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Plenty of bodies, but I got the message no bodies available.
I did tune it to be more reasonable, but now my pawns are repeatedly trying to remove a death acidifier from a rotting corpse I had laying around, and failing. I've tried dozens of times, with my best doctor, with no success.
The progress bar fills completely, but nothing happens.
Also I see bills for `harvest mechanoid` and I've got loads of those still laying around, but no mech corpses seem compatible. What are these bills for?
This is from ye olden times when you could get a Blade Implant from downed Scythers, and from dead ones with this mod.
Today it does nothing
https://steamcommunity.com/sharedfiles/filedetails/?id=3223443793
The mod is working perfect for me.
I remember the mod needing some „convincing“ to harvest rotten bodies
RRR works so far with my colony ( 246 active mods so far )
Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.
However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.