RimWorld

RimWorld

Niilo's QoL
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Update: Jun 1 @ 1:39am

[Auto-generated text]: Update on 6/1/2025 11:39:18 AM.

2.1.7
**Hotfix:**
* Hopefully fixed filepath errors
* The auto links now creates more/better links for bionics and prosthetics
* Improved research links

Update: May 31 @ 3:04am

[Auto-generated text]: Update on 5/31/2025 1:04:38 PM.

2.1.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* 'No Narrow Heads' toggle
* 'Show Hair With Hats'
* Allows disabling/enabling for each hat seperately
* Change allowed trait range
* Geothermal placement overlay
* Setting search
* **Changes:**
* The starting pawn helper now shows the full descriptions of traits in the tooltip
* Added drop-down group support for the generators from '[WYD] Mobile Generators Stand-Alone'
* Improved research changes integration with some mods
* A dog said 2
* Vanilla plants expanded - Succulents
* **Fixes:**
* Fixed a mistake that was made in 2.1.6 in the log warning once, and error once methods
* Fixed progression info pop-up window backround color
* Fixed research queue letter showing the 'will start x' next message when there is no next research in queue
* Now sends a message with different text when the queue is done
* Fixed some fudge ups in some of the triage related jobs
* **Optimizations:**
* Further optimizations to the triage system
* **Misc:**
* Fixes and optimizations
* Loading times may have been improved
* Updated russian translations

Update: May 23 @ 6:20pm

[Auto-generated text]: Update on 5/24/2025 4:19:59 AM.

2.1.6
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Improved the integration of 'Vanilla Furniture Expanded - Power' and 'Vanilla Furniture Expanded - Spacer Module' with the research changes feature
* Improvements to the triage system
* Doctors will be smarter about picking up medicine and prioritizing patients
* Doctors performing triage jobs will ignore reservations by nurses on the patient
* The close all letters feature will now ignores freshly arrived letters, to prevent accidentally dismissing them just as they arrive
* The 'jump to bed owner', 'best negotiator' and 'best surgeon' gizmo icons now show the actual pawn, rather than the generic pawn icon
* **New Features:**
* New feature: Improved romance menu
* Adds color coding and tooltips to the 'Romance' sub-menu inside the pawn social tab, Single pawns will be colored green, and pawns in relationships will be red (These colors will depend on the accessibility settings in the future)
* The tooltip will say who the pawn is in a relationship with
* Do not forbid dropped weapons / items settings
* **Changes:**
* The fire spread comp has been changed such that if a pawn is standing on the cell, the fire cant spread to that cell, even if the pawn is standing on something flammable
* Non-wild rats can no longer become plague carriers, But currently there is no way to remove the hediff from a rat that already has it, might add a way later
* Malaria will no longer spread via germs
* The work priority overrides menu of the smart default priority feature has been updated to use the pop-up window system
* You will have to re-do your settings for this features, as they are now saved using the non-xmle setting data system
* **Fixes:**
* Fixed megascreen television became player buildable if tv group was enabled (Will still be buildable / grouped if some other mod makes it player buildable)
* Fixed issue in the research changes option that would cause some non-player buildable things, such as the MegascreenTelevision and InfiniteChemreactor etc to have a research prerequisites
* Fixed some jank and performance issues with the changelog menu display when scrolling far down
* **Optimizations:**
* Refactored and cleaned up some of the internal UI related stuff
* Optimizations to error logging
* Optimizations to the triage system
* Optimizations to some utility methods
* Optimizations to gizmos
* Optimized some relationship utility stuff
* Large optimizations to the colored pawn relation feature, especially when there are hundreads of pawns
* Optimized the bed cramming stat debuff stuff
* **Misc:**
* Added more QA testers for stuff, and fixed some mistakes detected with them
* Prefixed all germ spread related defs with 'NQoL_', some errors may occur when loading a save for the first time after this change.
* Did the same with the triage system related defs
* Sliders used in NQoL UI elements are now a bit different compared to the vanilla sliders

Update: May 9 @ 12:00pm

[Auto-generated text]: Update on 5/9/2025 10:00:11 PM.

2.1.5
**Hotfix:**
* The pregnancy optimization has been again disabled for xeno-humans, due to it conflicting with some custom races
* Fixed en error in one of the utility methods, used by animal behaviours among other things

Update: May 4 @ 10:29am

[Auto-generated text]: Update on 5/4/2025 8:29:12 PM.

