RimWorld

RimWorld

Niilo's QoL
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Update: Jul 16 @ 12:46pm

[Auto-generated text]: Update on 7/16/2025 10:46:35 PM.

2.2.0
**Hotfix:**
* Fixed death rattle compatibility / integration for the CPR job in 1.6
* Fixed case of error suppression scanning spamming errors if some other mod had wacky stuff in them, now prints a warning with the mod name
* Removed parser warnings for parser that now exist by default in 1.6

Update: Jul 9 @ 2:58am

[Auto-generated text]: Update on 7/9/2025 12:58:09 PM.

2.2.0
**Hotfix:**
* Fixed holding platform optimization crash in 1.6 caused by a issue in the xml patch, added failsafe to the C# code to prevent any future crashes caused by this issue

Update: Jul 4 @ 12:24am

[Auto-generated text]: Update on 7/4/2025 10:24:02 AM.

Updated dll files with updated reference assemblies

Update: Jun 21 @ 9:13pm

[Auto-generated text]: Update on 6/22/2025 7:13:06 AM.

2.2.0
**Hotfix:**
* Fixed infestation light aversion (1.6)
* Fixed some other smaller issues caused by the version swap (1.6)
* Fixed incident point feature not working in 1.6
* Fixed snowier snow in 1.6

Update: Jun 19 @ 10:37pm

[Auto-generated text]: Update on 6/20/2025 8:37:21 AM.

2.2.0
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed some harmless errors with animal dwelling stuff (1.5 and 1.6)
* Fixed some translations in the stand alone settings menu (1.6)
* Fixed some control id issues with the sliders in the 1.6 settings menu
* **Misc:**
* All settings aside from debug settings are now available in the new (1.6) settings menu

Update: Jun 15 @ 8:07pm

[Auto-generated text]: Update on 6/16/2025 6:07:14 AM.

2.1.9
**Hotfix:**
* Fixed incorrect assemble reference of harmony in the 1.5 version, please un-sub and resub from Harmony and NQoL to ensure you have the latest versions of both!

Update: Jun 14 @ 12:34pm

[Auto-generated text]: Update on 6/14/2025 10:33:59 PM.

2.1.9
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **Changes:**
* Added more missing settings to the stand alone settings menu (1.6 version), there are still a couple of missing settings, some translation keys are a bit scuffed etc, but i think it will be ready for 1.6 full release
* **Fixes:**
* Fixed 'trade with best' float menu option still worked even when the best pawn was in a mental state
* Fixed select similar tool dragging in 1.6
* Fixed some auto priority errors in 1.6
* Fixed a patch issue in one of the disease spread options (1.5 & 1.6)

Update: Jun 11 @ 2:18pm

[Auto-generated text]: Update on 6/12/2025 12:17:57 AM.

2.1.8
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Added UI icons for research projects, Active when the 'Auto Create Def Hyperlinks' feature is enabled
* Dwelling behaviours now applies to wild men
* **Changes:**
* Improved def links, specifically plants now are linked to their research
* Improved the 'Prisoners Cant Mine Through Walls' setting, marked it as no longer wip
* Integrated 'Vanilla Factions Expanded - Medieval 2' projects to research changes
* Changed how the egg optimization is applied and added some transpilers to fix some edge cases
* Improved the 'prisoners cant dig' setting, marked it as no longer wip
* **Fixes:**
* Fixes to triage system
* Fixed issue in research changes research cleanup not having a depth limit on the thingDef cleaning part, meaning the game could get stuck loading if it got stuck in a loop
* Fixed setting menu issue for the 1.4 version
* **Optimizations:**
* Changes to how animal dwelling data is stored, this gretly speeds up the lookup for valid dwellings from the cache
* Further optimizations in several places
* Optimized the proximity trigger comp some more
* **Misc:**
* Updated translations
* First version for 1.6 - Some features are not yet available, and this version only works without xml extensions, as that is not updated
* The stand alone settings menu is still very wip, messy, and doesnt have all the settings, if XML Extensions is updated for 1.6, i will add support for the xmle settings, else i will have to work on the stand alone menu
* I recommend waiting for harmony to update to 1.6 before playing on 1.6 with NQoL
* I will work on adding all the missing features to the 1.6 version in the coming days and weeks

Update: Jun 1 @ 1:39am

[Auto-generated text]: Update on 6/1/2025 11:39:18 AM.

2.1.7
**Hotfix:**
* Hopefully fixed filepath errors
* The auto links now creates more/better links for bionics and prosthetics
* Improved research links

Update: May 31 @ 3:04am

[Auto-generated text]: Update on 5/31/2025 1:04:38 PM.

2.1.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* 'No Narrow Heads' toggle
* 'Show Hair With Hats'
* Allows disabling/enabling for each hat seperately
* Change allowed trait range
* Geothermal placement overlay
* Setting search
* **Changes:**
* The starting pawn helper now shows the full descriptions of traits in the tooltip
* Added drop-down group support for the generators from '[WYD] Mobile Generators Stand-Alone'
* Improved research changes integration with some mods
* A dog said 2
* Vanilla plants expanded - Succulents
* **Fixes:**
* Fixed a mistake that was made in 2.1.6 in the log warning once, and error once methods
* Fixed progression info pop-up window backround color
* Fixed research queue letter showing the 'will start x' next message when there is no next research in queue
* Now sends a message with different text when the queue is done
* Fixed some fudge ups in some of the triage related jobs
* **Optimizations:**
* Further optimizations to the triage system
* **Misc:**
* Fixes and optimizations
* Loading times may have been improved
* Updated russian translations