Hearts of Iron IV

Hearts of Iron IV

GFX Remastered_l
51 Comments
Amine Alkaline Feb 27, 2023 @ 5:21am 
Thanks mate
UnknownSniper  [author] Feb 26, 2023 @ 12:18pm 
Sure you can use it :)
I don't have the motivation/time to maintain this right now.
Amine Alkaline Feb 24, 2023 @ 6:53am 
Hello, you said that people may not use anything from my mod, in whole or in part, without my explicit permission.
And that you will relax this at a later date.
I wnated to do some heavy modifications since it seems you lost motivation
If you authorize it of course
виспачьо Feb 14, 2023 @ 11:52pm 
wooow
UnknownSniper  [author] Dec 14, 2022 @ 1:22pm 
The problem is I can't fix the crappy terrain normal maps ETC. without modifying checksum
So desert mountains will be hard to see, desert super bright, etc. if u disable that stuff by deleting the terrain stuff. Blame paradox reeee >.<
UnknownSniper  [author] Dec 14, 2022 @ 1:22pm 
It won't work with MP because it changes the checksum
If you get everyone to use it then the checksum will change for everyone and you will have no issues

Unfortunately Paradox is unresponsive, lots of 'we dont do dev here contact XX' and then no reply so unless someone can get a post on forums or something to get them to fix this it's no dice.
Emperor Peanut Dec 14, 2022 @ 12:36pm 
Does this mean multiplayer is no longer compatible?
UnknownSniper  [author] Nov 15, 2022 @ 5:07pm 
You can tweak it by modifying the railroad shader a little, iirc, just remove the 'return' that I added before the rest of it. Or something along those lines.

Paradox refuses to respond so I guess this will modify checksum :(
coffeemm8 Nov 15, 2022 @ 4:06pm 
Love this mod although I wish the railroads were still visible in default map mode
Amine Alkaline Nov 8, 2022 @ 10:32am 
Thanks a lot my friend
Amine Alkaline Nov 8, 2022 @ 10:31am 
Hello it indeed works
UnknownSniper  [author] Nov 6, 2022 @ 8:35am 
OK - updated. Should work fine now let me know if any issues.
Amine Alkaline Nov 6, 2022 @ 1:27am 
Honestly most people play singleplayer and multiplayer is not really modded so it will be better to release it right now and release a future multiplayer compatibility patch later
Amine Alkaline Nov 6, 2022 @ 1:24am 
@UnknownSniper This is wonderful news my friend ! I really appreciate the efforts. This might be the best map mod I have ever seen. Do you need any help ?
UnknownSniper  [author] Nov 6, 2022 @ 1:21am 
@Arcane Master -

I've fixed a few minor errors, and isolated the terrain mess up.
Unfortunately the issue lies in my workaround for checksum conflicts.
If I submit the fix now the mod will change the checksum so it will be useless for rmultiplayer.

I'm contacting paradox and hoping they can let me know of a workaround or two, or maybe expand the modding capabilities to be more user friendly.

If that doesn't work not much I can do to workaround this. Sigh.
Amine Alkaline Oct 13, 2022 @ 12:51am 
Do what you must my friend
Amine Alkaline Oct 13, 2022 @ 12:50am 
I understand
UnknownSniper  [author] Oct 12, 2022 @ 4:48pm 
Don't feel like spending time on this sorry.........
No guarantees, might fix sometime but I have too much other stuff to work on for now.
Amine Alkaline Oct 2, 2022 @ 9:03am 
Please
Amine Alkaline Sep 28, 2022 @ 10:04am 
Hello, the mod needs an update because it messes up terrain in BBA
tunio Jul 19, 2022 @ 6:30pm 
I hope it get update in next DLC, i really like this mod.
UnknownSniper  [author] Jul 19, 2022 @ 4:56pm 
Not really. Too little feedback and usage to bother improving it, I don't play HOI4 atm either.
Maybe when I get back into it, next DLC? Will see. Or if more people use this :\
Amine Alkaline Jul 13, 2022 @ 3:02am 
Is an update coming ?
tunio Apr 19, 2022 @ 9:12pm 
I like it a lot! favorite!
UnknownSniper  [author] Mar 10, 2022 @ 9:54am 
Just tested with DirectX9 and DirectX11, no issues at all booting up into a new game etc.
Definitely no 'black screen' so xd
UnknownSniper  [author] Feb 3, 2022 @ 7:40am 
The ripples are still there, just zoom in?
UnknownSniper  [author] Jan 2, 2022 @ 11:38pm 
Just delete therailway shader, read comment to be sure its the right one, and then it shouldn't override
oddball Jan 2, 2022 @ 3:38pm 
Want to add that this mod is otherwise fantastic, really enjoying the look
oddball Jan 2, 2022 @ 3:35pm 
Can you add a submod to bring back railways or something?
Amine Alkaline Dec 30, 2021 @ 6:23am 
Hey, I have a question, is there a way to modify your mod to include the railways ? (They are still valuable to see where to cut off ennemies)
Amine Alkaline Dec 22, 2021 @ 9:20am 
very nice:steamthumbsup:
UnknownSniper  [author] Dec 21, 2021 @ 11:58am 
Instead of indenting/deforming the terrain (which they do for mud etc.) they just slap on the railroads. Makes them look extremely floaty (even with offset 0) and in certain crowded areas it's difficult to even see the underlying terrain. Looks jank on hills/mountains/etc.

