RimWorld

RimWorld

Vanilla Outposts Expanded
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Showing 1-15 of 123 active topics
1
Jun 7 @ 2:07pm
Way to make town require only 1 settlement?
Rice Trispy
0
Apr 4 @ 4:44pm
How to adjust Village requirements?
TamTroll
1
Feb 19 @ 5:23am
Bug: Fishing outpost delivers negative rare items
Fluffer
0
Feb 8 @ 2:35pm
[Request] Reinforcements and in map air bombardment
Azraile
14
Dec 28, 2024 @ 3:10pm
Pawn Drug Dependency
Game Dev Friend
1
Nov 25, 2024 @ 5:13pm
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
0
Oct 8, 2024 @ 3:07pm
Outpost Pawns Have Their Needs Filled Instantly
Rotrules
1
Sep 29, 2024 @ 6:20am
Research outpost mechanics?
M4ck
9
Aug 8, 2024 @ 10:34am
Bug: Error in removing Raid
Dukkokun
2
Jul 22, 2024 @ 1:34pm
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
blenderbush
0
Jun 2, 2024 @ 6:59pm
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
2
May 9, 2024 @ 5:21pm
[bug] Going fight mecanoid ship with 2 main battle tank, 1 transport trooper, 1 cargo vehicule => map all grey
Bruno
0
May 8, 2024 @ 5:17pm
[Vehicule] Can't form a tempory camp without losing vehicules and pawns
Bruno
1
May 8, 2024 @ 5:15pm
Suggestion: A type of outpost related to Vanilla Vehicles Expanded.
AlphaAmpersandOmega
0
May 4, 2024 @ 6:42am
Mechs in outposts
Nero
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