2.1.5
**Hotfix:**
* Hopefully fixed file path issue on linux

Update: May 4 @ 1:01am

[Auto-generated text]: Update on 5/4/2025 11:01:06 AM.

2.1.5
**Hotfix:**
* Updated chinese translations
* Fixed `System.InvalidCastException: Specified cast is not valid.` with the drop spot

Update: May 3 @ 2:53pm

[Auto-generated text]: Update on 5/4/2025 12:53:42 AM.

2.1.5
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Changes:**
* Some changes to the colors of various things, such as the research level colors
* Changed the architect button reset button to show a confirmation promt, the same way the main button data reset one does.
* Changed the tech progression info panel to use the same colors for the tech levels as the colored tech levels feature
* **Fixes:**
* Fixed some errors in the smarter doctor / triage stuff
* Fixed some setting migration issues
* Fixed small translation issue in custom map size UI
* Fixed the ability to open multiple instances of the disease event filter pop up menu
* Fixed the ability to open multiple instances of the ideology role work type menu
* Fixed some typos and miss spellings
* Fixed some issues with some utility methods
* **Optimizations:**
* Optimized some of the tech level color stuff
* **Misc:**
* Added russian translations by flango

Update: Mar 25 @ 6:31pm

[Auto-generated text]: Update on 3/26/2025 3:31:46 AM.

2.1.4
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Improved and refined the bed cramming debuffs related stuff
* **New Features:**
* The smart default medicine and food policies now apply to captured prisoners
* Added 'Allow Tech Level Regression' under the 'Allow Tech Level Progression' setting - off by default
* The tech progression info panel now shows a lot more info when in game
* Bed cramming debuff setting now enables some extra overlays and tooltips when selecting beds that are affected.
* **Changes:**
* Improved bed cramming debuff setting
* Incident points now shows N/A instead of -1 (when points are not applicable)
* **Fixes:**
* Fixed smart default policy stuff not activating with some setting combinations
* Fixed issues with the tech progression info panel
* Made the wider allowed areas thing less jank on first open
* **Optimizations:**
* A lot of optimization in different places
* Optimized dweller related stuff
* **Misc:**
* Added **all** remaining translation keys to the settings page
* Removed the broken XMLE setting tabs from the main NQoL settings page (Had a changelog tab, but xmle tabs broke in 1.5)
* Added a legacy setting key migration feature, allowing me to rename setting keys without resetting the setting for existing users
* Added various QA testing things to improve quality
* Added seperate debug toggles to some stuff
* Changed the 'open change log in browser' confirmation pop up to allow copying the URL to clipboard by clicking on it

Update: Mar 10 @ 8:31pm

[Auto-generated text]: Update on 3/11/2025 5:31:46 AM.

2.1.3
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* added `NQualityOfLife.XML.PatchIfVersion` xml op
* Bed cramming debuffs setting
* **Changes:**
* Re did the tech level progression info panel, now also shows info about players current level if opened in game
* Added a thing to purge the rocket man xml cache when changing settings (should fix some issues with setting changes not being applied)
* The letter filter can no longer filter letters that cannot be dismissed
* **Fixes:**
* Issue detector will no longer warn about mods loaded after rocketman, if the mod is marked to do so (such as translation mods for it)
* Fixed `NQoL [E] - TickRare() - Failed to get the field with the name: 'chillSpot'@{121|180}` with trader spot and some modded traders, added more detailed logging in case of future issues
* Fixed some issues with `NQualityOfLife.XML.PatchIf` and imroved it.
* **Optimizations:**
* Code cleanup and refactors
* **Misc:**
* Added translation keys to no fuel settings
* Cleaned up some UI code stuff
* Chinese translations updated

Update: Mar 4 @ 6:35am

[Auto-generated text]: Update on 3/4/2025 4:35:09 PM.

2.1.2
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed issue in egg layer optimization where egg progress would reset on save load
* Fixed: NQoL [E] - Settings.NQualityOfLife_Mod:.ctor('ModContentPack content == ?') - Caught an exception!
ArgumentException @Boolean TryInsert(...): 'An item with the same key has already been added. Key: System.Byte'
* Fixed multiple issues with the letter and message filter stuff
* **Optimizations:**
* Added an optimization to `RimWorld.SpouseRelationUtility.GetLoveRelations` impact will be very small, but there you go
* **Misc:**
* Cleaned up the code a bit