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Great job btw. I really want to play WOW but I dont have the money for the time card. This mod gives me a chance to experience the epic in that world.
2) We are looking into AI improvements, originally we didn't give any nations air to start with for lore purposes but will be changing this for game play, the air units will also receive a small rework.
3) Likewise ships are planned to get a bit of a prune when we add organic navies as we don't need 3 heavy ships and agree it is over complicated.
4) As for your 4th suggestion we are adding this it just takes time, some focus' trees have this already.
I know it might sound like I dont like your mod, but I really do i swear. its really fun
my main concerns are thus. ANd i dont know if others already mentioned it.
1. Spend more time on fleshing out what you have, rather than expanding more on fringe areas of the map. The first 3 wars dont need any content of azurmist isles, or argus, or shadowlands or even suramar. Im sure im not alone when i say it would be better to have a focus tree of Lorderon during the 3rd war, rather than fully fleshed out map of the broken isles. Also, I think the map being so large, and there being so many random small factions, slows down the game massively. When I try to use your custom settings to disable a contienent, the game crashes, and its another 15min to load up to campaign start.
Second run I went swinging expecting a encors, but this time it was little defenseless Lordaeron all alone. Didn even last a year and my troop barely manage to help the cult. Resulting in it making a bunch of puppet and not doing anything for the rest of the game.
Now, Defias Brotherhood Is it normal that it give ya a game over as soon as you load the game as them? They are the only other faction on wc3 date with a hinted focus tree but for me are inaccessible.
Which is same for all the other orc clans, so maybe just for that scenario, you might want to add a few starting focuses to get Orcs to Azeroth
I played without historical AI and all the generic AIs aka everybody except for me (Stormwind) and the Orc clans never had any wars or tried expanding on their own. Did I missed something?
Yeah basically at the start of the war I had 400-500 griffons and my CAS did insane amounts of damage. I guess I had too much time to build up perhaps since I went with non-historical but even then, air should not deal this much damage or the AI should add AA in their division.
This is an issue with all the overhaul mods like Fallout and so on - AI makes too little air and CAS damage value is high.
Also apart from all that, its INSANE how far your mod has come and all the progress you guys made. Absolute respect!
Its completely OP because the AI doesn't do anything against it.
It would also be wise to add a feature so the AI will auto-declare on their neighbors so the world is actually alive so its not only the player.
That's a shame. I want to have a massive world war in the world of warcraft!
1. Pick The First War scenario
2. Pick Twilight's Hammer Clan
3. Set the following custom game rules
Disable: Broken Isles OR Argus
4. Start the game
I wonder if you can replicate?
You can disable continents you don't want to play with in game options.
You can also remove minor nations through some game options too. We are working on performance but at the end of the day its main problem is from the amount of nations in the mod.
the original way we had our tech tree assigned was discontinued as a feature by the last Hoi4 patch. We are still fixing some side effects of switching our code over to be tag based. Will look into this thanks for the report