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damn i lost like 7 elite soldier because they all down, and one miss click on the edge of map, poof all gone, now i left with only 2 useless worker on my base. i decide play new fresh start. i wish i use this mod before that happen
NoCaravanAbandon(Ed86.NoCaravanAbandon)[mv:3.1]: NoCaravanAbandon(0.0.0)
This time I managed to capture the error in hugslib log as well: https://gist.githubusercontent.com/HugsLibRecordKeeper/c59bab9b624adc8c48648e395e284c36/raw/2c6dc12978dde1476d7babc3d684a022dff2f340/output_log.txt
Seems to be the same error as in my previous post.
King Baddabing, this should be in vanilla since like 1.1 but reality is cruel
perf issue: new version should probably be slightly better
HugsLib log did not show the error, for some reason, but it's in the player.log: https://gist.github.com/ODevil97/c7c55358623916cc5306af73f90394b2 (view full log)
"Exception while saving NoCaravanAbandon.NoCaravanAbandonWC: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
I am probably wrong, but I suspect that all caravans that come for contract items just don't delete.
added Detailed map close logs toggle under dev-> verbose logging if anyone cares instead of always on
removed harmony sources, so mod now is 8 mb less
yes, there are sources and dependencies included
whats the problem? save your pawns and itll stop
are there any junk files in the mod's folder? its 8.6MB
i feel thats a bit too much for such a miscellaneous mod.
Also i'm having a problem with the mod constantly spamming "NoCaravanAbandon MapParent trigger Map_1" whenever all pawns have fallen.
Great mod by the way! i expected it to be more popular