RimWorld

RimWorld

NoCaravanAbandon
95 Comments
The Dutchman Nov 7 @ 2:44pm 
If only more people knew how to read
Reestock Oct 14 @ 5:42pm 
oh good.
Elijah Oct 14 @ 9:41am 
You already do its in 1.6 now
Reestock Oct 14 @ 8:41am 
i neeed iiiiit :steamsad:
Elijah Sep 30 @ 9:23pm 
o7
validol Sep 25 @ 11:50am 
o7
Andrespatito Sep 2 @ 10:13am 
I tried it cause giddy up is causing caravan abandon. Unfortunately, doesn't work. :(
Ed86  [author] Sep 1 @ 9:51pm 
idk, you can try
Andrespatito Sep 1 @ 1:26pm 
Can we use this in 1.6?
Turtle Aug 21 @ 2:01pm 
o7
rivera.jose.m97 Aug 18 @ 10:44am 
o7
r3xm0rt1s Aug 16 @ 10:25am 
o7
cheep deer Aug 6 @ 3:54pm 
still on 1.5, so thanks so much fr
TheCarrierPrimoris Jul 20 @ 11:13am 
Thank you for saving so many of my stupid, overdosing colonists, Ed86! o7
B.rusted Jul 20 @ 8:26am 
o7
Cotcan Jul 20 @ 12:13am 
o7
Nokan 96 Jul 16 @ 2:42pm 
o7
Luca Jul 12 @ 9:20am 
o7
DermotLavezzi Jul 12 @ 8:50am 
@Commander Link o7 because it's basegame
Commander Link Jul 12 @ 7:05am 
o7 ??? did the author die?
Danny Jul 11 @ 6:05pm 
o7
NameHere Jul 10 @ 11:27pm 
o7
KawwaK Jul 10 @ 12:56pm 
o7
Ed86  [author] Jul 10 @ 8:12am 
rip
Turkwise Jul 10 @ 5:23am 
Yes, this is basegame now.
daPhipz Jul 3 @ 2:19am 
Is this now basegame in 1.6? I didn't see anything about abandoned caravans in the Google doc changelog...
Nishe Jun 22 @ 11:15am 
o7
Braindamaged fox Jun 15 @ 3:42am 
o7
Llian Jun 14 @ 7:40am 
o7
Justacommonegg Jun 12 @ 12:19pm 
o7
-=GoW=-Dennis Jun 12 @ 3:58am 
o7
Ed86  [author] Jun 11 @ 11:22pm 
o7
GanjaMan [NL] Jun 11 @ 3:13pm 
o7
SmugKitsune Jun 11 @ 11:37am 
o7
Botaxalim Mar 31 @ 8:22am 
this mod hard to find, should add more description or update image
damn i lost like 7 elite soldier because they all down, and one miss click on the edge of map, poof all gone, now i left with only 2 useless worker on my base. i decide play new fresh start. i wish i use this mod before that happen
ShyGuySpirit Jan 2 @ 3:27pm 
Finding this mod is a life saver. I was on a ice map where slipping on the floor cause my caravan to be abandon. Thanks.
Stellar ❤️💙💛 Sep 16, 2024 @ 9:22pm 
Thank you! This was driving me nuts!
ODevil Sep 9, 2024 @ 10:06am 
Yep, I can safely save in the dungeon now. Thanks for fixing it and thanks for reminding me how buggy Steam can be as well >.<
Ed86  [author] Sep 9, 2024 @ 9:42am 
code that could cause that error was disabled, resub mod, restart pc, idk, it should be
NoCaravanAbandon(Ed86.NoCaravanAbandon)[mv:3.1]: NoCaravanAbandon(0.0.0)
ODevil Sep 9, 2024 @ 9:14am 
Thanks for the quick update, but it appears to still be broken. :/ Caravan was lost again on the lowest/mineral floor of the dungeon, happens immediately when saving. However, it seems to happen only on that last floor. The pawn I had on the first floor of the dungeon was fine.
This time I managed to capture the error in hugslib log as well: https://gist.githubusercontent.com/HugsLibRecordKeeper/c59bab9b624adc8c48648e395e284c36/raw/2c6dc12978dde1476d7babc3d684a022dff2f340/output_log.txt
Seems to be the same error as in my previous post.
Ed86  [author] Sep 9, 2024 @ 4:49am 
ODevil, try now
King Baddabing, this should be in vanilla since like 1.1 but reality is cruel

perf issue: new version should probably be slightly better
ODevil Sep 8, 2024 @ 8:25am 
There's a compatibility issue with Dungeons Core where the caravan is randomly abandoned when inside the dungeon. Issue might occur specifically when the game saves, but I'm not 100% certain. After removing this mod, the issue no longer occured.
HugsLib log did not show the error, for some reason, but it's in the player.log: https://gist.github.com/ODevil97/c7c55358623916cc5306af73f90394b2 (view full log)
"Exception while saving NoCaravanAbandon.NoCaravanAbandonWC: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
King Baddabing Sep 7, 2024 @ 5:15am 
This mod would be perfect if it had one last feature in that we could choose to abandon if things are hopeless and we want capturing
Porknelius Aug 13, 2024 @ 10:37am 
@order prerogative, can confirm. longer game goes, the more RemoveMapNow uses up more performance. Had to remove
Hamacelos Jun 18, 2024 @ 4:53am 
been looking for this mod for long, thanks for a great mod.
Ed86  [author] Jun 13, 2024 @ 11:29pm 
no? pawn is not on map
Black_Overlord Jun 8, 2024 @ 1:46pm 
Can this fix aerocraft framework issue? If a pawn is loaded as a pilot/passenger, they dont exist for the game (and it deletes that map/says "game over"), so i need to load at least one pawn as cargo (which is a vanilla mechanic).
Mitz Jun 1, 2024 @ 5:04pm 
why did this take so long for me to find???? ♥♥♥♥♥♥♥♥♥!!
-RedTrainer May 8, 2024 @ 10:57am 
sorry my bad, it worked unexpectedly despite the fact that i haven't changed anything.
Ed86  [author] May 7, 2024 @ 11:37pm 
you all better have detailed descriptions on how to test for your bugs