RimWorld
NoCaravanAbandon
82 則留言
TheCarrierPrimoris 7 月 20 日 上午 11:13 
Thank you for saving so many of my stupid, overdosing colonists, Ed86! o7
B.rusted 7 月 20 日 上午 8:26 
o7
Cotcan 7 月 20 日 上午 12:13 
o7
Nokan 96 7 月 16 日 下午 2:42 
o7
Luca 7 月 12 日 上午 9:20 
o7
DermotLavezzi 7 月 12 日 上午 8:50 
@Commander Link o7 because it's basegame
Commander Link 7 月 12 日 上午 7:05 
o7 ??? did the author die?
Danny 7 月 11 日 下午 6:05 
o7
NameHere 7 月 10 日 下午 11:27 
o7
KawwaK 7 月 10 日 下午 12:56 
o7
Ed86  [作者] 7 月 10 日 上午 8:12 
rip
Turkwise 7 月 10 日 上午 5:23 
Yes, this is basegame now.
daPhipz 7 月 3 日 上午 2:19 
Is this now basegame in 1.6? I didn't see anything about abandoned caravans in the Google doc changelog...
Nishe 6 月 22 日 上午 11:15 
o7
Braindamaged fox 6 月 15 日 上午 3:42 
o7
Llian 6 月 14 日 上午 7:40 
o7
Justacommonegg 6 月 12 日 下午 12:19 
o7
-=GoW=-Dennis 6 月 12 日 上午 3:58 
o7
Ed86  [作者] 6 月 11 日 下午 11:22 
o7
GanjaMan [NL] 6 月 11 日 下午 3:13 
o7
SmugKitsune 6 月 11 日 上午 11:37 
o7
Botaxalim 3 月 31 日 上午 8:22 
this mod hard to find, should add more description or update image
damn i lost like 7 elite soldier because they all down, and one miss click on the edge of map, poof all gone, now i left with only 2 useless worker on my base. i decide play new fresh start. i wish i use this mod before that happen
ShyGuySpirit 1 月 2 日 下午 3:27 
Finding this mod is a life saver. I was on a ice map where slipping on the floor cause my caravan to be abandon. Thanks.
Stellar ❤️💙💛 2024 年 9 月 16 日 下午 9:22 
Thank you! This was driving me nuts!
ODevil 2024 年 9 月 9 日 上午 10:06 
Yep, I can safely save in the dungeon now. Thanks for fixing it and thanks for reminding me how buggy Steam can be as well >.<
Ed86  [作者] 2024 年 9 月 9 日 上午 9:42 
code that could cause that error was disabled, resub mod, restart pc, idk, it should be
NoCaravanAbandon(Ed86.NoCaravanAbandon)[mv:3.1]: NoCaravanAbandon(0.0.0)
ODevil 2024 年 9 月 9 日 上午 9:14 
Thanks for the quick update, but it appears to still be broken. :/ Caravan was lost again on the lowest/mineral floor of the dungeon, happens immediately when saving. However, it seems to happen only on that last floor. The pawn I had on the first floor of the dungeon was fine.
This time I managed to capture the error in hugslib log as well: https://gist.githubusercontent.com/HugsLibRecordKeeper/c59bab9b624adc8c48648e395e284c36/raw/2c6dc12978dde1476d7babc3d684a022dff2f340/output_log.txt
Seems to be the same error as in my previous post.
Ed86  [作者] 2024 年 9 月 9 日 上午 4:49 
ODevil, try now
King Baddabing, this should be in vanilla since like 1.1 but reality is cruel

perf issue: new version should probably be slightly better
ODevil 2024 年 9 月 8 日 上午 8:25 
There's a compatibility issue with Dungeons Core where the caravan is randomly abandoned when inside the dungeon. Issue might occur specifically when the game saves, but I'm not 100% certain. After removing this mod, the issue no longer occured.
HugsLib log did not show the error, for some reason, but it's in the player.log: https://gist.github.com/ODevil97/c7c55358623916cc5306af73f90394b2 (view full log)
"Exception while saving NoCaravanAbandon.NoCaravanAbandonWC: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
King Baddabing 2024 年 9 月 7 日 上午 5:15 
This mod would be perfect if it had one last feature in that we could choose to abandon if things are hopeless and we want capturing
Flamangos 2024 年 8 月 13 日 上午 10:37 
@order prerogative, can confirm. longer game goes, the more RemoveMapNow uses up more performance. Had to remove
Hamacelos 2024 年 6 月 18 日 上午 4:53 
been looking for this mod for long, thanks for a great mod.
Ed86  [作者] 2024 年 6 月 13 日 下午 11:29 
no? pawn is not on map
Black_Overlord 2024 年 6 月 8 日 下午 1:46 
Can this fix aerocraft framework issue? If a pawn is loaded as a pilot/passenger, they dont exist for the game (and it deletes that map/says "game over"), so i need to load at least one pawn as cargo (which is a vanilla mechanic).
Mitz 2024 年 6 月 1 日 下午 5:04 
why did this take so long for me to find???? holy shit!!
-RedTrainer 2024 年 5 月 8 日 上午 10:57 
sorry my bad, it worked unexpectedly despite the fact that i haven't changed anything.
Ed86  [作者] 2024 年 5 月 7 日 下午 11:37 
you all better have detailed descriptions on how to test for your bugs
Cosmoros 2024 年 5 月 6 日 上午 8:48 
I'm not sure about this, But I believe that this mod and VE Trading cause MASSIVE lag the longer the game goes on.

I am probably wrong, but I suspect that all caravans that come for contract items just don't delete.
-RedTrainer 2024 年 5 月 2 日 下午 9:00 
my pawns are still getting captured when they are downed, should i post a debug log somewhere?
Proxyer 2024 年 4 月 26 日 上午 3:32 
Thank you for your update works!
Ed86  [作者] 2024 年 4 月 26 日 上午 2:33 
1.5 should work now

added Detailed map close logs toggle under dev-> verbose logging if anyone cares instead of always on

removed harmony sources, so mod now is 8 mb less
-RedTrainer 2024 年 4 月 16 日 上午 2:08 
doesn't seem to be working in 1.5
D9sinc 2024 年 4 月 6 日 上午 2:42 
Thank you. Even if you don't, it was a great mod to have in 1.4 and I want to say thank you again for responding.
Ed86  [作者] 2024 年 4 月 6 日 上午 12:23 
maybe
D9sinc 2024 年 4 月 5 日 下午 2:37 
Hello, I wanted to see if there were any plans to update this to 1.5?
Ed86  [作者] 2024 年 2 月 29 日 上午 12:09 
@-AmroWazzan
yes, there are sources and dependencies included

whats the problem? save your pawns and itll stop
-RedTrainer 2024 年 2 月 28 日 下午 11:46 
hey i was wondering...
are there any junk files in the mod's folder? its 8.6MB
i feel thats a bit too much for such a miscellaneous mod.

Also i'm having a problem with the mod constantly spamming "NoCaravanAbandon MapParent trigger Map_1" whenever all pawns have fallen.

Great mod by the way! i expected it to be more popular :cinnamon2:
Ed86  [作者] 2023 年 11 月 9 日 下午 2:01 
yes
President Snew 2023 年 11 月 9 日 上午 11:32 
Suppose this should be safe to add to an existing save?
Ed86  [作者] 2023 年 11 月 4 日 上午 10:32 
ideally there should be popup asking what to do, but its pain to mod so w/e