Barotrauma

Barotrauma

Doom Eternal
86 Comments
ПΛПО Dragoon  [author] Jun 3 @ 2:25pm 
Made a discord for those who wanted
Doom Slayer May 24 @ 2:09pm 
Sick :))
ПΛПО Dragoon  [author] May 24 @ 7:07am 
I jave finished Dark Ages so this mod or my monster hunting one will be the next one I update
ПΛПО Dragoon  [author] Dec 18, 2024 @ 2:13pm 
Not sure. I'm working on fixing several broken mods and adding in functions
MegaPro1921 Dec 18, 2024 @ 1:25am 
Is the Unmaykr gonna be added?
Doom Slayer Oct 4, 2024 @ 9:41pm 
It also applies to the helmets of other ones as well. I.e. Sentinel Helmet. I understand if you dont wanna do all that
Doom Slayer Oct 4, 2024 @ 9:37pm 
ПΛПО Dragoon  [author] Oct 4, 2024 @ 1:22pm 
Link me the mod. If the changes are too drastic the helmet could be made a smidge bigger
Doom Slayer Oct 4, 2024 @ 8:18am 
Nvm, i dont believe it was anything on the mods in, i had project humanize on (it just makes the default characters look alot better without being gooner bait) Will ask or try to find a work around, might just have to play without the human one
Doom Slayer Oct 4, 2024 @ 1:33am 
I have an issue with the heads of people clipping through the helmet of the slayer (praetor suit default)
ПΛПО Dragoon  [author] Sep 29, 2024 @ 2:17pm 
And you can take all the time you need, there is no rush! The mod has no red errors everything is currently up to date. Only additions are being worked on
Hugbot Sep 29, 2024 @ 12:20pm 
Heya! BFG person here, the BFG is functional and is now a big green laser, but there is a problem involved with swapping the BFG out mid-campaign that I'm still figuring out.
Ikaros_HD Sep 29, 2024 @ 2:00am 
oh that's great! can't wait for more updates then, just started getting back into the game.
Last I played the bfg ship cannon was just removed due to issues.
ПΛПО Dragoon  [author] Sep 28, 2024 @ 6:22pm 
Yes it was updated this month. I'm currently working on a new creature and giving the person who made the BFG more time as well. Currently the mod is stable so it's not super rush for the things being worked on.

If there is something you like added or changed let me know.
Ikaros_HD Sep 28, 2024 @ 4:57pm 
hey there is this still being worked on? It's an amazing mod
Hugbot Sep 17, 2024 @ 11:58am 
OHHH Wait I take that all back don't touch the BFG at all
Hugbot Sep 17, 2024 @ 11:47am 
Yup yup, unfortunately my work on the BFG-10000 is a tiny bit buggy at the moment and the base appears... er... 4 meters above where it is supposed to? It should otherwise be usable, currently requiring one steel bar and an Argent Energy to make one ammo charge.

The BFG SHOULD be safe to use in the Sub Editor, though.
ПΛПО Dragoon  [author] Sep 16, 2024 @ 9:50pm 
Btw for everyone the update is live but do not swap to the bfg mid campaign. There some issues (I believe minor but are issues all the same) that need to be fixed
Hugbot Aug 18, 2024 @ 7:37pm 
The more important thing to share is if I manage to make the BFG work the way I am thinking of - as a charge laser weapon where you slot in the BFG 9000 as "ammo" (does not consume), and uses pretty much an entire capacitor's worth of charge to fire XD
Hugbot Aug 18, 2024 @ 7:33pm 
If you've already remade it, my code might not do much. Really, all I did was switch some linkable tags and then change the explosion's OnUse trigger to OnImpact. I'll see if I can figure out Steam, but if I can't share there, I'll share my Discord tag!
ПΛПО Dragoon  [author] Aug 18, 2024 @ 5:07pm 
Steam or discord. Whichever you'd prefer Id mainly need it for the ship version and not the hand held one but we can figure that out, when the codes sent.

Also again I don't know why it's a suicide bomb for you guys. It's not like that for me. Just like in the video I posted, which was from the steam version. So I just remade the weapon and ammo from scratch, alongside the melee weapons just to be safe.
Hugbot Aug 18, 2024 @ 1:48pm 
oh, and... um... how would you like me to share the code?
Hugbot Aug 18, 2024 @ 1:47pm 
I'll see about sending the BFG code! Understand though that my entire understanding of Barotrauma modding comes from the wiki, and then from downloading and disassembling every mod I am interested in. I haven't actually copied code from anyone, but I might have to credit those modders for indirectly showing me how things are done.

As far as BFG goes... unfortunately, I am pretty bad with sprite work so the loader is just invisible, but otherwise, I'll see if I can send you my version of the XML. It's a pretty patchwork fix at the moment, that basically just makes it compatible with its loader and ammo, and also stops the ammo from being a suicide bomb by changing the trigger from OnUse to OnImpact.

I'm looking into figuring out how to turn it into a giant pulse laser. I'll update you on that effort, too.
ПΛПО Dragoon  [author] Aug 17, 2024 @ 6:35pm 
It's not on your end, I fixed the self kill stuff recently. Ill get to work on fixing the demons soon.

Id love to see/have your bfg code, I know creatures weapons and armor. I'm a total boob with sub stuff. I'll credit you when it's used

As for an an eta. I'm still fixing, balancing. And now I need to fix the demons, after the guns so it'll be another week, that's at the earliest.
Hugbot Aug 17, 2024 @ 3:15pm 
That said, I am planning on ripping code from the Pulse Laser to overhaul the BFG to be more screen-accurate, so if this doesn't go with how you plan to implement the BFG, I'll ask if I can make a mod that overrides the BFG with a big beam version.
Hugbot Aug 17, 2024 @ 3:13pm 
Heya! Just saw that you plan to update this mod, so I've got a few things to say. First, great mod and great sprite-work. It's been fun! Next, though, there are a number of issues that have popped up that I figure I should let you know about.