Plus the supply-mode railroad pathing doesn't even match the on-map railways, e.g. goes to same tiles but map is left-right while supply mode is right-left.
Mud Dec 21, 2021 @ 12:28am 
hmm ok, seems like a weird change
UnknownSniper  [author] Dec 20, 2021 @ 10:45pm 
as noted in change-notes that is intentional since the default railways look like crap and are not adjustable.
Mud Dec 20, 2021 @ 2:38pm 
Dont know if anyone else is having this problem but Railways arent show up on the map normally, you can only see them because of the trains moving around or in the supply map mode.
UnknownSniper  [author] Dec 6, 2021 @ 2:34pm 
FYI updated battleplan distances to match below, looks fine to me.
UnknownSniper  [author] Dec 5, 2021 @ 5:23pm 
Terrain definitions are first-come first serve, they don't even override :\
It's why its !_ so it gets loaded before 00_ xd

Terrain map mode colors are mixed in with terrain movement penalties/etc.

If you don't care about terrain map-mode just delete !_terrain
Otherwise if you play with mod that changes terrain penalties, need to merge

i.e. Copy colors from my !_terrain (vanilla stats) to the modded 00_terrain or vice versa etc.
Bridger Dec 5, 2021 @ 4:01pm 
Can you explain why we need to merge 00_terrain changes into !_terrain? I thought the !_terrain was just additive to whatever else there is? Does it actually overwrite other mods 00_terrain file?
Bridger Dec 5, 2021 @ 4:00pm 
Yeah, I really like the changes this mod makes. I changed that those camera numbers to 350/200 and it seems like that will work well for me.
UnknownSniper  [author] Dec 5, 2021 @ 1:51pm 
I haven't modified weather/rain .-.

Planning on doing so later maybe
PanikQaywsxedc Dec 5, 2021 @ 10:45am 
I really like the changes to the different map modes, like how they now blend in more to each other (especially the air map mode) and the improved resolution and detail of the different terrain types. But would it be possible to change the way the rain drops, because it looks really weird in the angle it falls down to the ground?
UnknownSniper  [author] Dec 4, 2021 @ 7:07pm 
Hmm, gp. I have it set for myself to group icons later that's probably why people are having issues then.

You can modify maparrow.shader and these:
// Camera-distance fade control
#define CAM_MAX 400
#define CAM_MIN 350

Adjust until the battleplans fade to your liking. Lemme know what you end up with and I'll just port it into my mod :>

For airbases, unoccupied and occupied look quite different to me? For one thing the unoccupied is reverse gradient so its an indented button + its black/grey + steelblue border, while occupied is light grey/white + a normal button.

The mod linked has way too much color on screen - You should be able to make it override my mod's airbase icons if you prefer them .-.
Bridger Dec 4, 2021 @ 2:59pm 
Separate suggestion: Possible to have "Occupied Airbase" be a different color from "unoccupied airbase" like in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1690638578

Having them be different colors is helpful to quickly identify where your planes are at.
Bridger Dec 4, 2021 @ 2:52pm 
This is as close as I can get and still easily see the battleplans: https://i.imgur.com/JmqpQvk.jpg

That's too far out to make proper adjustments to the battleplans, especially when they are overlapping. What is the line to adjust this in the files? I can make my own edit to tune it the way I like it.

I certainly appreciate wanting more clarity at close zooms, but I still need to be able to make small adjustments to the plans, which i want to be zoomed in quite a bit more.
UnknownSniper  [author] Dec 3, 2021 @ 8:12am 
Battleplans are visible from 450 zoom and higher, and they're huge....dunno where anyone is having difficulties unsrnarling them. Do ya'll zoom in deep?

I find them distracting when im trying to micro units i.e. 99% of the time during zooms below 600
Bridger Dec 3, 2021 @ 7:03am 
Damn, this looks really nice, but I can't use it because I can't see the battleplans. Trying to adjust and unsnarl them is basically impossible with this mod on. :(
UnknownSniper  [author] Dec 1, 2021 @ 7:10am 
For battleplans, I find myself mostly viewing them from a larger view. Up close they just tend to distract. Important ones such as naval invasions are always visible.

For airbases, I can maybe rescale the smaller ones to be smaller. I'll take some more feedback then start doing more tweaks :)
IratePirate Dec 1, 2021 @ 1:21am 
This is excellent, though the lack of battleplans visibility and air bases being too visible are my only real issues with it.
coffeemm8 Nov 30, 2021 @ 10:59pm 
Looks great although I'm not sure about having to zoom out to see battleplans

Still nicely done
FayedinLight Nov 30, 2021 @ 4:32pm 
Adorable