RimWorld

RimWorld

[CZK] Eye Prosthetics
52 Comments
grif Apr 27, 2023 @ 7:29pm 
now how do I tell Mlie about this awesome mod...
Paprikahörnchen Mar 10, 2023 @ 10:58am 
Missing this awesome mod <3
ΔTØM Jan 28, 2023 @ 2:39pm 
@Mile please, do your magic! Kidding, no pressure, you super important for RW community, take your time!
Fenn Psyian Jan 17, 2023 @ 4:18pm 
Tested this mod on 1.4
You can still apply the hediff but only restores regular eye texture instead of mod texture.
@Nachytsm the simple eyepatch will upset a body purist.
Also subscribed to the thread since I'm not a modder and don't know how to fix myself, just report bugs :P
shili pepino Jan 5, 2023 @ 7:12pm 
one of my colonists just lost an eye, pls update if you care about lil mfs
Ducky Nov 30, 2022 @ 5:33pm 
Should comment if this is ever updated. Subcribed to thread :yellowrubberduck:
FranCSGO Gameplays y Tutoriales Oct 26, 2022 @ 8:59pm 
1.4?
SunGod Oct 26, 2022 @ 3:40pm 
1.4 pretty please!
Con Oct 25, 2022 @ 6:05am 
I'd love to see this updated too if you have the time. Thanks.
Syrup Oct 23, 2022 @ 12:13pm 
Is this going to update to 1.4?
The_Viper_TM89 Aug 31, 2022 @ 10:58am 
Decided to test if this works with [NL] Facial Animations as I had a pawn lose a eye in a manhunter attack and I'm glad to say that yes this does work with facial animations.
Buttmold32 Jun 23, 2022 @ 4:20pm 
how to remove eyepatch from colonist? Im stupid and put eyepatch on wrong eye, and now cant figure out how to take it off.
Kaeh Jun 10, 2022 @ 12:29pm 
Is this compatible with mods like [NL] Facial Animation (and it's vanilla version) ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197
Kaz Martell Apr 26, 2022 @ 8:19pm 
Does the eyepatch make body purists upset?
Caz Apr 22, 2022 @ 7:19pm 
The glass eye from this mod works with Celestials to prevent the eyes regrowing. Great for a Blindsight save.
Selen Jan 18, 2022 @ 5:55am 
Ohh, right! I don't know why i didn't notice that! I guess eyepatches intuitively seemed like a clothing item. Thanks!
CitizenKanye  [author] Jan 17, 2022 @ 10:59am 
@Selen
It's because eyepatches can't be crafted. They work the way peg limbs work. Directly installed
Selen Jan 17, 2022 @ 9:47am 
Can't find an eyepatch despite having researched complex clothing. It's not in the list of tailoring table. Am i doing something wrong? Started with revia scenario from a mod, neither new arrivals nor new tribe.
Depraved Arachnophile Dec 24, 2021 @ 8:23pm 
A small thing, but another mod titled "Realistic Prosthetics Expansion" also adds glass eyes; a patch for it like EPOE would be nice.
Ollie-Raven Nov 22, 2021 @ 8:13am 
Just keeping you updated. Suddenly the error has stopped appearing
Ollie-Raven Nov 1, 2021 @ 7:45am 
I have had a play around tried deleting old saves, reinstalled the game, did a new Mod list and it still is happening so I am very stumped on whats causing it. It doesn't seem to cause any issues in game yet though
Ollie-Raven Oct 30, 2021 @ 11:19am 
Okay thankyou. I have been playing a game and no noticeable issues yet but I will keep having a play around and see if I can fix it. Will let you know if I find the cause of it
CitizenKanye  [author] Oct 30, 2021 @ 8:36am 
@Ollie-Raven
tested with a 200+ modlist and all the major prosthetics mods. Still nothing. Run the game with only the prosthetics mods you have and this one and if you're still getting errors then it's definitely a local save problem. If there's nothing then one of your other mods is causing some issue
CitizenKanye  [author] Oct 29, 2021 @ 3:04pm 
@Ollie-Raven
Still can't replicate. Please post modlist in bug report discussion
dseszu Oct 29, 2021 @ 11:44am 
Even tho it's rare, the royal bionic eye seems a bit to overpowered. Got my hands on two and with a trade inspiration my colonist can reach more than +85% trade price improvement at social 15.
Ollie-Raven Oct 29, 2021 @ 8:02am 
Could not resolve cross-reference to Verse.RecipeDef named InstallGoldenEye (wanter=recipes)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RecipeDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RecipeDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Ollie-Raven Oct 29, 2021 @ 8:02am 
deleted both mods and reinstalled, still having problems
CitizenKanye  [author] Oct 29, 2021 @ 1:50am 
@Ollie-Raven
Can't replicate the error
Try deleting both mods and reinstalling
Ollie-Raven Oct 27, 2021 @ 8:59am 
Could not resolve cross-reference to Verse.RecipeDef named InstallLightReceptor (wanter=recipes)
ephemeraltoast Oct 24, 2021 @ 9:45am 
Hi, great idea for a mod. Is there any practical difference between the eyepatch, tribal eyepatch, and glass eye, or is the difference only aesthetics and tech/materials required?
Schadenfreude Oct 24, 2021 @ 1:54am 
From what I've read, to work around this issue you're advised to use the best negotiator to buy and the wore one to sell.
Schadenfreude Oct 24, 2021 @ 1:48am 
So, apparently there is a thing in Rimworld, where if your trade pawn reaches a certain Trade Price Improvement cap selling prices become WORSE.

