RimWorld

RimWorld

Total Control
294 Comments
Evenstar May 29 @ 12:23pm 
Hi this looks a great mod :) does it let you stop a faction from carrying weapons? I'm building a zombie xenotype and I use the mod Xenotype Spawn Control to make a faction spawn as all zombies, but they either end up having bows or guns depending on which faction I use, would be great if they just used their fists!
Nick1012 Jun 28, 2024 @ 2:51pm 
This mod is outdated.
れPURE い.億KiotheCloud四 May 27, 2024 @ 7:35am 
@malsala23 it wont ruin it but u wont be able to edit it anymore once u have the mods in it since it will be linked to said mods
malsala23 Apr 21, 2024 @ 12:43pm 
Anybody know if adding more item mods will ruin my preset?
FoogBox Apr 12, 2024 @ 3:59pm 
I know I'm late but I'd also like to put in my request for the 1.3 files back. I'd like to be able to complete an old run of mine, but both Total Control and Homebound seem to have lost support for previous versions with their updates. Sadly, i didn't make a backup of these two mods apparently and they were automatically overwritten.

Alternatively, if anyone has an extra copy of these two mods for 1.3 it'd be greatly appreciated!
Álfie Mar 23, 2024 @ 4:13pm 
NVM after much hardship and reloads I got it working to majority of a succes
:steamthumbsup:
Álfie Mar 23, 2024 @ 4:07pm 
Cant get the factions to actualy use the presests, tried making Rough Outlander unions into the NCR even shrank their forced apperal to just be one set of armor and guns and they still dont spawn with it when I attack their settlements
malsala23 Mar 20, 2024 @ 5:33pm 
Heck yeah, I'll try that and see if it works. It'll suck that I have to redo my whole preset but so long as it consistently works I'll be happy.
Sarelth Mar 20, 2024 @ 2:50pm 
There is a fork up for this, it might update to 1.5 sooner than this since it was handed off.
https://steamcommunity.com/sharedfiles/filedetails/?id=3063465133
malsala23 Mar 20, 2024 @ 1:33pm 
And yeah, I've been having a good time fighting the empire and spacer tech factions with my personal edits to them, thanks to this mod, but it seems that most of my preset doesn't work whenever I start a new playthrough, which is extremely unfortunate considering the hours I've poured into totally revamping EVERY combat oriented pawn in several different ai factions. It worked fine in my first playthrough, but in my second playthrough most of my faction presets stopped working. The only potential fault for this I can think of is the fact that I removed vanilla psycasts expanded and added a rimworld of magic and jecstools to my modlist before starting the new playthrough. Could that be the cause? Or are player made presets incompatible with new games? Really hope it's the former and can be fixed just by re-adding vanilla psycasts expanded, I REALLY don't want to rebuild my preset all over again. Any advice on fixing this without losing my preset would be appreciated.
malsala23 Mar 18, 2024 @ 9:27pm 
@rebel that's not true for me. I uninstalled that mod and I still get the black box when trying to edit modded factions.
Reel Mar 15, 2024 @ 8:40pm 
Plz fix the color wheel when you update this to 1.5, thanks.
Tigrex Feb 21, 2024 @ 4:32pm 
Hello, i was wondering if you are setting up changes to the colour pallets to allow darker colour options or paint mods that can be compatible with this mod? Thanks.
lol Feb 21, 2024 @ 3:12am 
Hey, mentioned this mod in the Best Mods • Meta collection. Hope it's ok!
annpying shek Feb 6, 2024 @ 10:33pm 
Why does apparel color setting uses base game lamp color wheel? It's so limited as you literally can't make darker colors.
jjayo00 Dec 9, 2023 @ 10:44am 
is ti possible to prevent certain items from being used??
gonzalo.ca14 Nov 30, 2023 @ 3:50pm 
Had an issue where I couldn't edit Ancients, thought it was my huge ass modlist but they still seem to not work even after reducing it to just the gear I wanted to give to them, still no, man, this mod really needs some fixing.
Paket1337 Nov 25, 2023 @ 4:07pm 
The colour selector wheel doesn't allow to select the black colour, really.
Rostov Nov 19, 2023 @ 1:48am 
Everyone becomes naked even though the force naked box is unchecked.
Rebel Nov 15, 2023 @ 2:05pm 
Found the mod that causes the black box issue.
It's Common Sense Mod.
Dr Jimothy Nov 6, 2023 @ 5:35pm 
My brain has conjured an idea:

What if there were health effects or implants that added vanilla traits, and then just disappeared? If on something that can't have traits like an animal or mechanoid, they just disappear without doing anything.
And then this mod could be used to add those health effects, thus creating a roundabout way to force certain traits for factions or pawntypes?

