Space Engineers

Space Engineers

Industrial Overhaul - Lock & Load
48 kommentarer
Mionikoi 2. juni kl. 20:25 
I am checking between this mod and AceTech to see if anyone crashes to desktop when they grind down a fixed large grid heavy laser block?
Space Ace 3. feb. kl. 7:38 
I've released a fix mod for the time being. https://steamcommunity.com/sharedfiles/filedetails/?id=3420353676
CouchMaster 12. jan. kl. 21:51 
A fix for the 305mm cannons not being able to house their own ammo that I worked out was to change the volume of the cartridges themselves from 125L to 100L. SteamLibrary (one with your SE install)/steamapps/workshop/content/244850/2616181591/Data/AmmoMagazines_L&L.sbc (I used Notepad++ to open it). Locate the <Volume> lines for the 305mm shells (should be lines 104, 132, 160) and change their values from 125 to at least 100. I'm no code monkey but this seems to work fine for me.
MelodicNL 5. nov. 2024 kl. 3:08 
"Also i know everyone else is saying it too, but the 305mm cannon isn't usable on realistic inventory since it has 100L of space and the rounds are 125L. I tried playing with the modfiles myself and couldn't get it to work. It needs your expertise"

Also reporting this one.
Space Ace 24. sep. 2024 kl. 11:47 
If you are busy with other things I could take a look at perhaps making a fixed version of the mod rather than a separate "fix mod" like I was doing before. I just don't want to re-upload your work without your permission
Space Ace 24. sep. 2024 kl. 8:00 
https://youtu.be/Lsc1MfIoStA?si=8Wd74z2bOe0KS4mq I've made a quick video to show the sound crash I described below. Theres a couple sound quirks that can be lived with, but the crash makes the Autocannon unusable.
Space Ace 24. sep. 2024 kl. 5:48 
@Clockwork168 Bug to report. If you have the Large Grid CLG Autocannon turret and a vanilla Gatling on the same grid the game instantly crashes when they both shoot. Crash log reports what looks like an audio error. I play on realistic sound mode

Also i know everyone else is saying it too, but the 305mm cannon isn't usable on realistic inventory since it has 100L of space and the rounds are 125L. I tried playing with the modfiles myself and couldn't get it to work. It needs your expertise
Derpowsky 4. aug. 2024 kl. 10:48 
Seems that mod creator did huge flop making 305mm shells with bigger volume than 305mm gun capacity
TheGhostlol 31. juli 2024 kl. 8:52 
is there a way to adjust turret cargo capacity? the 305mm cannon has 100 cargo space but the ammunition it uses is 125 so it won't even load even if I try to manually load the ammo it wont accept it
Pietrooperv 15. maj 2024 kl. 10:44 
What does the gravel turret use as ammunition? I tried putting gravel and stone into it and it wouldn't accept.
ad.mil 4. feb. 2024 kl. 8:47 
More on the same topic:

I've also been getting critical errors on game load related to WC-Vanilla Lock and Load and there is mention of similar problems in the weaponcore debug logs as well. I can send you those if you need them.

Thanks again!
ad.mil 4. feb. 2024 kl. 8:47 
Replying to myself...
I've been in touch with the CoreSystems team from WeaponCore because I've been using their mod as a workaround to the ammo not loading into my guns since that works in weaponcore using the ammo type options in the guns' configuration panel. Anyways I was having crash to desktop issues when fighting drones from the GC faction in Ares At War and BDCrrillo from CoreSystems pointed this out :

"Ah, with the latest patch Keen changed up the SharpDX audio engine. It will now throw these errors on looped sounds that have a dummy "blank" sound file for the start or stop of an audio loop. Modders will need to remove those blanked out start/stop sounds. Just removing the start/stop line will suffice, and it'll still loop fine"

and

"Dummied sounds on loops is one that I've replicated so far- who knows if there are other ways to kill SharpDX. It's unfortunate that we don't have much info on it, and it tends to spit out non-specific errors"
ad.mil 4. feb. 2024 kl. 3:49 
Hello! I'm playing Ares At War with IO. For some reason, my asault turrets and 305 guns won't load HE ammo even if I try to drag it directly to their inventory, their inventory stays empty despite having hundreds of rounds available in cargo. What could be causing this problem ? Thanks for the help!
raven.god 18. nov. 2023 kl. 2:51 
For me the mod is not working at all :/ Heavy gravel turret always shoot extrem slow projectiles and 155mm cannon does no block damage at all
BROMINATOR 29. okt. 2023 kl. 19:49 
The heavy gravel turret seems to have a weird bug where sometimes it shoots a very slow projectile.
Sworn 28. juni 2023 kl. 17:47 
Any chance to have this mod working without IO? The turrets are so damm fun
TheChirrinth 26. juni 2023 kl. 13:21 
Hi just wanna ask if this mod adjust in any way the capacity of hydrogen tanks? Or consumtion of hydrogen in hydrogen thrusters
Sworn 13. juni 2023 kl. 17:58 
nah, adding a sorter with drain all doesn't help :(
Sworn 13. juni 2023 kl. 17:41 
Should the fixed version of the cannons not reload? like the 305 mounted in small grid.
I can manually move the ammo to it in the inventory screen, but it doesn't load the ammo automatically, is it really the way it is supposed to go? Like having to add a sorter with pull all items, or is it a bug?
Sworn 11. juni 2023 kl. 15:24 
This mod is so damm amazing, any chance to persist the "idle animation" on save/loading?
VS-lockon 13. maj 2023 kl. 6:48 
wc?
Maeyanie 27. apr. 2023 kl. 23:24 
@bazil5011: You need to use the gravel compressor to make ammo for the gravel weapons.
Bazil Mac 25. apr. 2023 kl. 10:36 
that big blue gun wont load the gravel ammo.... do i need the crafter to make ammo for it or is it suppose to fire raw gravel ?
BisonBiter 18. apr. 2023 kl. 22:30 
Heavy gravel turret seems to have a missing/broken firing sound
PepperJack 15. jan. 2023 kl. 5:00 
i don't have any issues with Eat Drink sleep mod! love all the IO mods
Essyx 1. jan. 2023 kl. 14:31 
Please don't give up on this mod. There's nothing as complete as this one and it's what makes survival SE fun to play.
:winter2019joyfultearsyul:
missingaround 8. dec. 2022 kl. 6:11 
Crashes with Eat Drink Sleep mod upon Death for some reason. Hoping this can be fixed!
Exosus 29. juli 2022 kl. 7:14 
Getting the same issue as Kato, no idea whether anything broke or if it is one of those errors you can ignore..
Quetz 11. maj 2022 kl. 14:14 
I'm not sure how serious this is, so I figured I'd report it anyway:
SE reports a critical error with Lock & Load :

