Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also reporting this one.
Also i know everyone else is saying it too, but the 305mm cannon isn't usable on realistic inventory since it has 100L of space and the rounds are 125L. I tried playing with the modfiles myself and couldn't get it to work. It needs your expertise
I've also been getting critical errors on game load related to WC-Vanilla Lock and Load and there is mention of similar problems in the weaponcore debug logs as well. I can send you those if you need them.
Thanks again!
I've been in touch with the CoreSystems team from WeaponCore because I've been using their mod as a workaround to the ammo not loading into my guns since that works in weaponcore using the ammo type options in the guns' configuration panel. Anyways I was having crash to desktop issues when fighting drones from the GC faction in Ares At War and BDCrrillo from CoreSystems pointed this out :
"Ah, with the latest patch Keen changed up the SharpDX audio engine. It will now throw these errors on looped sounds that have a dummy "blank" sound file for the start or stop of an audio loop. Modders will need to remove those blanked out start/stop sounds. Just removing the start/stop line will suffice, and it'll still loop fine"
and
"Dummied sounds on loops is one that I've replicated so far- who knows if there are other ways to kill SharpDX. It's unfortunate that we don't have much info on it, and it tends to spit out non-specific errors"
I can manually move the ammo to it in the inventory screen, but it doesn't load the ammo automatically, is it really the way it is supposed to go? Like having to add a sorter with pull all items, or is it a bug?
SE reports a critical error with Lock & Load :
MOD_CRITICAL_ERROR: Industrial Overhaul - Lock & Load, in file: ---8<---\workshop\content\244850\2616181591\Data\Weapons_L&L.sbc
No weapon ammo data specified for projectile ammo (<ProjectileAmmoData> tag is missing in weapon definition)
It spews out this same error 11 times.
not sure what happened, just posting error log, mod partially loaded
-the camera control view on the large grid large laser turret is embeded in the turret's model and you can't see what you're shooting at
-the audio for the 305mm single barrel large turret might be corrupted? it sounds extremely static-y and low bitrate