Slay the Spire

Slay the Spire

Sakuya Character mod
111 kommentarer
ひびき 9. apr. kl. 1:32 
不知道是不是bug,有金字塔的时候被标记的牌不能正确虚无(
Khashishi 19. feb. kl. 19:55 
Upgrade on Eternal Meek is too large. Double damage from 18 to 36.
Khashishi 19. feb. kl. 19:54 
Private Vision is much too strong. Even with no combination, it gives at least 28 damage and 8 block. Private Vision+ gives at least 54 damage and 18 block. If used in time stop, it gives 12 elegant. It combines very well with other cards to kill everything.
猪咪小公猫 4. nov. 2024 kl. 9:55 
时符[完美空间]升级以后有写保留效果,但我遇到在一些对局中并没有保留。
Lizixue 1. nov. 2024 kl. 0:56 
时符[完美空间]错误地烧掉了能力牌,其卡面描述为消耗手牌中的所有技能牌。
Lizixue 31. okt. 2024 kl. 22:51 
“咲夜的世界”并非是消耗牌
nyahello 18. aug. 2024 kl. 18:19 
时停无限流卡组养起来,对面动都动不了,可惜时停飞刀叠起来伤害虽然上限高但要好几个回合,不仅费手还容易无聊
SotM 28. maj 2024 kl. 6:07 
尾巴复活血量-999999/-999999,有指令书。
Sarrett 13. dec. 2023 kl. 3:20 
一个新bug,完美空间那张牌的保留效果只能保留一个回合
Sarrett 11. dec. 2023 kl. 6:22 
迷幻的杰克那张牌的魔术效果没有生效,希望能修复一下
anaertailin 15. juli 2023 kl. 8:35 
OpalGotMyHeart 7. apr. 2023 kl. 17:15 
The game crashes every time i used her and reached an event space in the second act. Any idea whats wrong?
tanyoyo 2. apr. 2023 kl. 5:13 
A20的隐藏模式是认真的吗,开局碰到幼儿园神仙来了也得跪啊,每只60-90多血,感觉初始打防加两三张卡根本没法应对啊。。。除非全是时停卡或者优质金卡,但成型以后开隐藏模式又不能触发了,只开了咲夜mod:steamfacepalm:
Allen 28. jan. 2023 kl. 6:56 
感谢作者,非常有趣的mod
不玩前排 20. nov. 2022 kl. 1:43 
1
Sleekie 11. sep. 2022 kl. 15:26 
Who needs massive stacks of block when you can just kill everything in the first turn?
Zu 18. aug. 2022 kl. 9:30 
Had a good laugh at how overpowered this rendition of Sakuya is. If you like steamrolling everything while invulnerable half the time (at least), this mod is for you.

If the mod author cares to balance this, I would start by fixing fatigue. It claims you can't extend time stop but I could add more turns regardless.

As for gameplay, sorcery and the interaction between time stop and elegance do make for compelling decision-making. It's just too easy to stop time and gain so much elegance that all the knives you spam outblock everything while also solving your scaling damage.

