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That said, solid implementation. Maybe try again?
the original proffession framework mod seems to be updated, maybe swap to it again?
Do you know how I could resolve this?
Many thanks
If this does get another update one day, I'd recommend changing the framework back to the original Profession Framework as it was last updated in January of 2022.
ERROR: General , 1654464293118> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: addProfession of non-table: null at KahluaThread.tableget line:1689..
keep the updates up youre doing a great job
https://steamcommunity.com/sharedfiles/filedetails/?id=2566158222
I do agree with your "local" vs just player identifying, I'll try the ladder and see how it works out/errors etc to see if that fixes the splitscreen issues.
Events.OnNewGame.Add(function(player, square)
player:getInventory():AddItem("Y");
end
While your mod appears to use:
OnNewGame = function(player, square, profession)
local player = getPlayer() - I assume this method may always return the first player in splitscreen (?)
Some other mods do seem to be able to distinguish between the players in a number of cases so despite multiplayer is not out - can this potentially be fixed to spawn items to the correct player? (Or at least, not delete their worn helmet or other such)?