RimWorld

RimWorld

Niilo's QoL
Showing 1-10 of 125 entries
< 1  2  3 ... 13 >
Update: Dec 9 @ 6:34am

[Auto-generated text]: Update on 12/9/2025 4:34:27 PM.

2.2.2
**Hotfix:**
* Fixed reflection error spam issue
* Fixed some file path errors

Update: Dec 8 @ 9:00am

[Auto-generated text]: Update on 12/8/2025 6:59:54 PM.

2.2.2
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Added some new dweller behaviours
* Added an accessibility section to the xmle settings menus and added the allow flicker toggle there
* Previously the toggle was only in the stand alone settings menu
* The select similar gizmo can now select all things on map by right clicking the gizmo with a thing selected
* Updated tooltip to include key combinations
* **Changes:**
* Research queue graphic will no longer flicker if allow flicker is disabled in the accessibility settings
* **Fixes:**
* Added fix for water wheel generator when un-installed
* Fixed fire spreader comp could still spread fires after the fire source was un-installed
* Fixed sound thread issue, thanks to bradson for notifying me about it and phil for providing a solution to the issue
* Fixed issue where animal beds were affected by the bed cramming debuffs
* Possibly fixed some animal behaviour edge cases
* Fixed mechs such as agrihand not cutting trees when the split tree chopping job option is enabled
* **Optimizations:**
* Optimized some utility methods and other random stuff
* **Misc:**
* Slightly improved bed cramming placement warning
* Improved ui scaling with smaller resolutions / larger ui scales in the stand alone settings menu and pop up setting windows
* Also improved the vertical scaling of nested sliders

Update: Oct 2 @ 1:30pm

[Auto-generated text]: Update on 10/2/2025 11:30:32 PM.

2.2.1
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed some accidentally enabled debug logging
* Hopefully fixed the occasional animal population manager error
* **Misc:**
* a lot of back end code work

Update: Aug 27 @ 12:24am

[Auto-generated text]: Update on 8/27/2025 10:24:26 AM.

2.2.0
**Hotfix:**
* Made disease filter menu more robust in the case of missing data
* Some other tiny updates

Update: Aug 8 @ 12:54am

[Auto-generated text]: Update on 8/8/2025 10:54:34 AM.

2.2.0
**Hotfix:**
* Fixed dead moss generating naturally in 1.6, only was supposed to appear in dwellings
* Updated chinese translations

Update: Jul 25 @ 9:27am

[Auto-generated text]: Update on 7/25/2025 7:26:58 PM.

2.2.0
**Hotfix:**
* Added some error handling to `CompBedCramming` to handle some edge cases with mods like "Relevant Stats In Description", UI will no longer break with that mod
* Fixed some rounding issues with the sliders in the stand alone settings menu
* Changed how the mod loads as recommended by Sam

Update: Jul 23 @ 3:13am

[Auto-generated text]: Update on 7/23/2025 1:13:39 PM.

Re-Released the hotfix with the crash issue and some others fixed

Update: Jul 23 @ 1:27am

Reverted to previous version - Dubs bad hygiene crash on startup

Update: Jul 23 @ 12:54am

[Auto-generated text]: Update on 7/23/2025 10:54:05 AM.

2.2.0
**Hotfix:**
* Updated a bunch of assembly references
* Fixed compatibility with the locks mod in 1.6
* Fixed the obsolete `ApplyActions` xmle warnings in 1.6

Update: Jul 21 @ 10:16pm

[Auto-generated text]: Update on 7/22/2025 8:16:29 AM.

2.2.0
**Hotfix:**
* Some back end code changes to improve long term stability
* Fixed steam geyser error when un-installed in 1.6