How smart dumb big small brain possibly unpossible would this idea happen to be?
Phrozehn Nov 5, 2023 @ 10:08am 
So I'm having the same problem as other users being unable to edit non-biotech tribal factions. Has anyone else found a solution to this?
Phrozehn Nov 3, 2023 @ 7:37am 
One more small (Hopefully!) request/suggestion: Would it be difficult to add an option to populate the faction pop window with the CURRENT, unedited popbreakdown so we can see what it currently is? That way we can easily see what the current balance is and more easily edit, rather than totally recreate it form scratch.
Phrozehn Nov 2, 2023 @ 6:55pm 
This mod is soooo needed! Is it at all possible to edit names of factions, or better yet, create our own factions that we could then edit?
Dr Jimothy Oct 26, 2023 @ 9:45am 
Sorry if this is asking a lot but wacky (amazing) idea:

Forced traits for human pawns of factions. Only problem is that means having to differentiate people from animals.
Rodericat Sep 28, 2023 @ 6:50am 
Yep, I've also been testing what causes that broken pawnkinds bug today, and can confirm that disabling Xenotype Spawn Control seems to fix it. It's a shame, cause that mod allows for more detailed configuration, but it is what it is.
reece107 Sep 28, 2023 @ 1:33am 
For people who want to use custom xenotypes but are getting the X bug (or black box bug? It’s only been a red X in a square for me) I’m thinking that using the Custom Xenotype Exporter Tool mod may help.
Using Xenotype Spawn Control seems to cause the rendering error and I’m guessing it’s because Total Control only pulls from “default” (as in always available/not registered as custom, vanilla or modded, like hussars or saurids) xenotypes.

Assuming Total Control doesn’t cover them, factionless or otherwise specific pawns like wild men or beggars could still be edited through Xenotype Spawn Control.

Again though, this is only a guess from someone who doesn’t know anything related to code, and I can’t test it myself for a while. Hopefully this does work though!
b Sep 25, 2023 @ 9:00pm 
true
Orpheusly  [author] Sep 25, 2023 @ 6:15pm 
v The individual below is both wrong and likes to eat socks.
b Aug 21, 2023 @ 4:11pm 
I don't think this mod is gonna get any bug fixes or any updates at all
Dr Jimothy Aug 20, 2023 @ 1:39pm 
I absolutely love this. I haven't run into this black box bug people are talking about, but I've gotten it going through menus from some other mods when not using this one.
Out of curiosity, is there an option to make it so that any change only applies to humans or humanoids within a faction, without having to go through every pawntype? I looked around and couldn't find any, but I've stared straight at obvious solutions without them actually registering before.
I want to add death acidifiers to the Rimsenal Federation faction but idk which pawntypes are human and which aren't, and using devmode or character editor to go through every single one to find out would be agonisingly tedious.
Elgappa Aug 8, 2023 @ 5:49am 
I have found an ad-hoc solution for the shadow box error with some factions. it appears that the mod requires a Xenotype Set in the factiondef to properly display factions in the editing UI. If there is none, it will give you an error. The fix I found, is just to copy a xenotypeSet from a working mod (look at Vanilla Extended) into a faction you like to be present.

I am not a coder, I was literally just throwing mud at the wall and see what sticked. Maybe it helps to solve the shadow box issue in an future update
Elgappa Aug 8, 2023 @ 5:07am 
It appears like the issue with the shadow boxes is related to Biotech. If it is disabled, all factions, including modded ones, can be edited without issue.

If possible, it would be amazing if the mod could be brought back to an pre-biotech state
Rex705 Aug 4, 2023 @ 6:50pm 
Can we edit the genes of pawns? Also now that vehicles are out can we add vehicles for factions to use?
Nikos Phobodeimos Aug 2, 2023 @ 7:34am 
The mod seemed really useful, too bad there's no dark, gray, and black colors available in customization options.
Elgappa Jul 31, 2023 @ 5:17am 
Please, this mod needs an update and bugfix. We beg of you
KAITA Jul 24, 2023 @ 6:16pm 
Great mod, thanks to author!
Mar1хуана Jul 21, 2023 @ 10:21pm 
Color choosing as of now is weird, it would be cool to have the old one back, if possible
Goldengear1111 Jul 17, 2023 @ 12:31am 
For some odd reason 1 out of the 10 factions i have just straight up errors when i try to edit them with this. EIther that or a black box appears and spams my error logs.
Indy Jul 14, 2023 @ 12:12am 
I second the need for change of the color editor.
DuckTape_Man Jul 1, 2023 @ 1:39pm 
Running a large mod play through, and I'm encountering the black shadow box bug. Does anyone know some of the incompatible mods?
Shinuxen Jun 22, 2023 @ 7:39pm 
Can we get specific custom xenotypes in the spawn xenotype option? Also it would be cool if there's an ability to customize world factions already spawned in the map including duplicates.
snowball Jun 15, 2023 @ 3:50pm 
nvm, I find it out I clicked all active and turned them all into disabled lol:steamfacepalm:
snowball Jun 15, 2023 @ 3:28pm 
same, also edited few faction but none of them change and appear with what I edit
Nosta99 Jun 11, 2023 @ 1:00am 
A blacklist option would be nice. So that instead of having to pick every single piece of equipment that they can wear one by one, you rather select a few that they arent allowed to have.
Reel Jun 1, 2023 @ 4:33pm 
Needs color choosing fixed on apparel, impossible to give pawns dark/grey apparel from the limited RGB color selector. I need this fixed urgently if you've got the chance.
BLITZKRIEG May 30, 2023 @ 7:26pm 
WARNING: Just when i press edit, game crashes instantly, this mod isn't working for me at all
Paul Poken(Agent Cactus) May 18, 2023 @ 11:06am 
I would like to choose dark colors on the apparel settings. Currently only bright colors can be chosen.
Lucas Edwards May 14, 2023 @ 5:53pm 
@Marz Xenotype Spawn Control would serve you well alongside this mod.
LampsTasteGood May 3, 2023 @ 6:08pm 
I'm also having an issue where settings for one faction apply to another. Civil outlander union and rough outlander union seem to merge pools when spawning in. The previews work fine, but when the pawns actually spawn in the pools become merged. I was using the global overrides for both, so i think the game might believe the loadouts apply to all pawns instead of all faction pawns.