If I instal 2 Royal Bionic Eyes on my lv 17 Social skill pawn, who has a Psychic Reader, then a good Silver Sculpture, that normally sold for around 1.2k (200 silver more than it's construction material value of 1000), will now sell for 800 silver, making the sculpture less valuable than it's construction cost.

Pretty ridiculous.
CitizenKanye  [author] Oct 22, 2021 @ 5:24am 
@Dregnog
It's just how surgery is coded in vanilla. I'd recommend some mod like https://steamcommunity.com/sharedfiles/filedetails/?id=2018250654 to fix that
света кейпоп Oct 22, 2021 @ 4:09am 
@CitizenKanye, if it is intended to be like this, then this is strange thing to do (but i thing it would be hard to change game mechanics to not do this, 'cause, it's just a cloth on a eye), i just thought it was just a bug because ha still had his eye
CitizenKanye  [author] Oct 22, 2021 @ 1:01am 
@Malaric Took
Done

@Dregnog
sounds like a classic vanilla issue
света кейпоп Oct 21, 2021 @ 8:39pm 
Nice, doctor with 15 medical skill tried to apply eye patch, and twice he just stabbed guy in the face, leaving him with 1/25 head hp (maybe it's because he still had eye, but it was blind. maybe i first need to rip eye off?)
Skinwalker Oct 21, 2021 @ 4:28pm 
If you could make this compatible with EPOE Forked that would be awesome.
CitizenKanye  [author] Oct 19, 2021 @ 5:29am 
@El Fish
that's becasue only the light receptor is a craftable item. The simple prosthetics are installed directly using materials
El Fish Oct 19, 2021 @ 4:34am 
Is this mod broken in my game? i can't find where to craft them
turkler Oct 17, 2021 @ 2:05pm 
it does :(
thanks anyway
CitizenKanye  [author] Oct 17, 2021 @ 12:42pm 
@turkler
it's compatible with everything that doesn't mess with or remove eye graphics. If a mod doesn't remove the bionic eye or archotech eye graphics then you can assume it's compatible with this too
ParaScuba Oct 17, 2021 @ 7:27am 
Awesome!
turkler Oct 17, 2021 @ 6:09am 
is this compatible with faial animation?
CrackaJack Oct 17, 2021 @ 1:03am 
sweet!
CitizenKanye  [author] Oct 17, 2021 @ 12:16am 
@ParaScuba
I have a couple ideas, but I'm open to suggestions and more ideas.
This pack is meant to be compact and efficient though. If I release more of these it's going to be as a separate pack
ParaScuba Oct 16, 2021 @ 11:37pm 
if you have more something implant with benefit. add them! Going turn my pawn into ... like those game at cyberpunk
Schadenfreude Oct 16, 2021 @ 11:14pm 
Love it!
CitizenKanye  [author] Oct 16, 2021 @ 11:13pm 
@Schadenfreude
Oh yeah, that too
Schadenfreude Oct 16, 2021 @ 11:06pm 
@CitizenKanye
Really *just* cosmetic? I assumed that it also removes the negative social points from being disfigured.