One, the Crucible and other Sentinel battery-melees seem to kill the user when they have a power source. I haven't actually looked into this too much yet, might be too many mods active my end.

Two, with the newer updates, the game changes -30000 crush depths to 1300, which could explain why I haven't seen a single demon recently. I think you'll have to give them large positive crush depths.

Three is... er... the BFG-10000. Maybe my copy of the mod is borked, but it is as far as I can tell the newest version, but I've had to modify the mod to make my copy of the BFG-10000 work.

And... er... do you have an estimated time for when the mod will be updated? I can just send you my work on the BFG, if it'd save you time.
ПΛПО Dragoon  [author] Aug 2, 2024 @ 11:06am 
Hey there is a tlc update coming. Not sure how big it is but it's fixing and changing a bunch of things. Adding a bit of animation to a few weapons, etc.
Butcher |V| Jul 19, 2024 @ 8:53pm 
@ПΛПО Dragoon
I don't know how to make mods((
ПΛПО Dragoon  [author] Jul 19, 2024 @ 8:12pm 
@Butcher |V Why can't you just make it yourself if you want just 1 gene?

@Lord FWA fixed. Sorry the comments got buried.
Butcher |V| Jul 19, 2024 @ 6:48pm 
ПΛПО Dragoon, Do just demonic rage, please
Lord FWA Jan 24, 2024 @ 5:30pm 
Sprite "LocalMods/Doom Eternal/Creature Bodys/Lost soul_Cacodemon.png" not found!
Sprite "LocalMods/Doom Eternal/Creature Bodys/Blood Maykr.png" not found!
Sprite "LocalMods/Doom Eternal/Creature Bodys/spirit.png" not found!
Sprite "LocalMods/Doom Eternal/Creature Bodys/player wolf.png" not found!

Just looking at the cool monsters in the character editor and these appeared.
ПΛПО Dragoon  [author] Dec 12, 2023 @ 4:28pm 
Are you asking me to make gene only mod? Or to add one to this mod, because I do have a demonic rage gene in this mod.
Butcher |V| Dec 11, 2023 @ 3:00am 
Hello, you can creat one genes? I not need all armory and mobs, hust need Demon Rage))
Unum Ad Melius Fieri Sep 2, 2023 @ 7:31am 
anways thanks for the fun mod nano you never dissapoint always great quality thanks
Unum Ad Melius Fieri Sep 2, 2023 @ 7:29am 
i found out whats breaking it its the avp mod sorry for my late reply ive been busy
ПΛПО Dragoon  [author] Aug 23, 2023 @ 10:39pm 
I don't have the bug so its an incompatibility. Whats your mod list?
ПΛПО Dragoon  [author] Aug 22, 2023 @ 11:43pm 
Ill look into it and get affliction fixed.
As for the cannon you have always gotten it, but it didn't shoot after the last update so ill see if it's a bug conflict or what
Unum Ad Melius Fieri Aug 22, 2023 @ 6:30pm 
its no longer crashing on one save if i progess to the next outpost maybe a bug or something im not sure might be conflicting mods probably just my bad man anyways thanks for the great mod keep up the great work Nano
Unum Ad Melius Fieri Aug 22, 2023 @ 6:26pm 
i meant to say or press h but u get the idea
Unum Ad Melius Fieri Aug 22, 2023 @ 6:25pm 
After i equip the commander Valen armor i get an affliction called shoulder plasma cannon then if i open the health menu and press H it causes my game to crash i have been able to replicate this 8 times in a row just letting you know
ПΛПО Dragoon  [author] Mar 19, 2023 @ 7:32pm 
Everything should be up to date with 1.0
ПΛПО Dragoon  [author] Feb 26, 2023 @ 6:34am 
Yes ive been informed of the issue in bug rports, im working on a fix for it
Vullion Feb 25, 2023 @ 8:01pm 
I believe the Jekkad pirate mission is causing issues, it ended up corrupting one of my saves. I tried disabling the mod but now it gives me an error regarding mission count being off. I'll try to replicate it if I can.
Ikaros_HD Oct 27, 2022 @ 8:38pm 
alright thanks for the response! hopefully this is something you're able to fix. Thanks for the amazing mod
ПΛПО Dragoon  [author] Oct 27, 2022 @ 1:19pm 
@REDFACE_HD It might be bugged, sorry i look into fixing it.

@RpgBlaster yes
Ikaros_HD Oct 27, 2022 @ 12:06pm 
For the B.F.G 10000 it doesn't seem to fire and it doesn't seem to have a base to rotate. We can buy it, but how does it work? maybe we just have the wrong ammo?
RpgBlaster Oct 21, 2022 @ 10:52pm 
does this mod add custom missions for these creatures to spawn?
ПΛПО Dragoon  [author] Sep 27, 2022 @ 10:32am 
Fixed the titans and knights should be stronger, reduced the hp on imps. check change log and description for other updates
ПΛПО Dragoon  [author] Sep 24, 2022 @ 11:30am 
I wont be making a miniature version of titans and, its currently on the list of being fixed (finishing the new additions before remaking the old ones. Everything but 5 things are done for new additions.)

Hellknights have been given their hp buff for the next update idk if ill be adding more damage since they already do more then imps and they rip people apart.
Grim Reaper Sep 24, 2022 @ 11:00am 
Do you know when the Titan will be fixed so where it wont bounce around and for there to be a miniature version of it along with the Hellknights HP and damage to be boosted