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This would be incredibly useful as this mod has so many features that it's tough to know if you have a mod that could be replaced by it or not, especially when adding new mods to the game.
A check could be triggered by a button in the mod settings, alternatively it could just send an unobtrusive warning in the console occasionally.
thanks for the heads up, i will release another hotfix to fix that today i think
I use linux and differences in absolute path format maybe causing these errors. one of the error logs:
NQoL [E] - FilePath:.ctor('string path == /home/*****/.local/share/Steam/steamapps/workshop/content/294100/2633406344/Analyzer.xml', 'FileName targetFile == Analyzer.xml') - The path: ''string path == /home/*****/.local/share/Steam/steamapps/workshop/content/294100/2633406344/Analyzer.xml'' is invalid because it starts with with: '/'!
...
After hitting accept, the buttons disappear and their goods disappear. Here's a log and screen shot
https://gist.github.com/HugsLibRecordKeeper/a195c10117170a35475906a5150cdf3b
https://imgur.com/a/3aGvYcO
I will change the campfire thing to not do that.
The stove might be in the dropdown group with the electric stove, so check that
Going to turn off that setting for now, might be worth adding to the description to the setting.
If you disable the hiding of the speed controls in performance optimiser it should work again
i will have to look into making it work with that enabled too
I will take a look when i get a chance, i added it to my to do list
Now it's a freaking heavy duty monster combining like 50 other mods, having one checkbox where other mods have a full-blown description page.
Thank you for modding, nikos!
I will investigate that when i get a chance!
Interestingly enough these issues cropped up after I decided to remove/replace Hugslib and any mods that rely on it with other mods. I decided to toss Hugslib (and just hugslib) back into my load order and it seemed to work again. I need to do more testing to try and figure out why. I'm wondering if another mod I have has an unlisted requirement and is causing this somehow.
sigh, back to troubleshooting.
Different mod packs each time. Maybe a conflict with some other QOL mods like Frozen Snow Fox’s?
Disable all the research changes from my mod, and maybe also the procedural organization
if it still hangs on load, then i would maybe need a full log
If I use betterloading to get an idea where it hangs/fails it is always in Step 10 "Running Post-Static-Constructor Long Events. I am completely stumped with this.
I was mistaken about the issue with the weight/price mod crashing my game. I was thinking about a different mod, Market Value Filter which has the problem. The weight/price works just fine.
I will have to look into that, and hopefully improve it
Thanks for the report
https://imgur.com/a/6CFHxFS
The first image is with the option enabled in your mod showing the descriptions cut off. The second image is with the option turned off in your mod, and then adding the weight/price mod for version 1.4 by deivisis.
The weight/price mod "works", but it makes the game crash if I try to reload a save file from anywhere except the main menu. So, if I am playing the game and decide to reload from a save and don't exit to the menu first, the screen goes blank and I have to Alt+F4.
Also... I want to note that the xml extension doesn't work with Better Link Colors, but so long as you avoid using the xml extension to get into Better Link Colors, the two mods works perfectly fine together. It's probably an incompatibility caused by sizing (from the Better Link Colors side of things).
我就在翻译,但我最近忙爆了没时间翻x,愿意帮忙的话可以来discord细聊)
Should work together
I will take a look when i get a chance