This War of Mine

This War of Mine

Against All Odds (actual hard mode)
721 Comments
toomanynights  [author] Nov 25 @ 9:30am 
@niko Hello. If there's a way, I don't know of it. Besides, this game is really not balanced for the long run; AAO or not, you're likely to be all set by day 40 without much left to do. To make long runs viable, it would need additional mechanics that can't be modded in (i.e., shelter bombings, moving to a different shelter, city map rotation, much more complicated crafting trees, so on so forth).
niko Nov 25 @ 9:12am 
Hello! I am about to download your mod and try it out! I'd like to ask if it's possible as the content creator to make the war longer than the 80 days max that the base game has. I know of the popular mod which the war is endless, however, apparently that project has long since been abandoned
toomanynights  [author] Nov 16 @ 4:13am 
@Scear I wouldn't risk it. Killing is not consider a moral act, no matter who is being killed. Therefore, your character may still feel guilt, which may result in losing a good ending.
Scear Nov 16 @ 3:59am 
请问杀掉仓库中袭击人道主义车队的三个强盗,妓院中欺负女士的强盗后,我的角色还能获得好结局么?这两个地方的坏人真的很让人愤怒。
Can my character still achieve a good ending after killing the three bandits who attacked the humanitarian convoy in the warehouse and the bandit who bullied the ladies in the brothel? The villains in these two places are really infuriating.
toomanynights  [author] Oct 24 @ 5:26am 
@游戏带式 What you described is present in the original game as well, and unfortunately it can't be fixed via mods.
游戏带式 Oct 24 @ 5:19am 
После прохождения всех испытаний самая головная боль — это безосновательные болезни или травмы, хотя инцидентов с разбойниками и низких температур нет. Спросите автора, изменён ли у него шанс заболеть или получить травму?
toomanynights  [author] Oct 11 @ 12:13am 
@GodDead В сценарии Goodbye Franko торговец не приходит совсем (это суть испытания), тогда как в остальных торговец может приходить реже.
GodDead Oct 10 @ 11:06am 
Душевно благодарю создателя за мод, но хотел бы поинтересоваться, он случайно не вырезает приход торговцев?
toomanynights  [author] Sep 22 @ 8:52am 
@Ektoplazm Yeah that's vanilla bug. Nothing to do here, except avoiding leaving the fitting less than half finished.
Ektoplazm Sep 22 @ 4:13am 
so buggy, if you dont finish building something it registers as built taking up a spot without existing being one of them
toomanynights  [author] Jul 23 @ 6:40am 
@FastRook Vanilla bug. Nothing I can do, unfortunately.
FastRook Jul 23 @ 6:14am 
I'm playing Back to basics scenario on no free loot mode. Started with Marin, Roman and Pavle, then Marin left. On day 16, when a character with a child arrives, the child doesn't come in. Henrik comes in, but Ivano goes away. When Daniel asks to let Misha stay, Misha also goes away. What's the reason?
toomanynights  [author] Jun 8 @ 6:30am 
@Silary Cheers mate! Enjoy it!
Silary Jun 8 @ 6:29am 
Thanks a lot for the help and for this mod - you did a great job and it definitely keeps the game alive! Take care
toomanynights  [author] Jun 8 @ 5:35am 
@Silary Yeah that pesky bug is there for ages. I looked into it to the best of my abilities and couldn't pinpoint any potential source. One thing I know is that it's reported for the vanilla game just the same, so it must be some problem in the core.
Silary Jun 8 @ 4:16am 
Thanks for the quick answer and no worries - I'll have to keep track!
One more thing: my character died frozen at 14 degrees celcius haha! Is there something I missed or could it be a potential bug you've got under the radar? I do not remember which scenario that was, but if I come across it I'll let you know.
toomanynights  [author] Jun 8 @ 4:02am 
Hi @Silary - unfortunately there is no way to make an additional banner. I wanted to utilize the vanilla banners, but if I did, you'd lose all your completion even after you uninstall the mod, I thought it'd be too intrusive.
Silary Jun 8 @ 3:48am 
Hey Toomanynights - probably already asked or mentioned somewhere: when (and if) I survive one of your scenarios, will I get a banner saying Survived beside the one I already have from the original content?
toomanynights  [author] May 8 @ 9:06am 
@yuki.konda Hi, I'm glad you're enjoying the mod! Unfortunately, apart from what you've listed, Radio shelter also gives some free food, which for this mod is a no go.
yuki.konda May 8 @ 8:45am 
@toomanynights First of all, thank you for the mod. I enjoy it immensely. It is possible to get the radio station shelter, if you select No Free Loot in Marko Solo scenario. It has two lockpicks and seven destructible furnitures, which I think does not break the balance.
BarbarousSekiyo May 4 @ 7:09am 
Me gustaría jugar a este mod en español
toomanynights  [author] Feb 21 @ 2:21am 
@JinandWin Hey, thanks a bunch for your kind words, means a lot to me. And great job on beating all the challenges.