In terms of design, I get the idea behind simply walking around the enemy before interrupting the time stop so they miss, but the way it's presented by the visuals, it should logically work like vault. That'd be even stronger though, so one balancing approach could be to slow time and halve incoming damage instead.
lnzy 29. juli 2022 kl. 0:35 
玩其他人物的时候?房会闪退 能不能修复下事件
砕月 16. juli 2022 kl. 4:54 
幻想乡mod 进问好房频繁闪退
Mods in stacktrace:
- Sakuya_mod (1.0.5)
- TS05_Marisa (0.15.4)
Cause:
java.lang.NullPointerException
at ThMod.patches.MarisaModEventPatch$GetEventPatch.GetEventPatch(MarisaModEventPatch.java:62)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2495)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369)
at patch.SakuyaEventPatch.Prefix(SakuyaEventPatch.java:25)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
枯叶行舟 19. juni 2022 kl. 2:11 
发现个BUG,结束清扫清空潇洒值的那张卡在时间暂停的时候不会结束清扫
来自境界的少女丶  [ophavsmand] 25. maj 2022 kl. 23:25 
修好了就重新开
来自境界的少女丶  [ophavsmand] 25. maj 2022 kl. 23:25 
有重大bug出现,先关一会
锅里没有鱼 25. maj 2022 kl. 22:25 
为什么恋恋的模组没了啊
1317289014 10. maj 2022 kl. 4:07 
感谢制作,非常喜欢的一个mod
8. maj 2022 kl. 5:58 
太强了,多谢作者,已经乱杀了。
Aegleseeker 26. apr. 2022 kl. 22:24 
Mods in stacktrace:
- Sakuya_mod (1.0.5)
Cause:
java.lang.NullPointerException
at patch.SakuyaEventPatch.Prefix(SakuyaEventPatch.java:45)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
问号闪退...
ljquufnb 16. mar. 2022 kl. 3:33 
我打了一个幻想乡mod,每次进问号时都有几率卡退,最多走到第二层中段的问号必卡退,是什么问题呢?因为不是每次进问号都卡退,所以问一下。
来自境界的少女丶  [ophavsmand] 13. mar. 2022 kl. 6:49 
古明地恋mod被举报删掉了,正在想办法上传
夏末霜零弃 13. mar. 2022 kl. 0:43 
请问为什么恋的mod不见了
Disma 20. feb. 2022 kl. 21:55 
咲夜的强度甚至可以几乎无伤打废墟图书馆mod的白夜,讲道理,强度高得离谱
Disma 20. feb. 2022 kl. 20:25 
很强的mod,对单和对群伤害可以做到兼顾,时停躲伤害的机制还和眩晕不一样,如果不开fate的特殊事件进阶20通关真的是一点难度都没有,而且即使开了也是没什么大难度,时停牌多就是乱杀,初始遗物充能才2层,能频繁用,出门啥都没有也相当于自带一张穿甲AOE,太猛了,咲夜yyds
anonlove7 2. feb. 2022 kl. 11:59 
时停会跳出,为什么?
絶對V家 2. feb. 2022 kl. 0:44 
我想问问为啥我连续两回合处于时停状态没有触发时停疲劳,目前发现唯一会获得这个buff的情况只有使用初始遗物
pgames-food 20. jan. 2022 kl. 21:03 
ah ok thanks :)
来自境界的少女丶  [ophavsmand] 20. jan. 2022 kl. 20:12 
Thanks your feedback and i will fix it.
pgames-food 20. jan. 2022 kl. 16:43 
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388) ~[?:1.8.0_144]
at StSpp.powers.TimeLoopPower.atStartOfTurnPostDraw(TimeLoopPower.java:97) ~[StSpp.jar:?]
at com.megacrit.cardcrawl.core.AbstractCreature.applyStartOfTurnPostDrawPowers(AbstractCreature.java:624) ~[?:?]
pgames-food 20. jan. 2022 kl. 16:43 
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:469) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:183) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
pgames-food 20. jan. 2022 kl. 16:41 
hi its a nice mod :)

i found a bug...i played the Time Paradox card but it crashed when the next turn happened.
klkroy二零 16. jan. 2022 kl. 3:44 
时间暂停,魔术,潇洒值虽然是三个不同的机制但玩起来只有一种体系
klkroy二零 16. jan. 2022 kl. 3:40 
强度有点夸张,白蓝卡也能叠加时停,通关可不要太轻松,而且时停理论上是跳过对方回合,但是mod表现,对方上buff还是能上就有点怪
来自境界的少女丶  [ophavsmand] 9. jan. 2022 kl. 22:12 
我单独测试并没有发现你说的问题,也许是和魔术复制出来的具有虚无效果的牌搞混了也说不定
hydrangea 9. jan. 2022 kl. 20:54 
解离法这张牌有bug,描述写的是消耗所有弃牌堆的牌,然后本回合打出的牌消耗,但就算不打出牌在结束回合的时候也会把手牌全部烧光
Hurrican999 4. jan. 2022 kl. 19:04 
It took me a while to get the hang of it, but this is a fantastic character. The only problem is that there seems to be an infinite time stop loop that I can do, granting me near infinite free turns and too much damage. It can be achieved with 2 specific time stop cards (preferably 1 or 2 copies) and some other deck control cards. That said, I had a lot of fun playing Sakuya, great mod.
阿蟹 3. jan. 2022 kl. 22:15 
目前来看完美谢幕的触发机制仍然只是说抽牌堆没有牌就可以释放,直接秒杀的话单卡确实过于强了.
来自境界的少女丶  [ophavsmand] 16. dec. 2021 kl. 20:07 
是bug,正在修复
tngo1234 16. dec. 2021 kl. 9:10 
疑似BUG
膨脹空間+個人空間或賭徒藥水,抽來的卡竟然全部都會被標記(還是這是某種偕同?
女僕長的直覺不能被標記所複製,但被標記而複製的卡同樣有虛無,卻能再次複製
323 16. dec. 2021 kl. 4:48 
与脑叶图书馆那些MOD一起用,在进入"?"后闪退,重进后就是打击换啮咬这个事件,而且换了后再闪退还是出现换啮咬这个事件。
Joker(J) 11. dec. 2021 kl. 19:57 
無法使用
老七 10. dec. 2021 kl. 9:57 
mod冲突,我的问题
poliope 6. dec. 2021 kl. 0:13 
普通卡 惊恐 太全面了吧 提高稀有度或者削弱一下怎么样呢