla Outposts Expanded and change the delivery method
Cyberwolf Jul 29 @ 2:05pm 
Uhh currently trying to figure ot what happened but i think this causes the game to get the bug where your screen looks like the Predators vision ?
Предплечье Jul 28 @ 11:48pm 
What are the icons for mining outpost, is there a steel or there is no steel to be mined?