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If the mod author cares to balance this, I would start by fixing fatigue. It claims you can't extend time stop but I could add more turns regardless.
As for gameplay, sorcery and the interaction between time stop and elegance do make for compelling decision-making. It's just too easy to stop time and gain so much elegance that all the knives you spam outblock everything while also solving your scaling damage.
In terms of design, I get the idea behind simply walking around the enemy before interrupting the time stop so they miss, but the way it's presented by the visuals, it should logically work like vault. That'd be even stronger though, so one balancing approach could be to slow time and halve incoming damage instead.
Mods in stacktrace:
- Sakuya_mod (1.0.5)
- TS05_Marisa (0.15.4)
Cause:
java.lang.NullPointerException
at ThMod.patches.MarisaModEventPatch$GetEventPatch.GetEventPatch(MarisaModEventPatch.java:62)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2495)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369)
at patch.SakuyaEventPatch.Prefix(SakuyaEventPatch.java:25)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
- Sakuya_mod (1.0.5)
Cause:
java.lang.NullPointerException
at patch.SakuyaEventPatch.Prefix(SakuyaEventPatch.java:45)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
问号闪退...
at java.util.Random.nextInt(Random.java:388) ~[?:1.8.0_144]
at StSpp.powers.TimeLoopPower.atStartOfTurnPostDraw(TimeLoopPower.java:97) ~[StSpp.jar:?]
at com.megacrit.cardcrawl.core.AbstractCreature.applyStartOfTurnPostDrawPowers(AbstractCreature.java:624) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:183) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
i found a bug...i played the Time Paradox card but it crashed when the next turn happened.
膨脹空間+個人空間或賭徒藥水,抽來的卡竟然全部都會被標記(還是這是某種偕同?
女僕長的直覺不能被標記所複製,但被標記而複製的卡同樣有虛無,卻能再次複製