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由Fenris_Wolf
添加一个框架,简单地添加额外的职业和特征的僵尸项目,
编辑默认职业。以及简化改装过程和让
职业具有“特殊”特征(勇敢、幸运等),这也简化了过程
为各种职业/特性添加启动装置。
请注意,这个mod本身没有添加新的职业或特性,它只是一个框架。
为了获得最大的兼容性,这个mod不应该包含在你自己的mod中,而应该被列为
一个要求。
使用方法请查看github[ github.com ]上的示例。
The lua code block in the Readme following "Using the Profession Framework, the same information would be defined like:" is a demonstration of what a profession added from a lua file of your own (taking advantage of the shortcuts provided by the Profession Framework's functions) might look like, with an equivalent to the default Park Ranger just used as an example.
If you want a better sense on how the folders/files of your add-on should be arranged, subscribing to an add-on like More Occupations (which adds its own professions with the framework, as well as using it to overwrite and update the default ones) , and/or a simpler one that just adds one occupation, so that you can find their folder in your own (\Steam\steamapps\workshop\content\108600\[WorkshopID]) to see how the contents are structured, and what is in the .lua files in each folders (using something like Notepad++, which is free) is a good way of getting started.
"How do I even start with making new profession?"... The Guide... It just jumps straight into park ranger scripting and what the Framework can do + Changelog.. But like.. Where's the real ReadMe?