MOD_CRITICAL_ERROR: Industrial Overhaul - Lock & Load, in file: ---8<---\workshop\content\244850\2616181591\Data\Weapons_L&L.sbc
No weapon ammo data specified for projectile ammo (<ProjectileAmmoData> tag is missing in weapon definition)

It spews out this same error 11 times.
kingslycamben 12. apr. 2022 kl. 18:57 
Can you make a version that doesn't require IO?
DeeDoo 13. mar. 2022 kl. 11:57 
You can just also include compatibility with WeaponCore...? Seen as its very quickly gaining lots of popularity and almost everyone who has custom guns (Keyword almost) has WeaponCore. Also, your armor is incredibly buggy, at high speeds it seems like it just phases off the ship all together.
Clockwork168  [ophavsmand] 11. mar. 2022 kl. 9:51 
Sadly that's one of the limitations of vanilla; there really isn't a way to switch between turret ammo types. Fixed guns can do it by selecting the weapon on the toolbar again to cycle through, but with turrets the only way to do it with any consistency is to only have one ammo type in the gun at a time
zimboptoo 10. mar. 2022 kl. 5:34 
How does one change ammo type? It looks like Weaponcore weapons have a G-menu action to cycle ammo, but I can't find any such action in the non-Weaponcore version of this mod. I've got all three types of ammo loaded into a 305mm turret, but I can't find any way to switch between them.
DeeDoo 23. feb. 2022 kl. 12:22 
The Composite armor sloped corner tip doesn't mirror properly, makes it a pain in the ass to build in Creative.
Son_Of_Luftwaffe 13. feb. 2022 kl. 2:42 
What about personal weapons? i need sniper gun
Moonshade Gaming 7. feb. 2022 kl. 21:47 
Was it intentional that out of the new autocannon, assault cannon, and artillery rounds, the autocannon magazines would be the only ones to not have an HE variant?
gachd 9. jan. 2022 kl. 9:52 
Hey All. Anybody finding that the coil gun turret tends to blow itself up when fired/controlled by the player? I'm having this happen about 75% of the time.
AngelMarc 20. dec. 2021 kl. 11:44 
https://pastebin.com/LAvWJPyw
not sure what happened, just posting error log, mod partially loaded
DRINK YOUR GOD DAMN TEA 3. dec. 2021 kl. 21:16 
really enjoying the weapons in this over vanilla with IO, thanks for all the work you've put in, just having a couple of small issues;
-the camera control view on the large grid large laser turret is embeded in the turret's model and you can't see what you're shooting at
-the audio for the 305mm single barrel large turret might be corrupted? it sounds extremely static-y and low bitrate
PieMuncher 26. nov. 2021 kl. 23:18 
Does this work without IO?
Flatliner 23. nov. 2021 kl. 19:04 
its fixed thanks for the update
Clockwork168  [ophavsmand] 23. nov. 2021 kl. 18:47 
CLG ammo should also be craftable in the assembling bench
Kormorant 19. nov. 2021 kl. 20:19 
Well, found in munitions - which needs titanium...oops... need to spam more gravel turrets. A single Assert is lethal and very hard to stop. I may disable MES completely until base is more established. On third rebuild after an Assert visit!
Kormorant 19. nov. 2021 kl. 10:28 
What ammo for the CLG? Can't find....
Flatliner 16. nov. 2021 kl. 18:40 
The CLG Auto cannon ammo is not craft able currently has N/A as a required component
Krampusz123 16. nov. 2021 kl. 8:38 
Question tho, what difference does high explosive ammo and AP make ?
Krampusz123 16. nov. 2021 kl. 8:36 
Nobody commented yet, so I'll just say massive thx Clockwork168, IO continues to impress me and new guns added just what i needed, especially 155mm on small grid.
Clockwork168  [ophavsmand] 14. nov. 2021 kl. 20:16 
Added the CLG (combustion light-gas) autocannon, as a midpoint between throwing rocks and gunpowder weapons