RimWorld

RimWorld

NoCaravanAbandon
75 kommentarer
Danny For 7 timer siden 
o7
NameHere 10. juli kl. 23:27 
o7
KawwaK 10. juli kl. 12:56 
o7
Ed86  [ophavsmand] 10. juli kl. 8:12 
rip
Turkwise 10. juli kl. 5:23 
Yes, this is basegame now.
daPhipz 3. juli kl. 2:19 
Is this now basegame in 1.6? I didn't see anything about abandoned caravans in the Google doc changelog...
Nishe 22. juni kl. 11:15 
o7
Braindamaged fox 15. juni kl. 3:42 
o7
Llian 14. juni kl. 7:40 
o7
Justacommonegg 12. juni kl. 12:19 
o7
-=GoW=-Dennis 12. juni kl. 3:58 
o7
Ed86  [ophavsmand] 11. juni kl. 23:22 
o7
GanjaMan [NL] 11. juni kl. 15:13 
o7
SmugKitsune 11. juni kl. 11:37 
o7
Botaxalim 31. mar. kl. 8:22 
this mod hard to find, should add more description or update image
damn i lost like 7 elite soldier because they all down, and one miss click on the edge of map, poof all gone, now i left with only 2 useless worker on my base. i decide play new fresh start. i wish i use this mod before that happen
ShyGuySpirit 2. jan. kl. 15:27 
Finding this mod is a life saver. I was on a ice map where slipping on the floor cause my caravan to be abandon. Thanks.
Stellar ❤️💙💛 16. sep. 2024 kl. 21:22 
Thank you! This was driving me nuts!
ODevil 9. sep. 2024 kl. 10:06 
Yep, I can safely save in the dungeon now. Thanks for fixing it and thanks for reminding me how buggy Steam can be as well >.<
Ed86  [ophavsmand] 9. sep. 2024 kl. 9:42 
code that could cause that error was disabled, resub mod, restart pc, idk, it should be
NoCaravanAbandon(Ed86.NoCaravanAbandon)[mv:3.1]: NoCaravanAbandon(0.0.0)
ODevil 9. sep. 2024 kl. 9:14 
Thanks for the quick update, but it appears to still be broken. :/ Caravan was lost again on the lowest/mineral floor of the dungeon, happens immediately when saving. However, it seems to happen only on that last floor. The pawn I had on the first floor of the dungeon was fine.
This time I managed to capture the error in hugslib log as well: https://gist.githubusercontent.com/HugsLibRecordKeeper/c59bab9b624adc8c48648e395e284c36/raw/2c6dc12978dde1476d7babc3d684a022dff2f340/output_log.txt
Seems to be the same error as in my previous post.
Ed86  [ophavsmand] 9. sep. 2024 kl. 4:49 
ODevil, try now
King Baddabing, this should be in vanilla since like 1.1 but reality is cruel

perf issue: new version should probably be slightly better
ODevil 8. sep. 2024 kl. 8:25 
There's a compatibility issue with Dungeons Core where the caravan is randomly abandoned when inside the dungeon. Issue might occur specifically when the game saves, but I'm not 100% certain. After removing this mod, the issue no longer occured.
HugsLib log did not show the error, for some reason, but it's in the player.log: https://gist.github.com/ODevil97/c7c55358623916cc5306af73f90394b2 (view full log)
"Exception while saving NoCaravanAbandon.NoCaravanAbandonWC: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
King Baddabing 7. sep. 2024 kl. 5:15 
This mod would be perfect if it had one last feature in that we could choose to abandon if things are hopeless and we want capturing
Flamangos 13. aug. 2024 kl. 10:37 
@order prerogative, can confirm. longer game goes, the more RemoveMapNow uses up more performance. Had to remove
Hamacelos 18. juni 2024 kl. 4:53 
been looking for this mod for long, thanks for a great mod.
Ed86  [ophavsmand] 13. juni 2024 kl. 23:29 
no? pawn is not on map
Black_Overlord 8. juni 2024 kl. 13:46 
Can this fix aerocraft framework issue? If a pawn is loaded as a pilot/passenger, they dont exist for the game (and it deletes that map/says "game over"), so i need to load at least one pawn as cargo (which is a vanilla mechanic).
Mitz 1. juni 2024 kl. 17:04 
why did this take so long for me to find???? holy shit!!
-RedTrainer 8. maj 2024 kl. 10:57 
sorry my bad, it worked unexpectedly despite the fact that i haven't changed anything.
Ed86  [ophavsmand] 7. maj 2024 kl. 23:37 
you all better have detailed descriptions on how to test for your bugs
Cosmoros 6. maj 2024 kl. 8:48 
I'm not sure about this, But I believe that this mod and VE Trading cause MASSIVE lag the longer the game goes on.

I am probably wrong, but I suspect that all caravans that come for contract items just don't delete.
-RedTrainer 2. maj 2024 kl. 21:00 
my pawns are still getting captured when they are downed, should i post a debug log somewhere?
Proxyer 26. apr. 2024 kl. 3:32 
Thank you for your update works!
Ed86  [ophavsmand] 26. apr. 2024 kl. 2:33 
1.5 should work now

added Detailed map close logs toggle under dev-> verbose logging if anyone cares instead of always on

removed harmony sources, so mod now is 8 mb less
-RedTrainer 16. apr. 2024 kl. 2:08 
doesn't seem to be working in 1.5
D9sinc 6. apr. 2024 kl. 2:42 
Thank you. Even if you don't, it was a great mod to have in 1.4 and I want to say thank you again for responding.
Ed86  [ophavsmand] 6. apr. 2024 kl. 0:23 
maybe
D9sinc 5. apr. 2024 kl. 14:37 
Hello, I wanted to see if there were any plans to update this to 1.5?
Ed86  [ophavsmand] 29. feb. 2024 kl. 0:09 
@-AmroWazzan
yes, there are sources and dependencies included

whats the problem? save your pawns and itll stop
-RedTrainer 28. feb. 2024 kl. 23:46 
hey i was wondering...
are there any junk files in the mod's folder? its 8.6MB
i feel thats a bit too much for such a miscellaneous mod.

Also i'm having a problem with the mod constantly spamming "NoCaravanAbandon MapParent trigger Map_1" whenever all pawns have fallen.

Great mod by the way! i expected it to be more popular :cinnamon2:
Ed86  [ophavsmand] 9. nov. 2023 kl. 14:01 
yes
President Snew 9. nov. 2023 kl. 11:32 
Suppose this should be safe to add to an existing save?
Ed86  [ophavsmand] 4. nov. 2023 kl. 10:32 
ideally there should be popup asking what to do, but its pain to mod so w/e
Deon ☣ 4. nov. 2023 kl. 9:09 
This is a GOD SEND! I had so many situations where some mod's interaction made the game think that "the caravan is lost". Or immortal pawns being lost forever because of this. This is really awesome.
ReadableName 21. juli 2023 kl. 13:54 
great mod, adds so little but so much.
TheMrEvil 26. juni 2023 kl. 12:00 
@Ed86 not sure if this is useful but pretty sure sos2 has a ship sensor thing that can keep a map open even if there are no pawns, if you get from github they have their source code available
Renix 17. juni 2023 kl. 13:58 
I was looking all over for something like this! god send!
Ed86  [ophavsmand] 13. juni 2023 kl. 5:15 
there probably is, but my quick attempts have failed
@ 12. juni 2023 kl. 15:54 
Is there a way to always keep the map open even if your pawns die?
Ed86  [ophavsmand] 14. apr. 2023 kl. 4:50 
no, dead pawns no longer counted as pawns/colonists