RimWorld

RimWorld

Reclaim, Reuse, Recycle (Continued)
171 Comments
SpaceDorf Oct 30 @ 11:13pm 
those mechanoid bills are remnants from when you could harvest scyther blade implants from downed Scythers but not dead ones. Those were removed with Royality or Idiology I think
bolemeus Oct 29 @ 11:54am 
I had thesame issue as John DeWolf.
Plenty of bodies, but I got the message no bodies available.
I did tune it to be more reasonable, but now my pawns are repeatedly trying to remove a death acidifier from a rotting corpse I had laying around, and failing. I've tried dozens of times, with my best doctor, with no success.

The progress bar fills completely, but nothing happens.

Also I see bills for `harvest mechanoid` and I've got loads of those still laying around, but no mech corpses seem compatible. What are these bills for?
SpaceDorf Oct 1 @ 1:06pm 
you can modify this one to allow rotten bodies.
danzloblaha13 Oct 1 @ 9:55am 
i am blindly searching for mod like a madman cause i saw on one of my saves a structure (Abandoned mechanitor base) with like 2 dozens of corpses (skeletons) which had each one some bionic or implant ... spamming bionic legs / arms, hearts, armor glands, spines, aestetic shapers, stomachs, learning assistants like over dozen bionics but they were Skeletons !!! :steamsad::steamsalty:
John DeWolf Sep 27 @ 12:34am 
@Mlie Ok. So the good news is that I figured out why it wasn't working. The issue is that if the mod options are set so the "recoverable as a non-sterile item" doesn't reach %100 it will not recognize corpses.
John DeWolf Sep 27 @ 12:04am 
I spawned a raider, gave them some bionics using the debug health tab menu. Then used the kill command. I also used every harvest recipe. (deleting them from the que as they didn't work). I only initially went about testing it because an ancient merc I just killed had a detox kidney I wanted and got confused why I wasn't allowed to harvest it.
Mlie  [author] Sep 26 @ 10:47pm 
@John DeWolf Are you using the right recipe and is the corpse fresh?
John DeWolf Sep 26 @ 9:28pm 
I, appear to be unable to harvest ANY bionics whatsoever, even with only this mod and harmony installed. Bionic hearts, prosthetic arms, peg legs, when I try to force it, the workbench says "Cannot harvest: Missing: 1 x corpse" even though there is one with all of the above in the stockpile right next to it.
SpaceDorf Sep 21 @ 9:54pm 
I use RBSE which works fine
Leo Sep 21 @ 8:14pm 
Hi, is this mod compatible with EPOE Forked or RBSE?
SpaceDorf Sep 16 @ 1:14am 
@John Helldiver
This is from ye olden times when you could get a Blade Implant from downed Scythers, and from dead ones with this mod.
Today it does nothing
Mlie  [author] Sep 15 @ 9:37pm 
@John Helldiver This is for implants and bionics, not mechs
binyamin Sep 15 @ 5:48pm 
what can be harvested from mechs?
SpaceDorf Sep 11 @ 9:58pm 
no, some creatures produce this detection loop, you should disable them from the bill
anaris Sep 11 @ 4:18pm 
are any parts of an ordinary Sightstealer harvestable? One of my crafters is repeatedly trying to harvest a dessicated sightstealer corpse, and I'm not sure if it's a bug
drunktrunkmonkey Sep 10 @ 8:00am 
Doesn't work with integrated implants :(
Mave Aug 27 @ 2:43pm 
Could you please move refubrishing task from doctoring to craft since it requires crafter skill inside of doctoring one? Assigning crafters to doctor task is really bad for medical operations
Mlie  [author] Aug 25 @ 11:37pm 
@Mave I dont know what that is
Mave Aug 25 @ 11:35pm 
Any plans to make this compatible with integrated implants?
SpaceDorf Jul 31 @ 10:24pm 
true, the first two tech levels of the mod are just an additional waiting period
Nasser Jul 30 @ 3:35pm 
It was my fault. I didnt realize that every bionic was glittertech. I was expecting them to be spacer/industrial tech since you can craft them but cant craft glitter medicine or archotech bionics.
SpaceDorf Jul 30 @ 10:50am 
@Mlie Thanks :) I was also trying to help Nasser.
The mod is working perfect for me.
Mlie  [author] Jul 30 @ 10:41am 
@SpaceDorf Generally 24 hours is the max time to harvest unless the body is frozen
SpaceDorf Jul 30 @ 9:18am 
is it a fresh body ?
I remember the mod needing some „convincing“ to harvest rotten bodies
Mlie  [author] Jul 29 @ 10:30pm 
@Nasser Are you using the right recipe for the level of bionic?
Nasser Jul 29 @ 2:09pm 
I cant harvest corpses with bionics. I have the harvest table and corpses on my stockpile, but It says "missing 1x corpse"
SpaceDorf Jul 26 @ 10:23am 
Warning : Mod does try to harvest from Drone corpses to infinity, so remove them from the Bill.
SpaceDorf Jul 26 @ 9:37am 
I can confim Xaria.
RRR works so far with my colony ( 246 active mods so far )
Mlie  [author] Jul 20 @ 10:27am 
@Faulenzer Im updating all my mods, see Discord for progress
Faulenzer Jul 20 @ 9:48am 
is there a continued version for this mod?
Waldleufer Jul 20 @ 9:25am 
I also discovered a workaround: setting the doctor job priorities at 6 or higher leads to the Priority Treatment Ressurrected Mod not triggering this behaviour. I ended up just bumping up all the priorities on the pawn that I wanted to use for the refurbishment job, so that prio 6 was the one with the highes prio.
Waldleufer Jul 20 @ 9:18am 
I know this is probably a silly thing, but - I am using the mods "Work Tab" with "Reclaim, Reuse, Recycle", as well as "Priority Treatment Ressurrected"

Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.

However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.
Xarian Jul 19 @ 8:52am 
Mostly works in 1.6; doesn't recognize revenant vertebra (implant, not the entity item) or detoxifier lung
Non Alchemist. Jul 18 @ 5:38am 
this thing is amazing, can't wait for 1.6
SpaceDorf Jul 17 @ 5:35am 
**patiently waiting**
Mlie  [author] Jul 11 @ 9:25pm 
@dysaster Updating all my mods, see Discord for progress
dysaster Jul 11 @ 9:23pm 
🙏 1.6 🙏
Mlie  [author] May 19 @ 3:20am 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 May 19 @ 2:35am 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott Apr 26 @ 11:12am 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy Apr 18 @ 5:55pm 
is there a reason i cant harvest an aesthetic nose?
Mlie  [author] Dec 22, 2024 @ 11:08pm 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 Dec 22, 2024 @ 2:54pm 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [author] Dec 2, 2024 @ 12:31am 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 Dec 1, 2024 @ 2:26pm 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius Oct 29, 2024 @ 6:11pm 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [author] Oct 10, 2024 @ 2:06pm 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius Oct 10, 2024 @ 2:02pm 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [author] Oct 9, 2024 @ 11:30am 
@Marconius Anything is possible, any mod can patch it I guess.