Comfort in the shelter is not only about objects, but their amount as well. Your list lacks the snowman, heaters and toys. But even without Zlata, child (who also boosts comfort), toys and snowman it is possible to reach maximum comfort, if the remaining items are in sufficient quantity.

I have it on my "to-do-someday list" to fix the digging exploit, so enjoy it while it lasts haha.
JinandWin Feb 21 @ 1:25am 
2/2

I finally beat all of the scenarios and it was a huge struggle. A decent amount was resetting day 1 trying to get the right status conditions on the correct survivors, or resetting due to early hand rubble clears causing injuries. If day 1 was successful, a lot of my runs had to be abandoned due to later errors/understanding what the challenge entails.

I don't think I ever got the "We feel like home here" status in any run other than the one with Zlata. Every successful run I did, I eventually had a fully reinforced shelter, beds, chairs, armchairs, books, a radio, a guitar (if I had a player), satiated addictions, and a happy child (if the run had one). In this mode, is the only way for the shelter to feel at home having Zlata as well? Am I missing something?

Anyways, clearing all the scenarios took a lot of effort out of me. If I ever want to play TWOM again and be challenged again I'll try your two optional modes.

Excellent mod!
JinandWin Feb 21 @ 1:22am 
1/2

This honestly is the best mod on steam for any game, ever. This War of Mine is by far my favorite indie game and I've spent way too much time on it mastering most if not all strategies and locations.

Before this mod, I tried replaying some of the stories but I would get bored due to the lack of challenge. I don't think I've really enjoyed or been challenged by this game in a long time.

This mod was super challenging, but also fair at the same time for veteran players. I came up with a strategy that I've never thought about or done before: ~95% a pile of rubble. With resources scarce and weapons being rare yet needed in the early game, I would use a shovel to clear ~95% of a rubble before either dropping it in a pile (if out scavenging) or getting another survivor to use the shovel (if at shelter) before using hands to clear out the rest to avoid the shovel's durability going down. Probably against the spirit of the game, but given how hard your mod is I think it's reasonable.
toomanynights  [author] Feb 16 @ 12:59am 
@Pazik The radio shelter is bugged - it always gives you extra loot even if I set 0 loot in distribution system, so yes, I had to remove it.
Pazik Feb 15 @ 10:55am 
Is it just me, or does the radio station shelter NEVER spawn with this mod active?
toomanynights  [author] Jan 2 @ 11:17pm 
@dskdev Good to know!
dskdev Jan 2 @ 9:48pm 
okay yeah, restarted the christo scenario and no insta kill abandoned houses
dskdev Jan 1 @ 11:14pm 
im pretty sure its because i loaded the mod on a save where it wasn't when it started. it was on day 1 though so i dont know. ill still test it out
toomanynights  [author] Jan 1 @ 11:12pm 
@dskdev Can you disable other mods, start a new game and see if the problem ever occurs again?
dskdev Jan 1 @ 9:13pm 
i think so yeah
toomanynights  [author] Jan 1 @ 9:03pm 
@dskdev That's a glitch I'm afraid. Most commonly happens when a new game wasn't started after activating the mod or when there's a mod conflict. Can any of that be the case for you?
dskdev Jan 1 @ 2:38pm 
I sent Christo to an abandoned house that didn't have any text and he instantly died, I'm not sure if this was an event or if it was because he was sick but wow
toomanynights  [author] Dec 26, 2024 @ 12:00am 
@bort Hey mate. Glad to know you enjoy the mod.
You're on the right path there with how a regular citizen would avoid fighting in this kind of situation. Speaking of the Supermarket scenario, it's exactly what they call "bringing a knife to a gunfight" - not a good idea in general. So, if you still want combat, I suggest you get creative :) Several things you could do: use a more skilled fighter; stock up on some armor; lure an enemy to you instead of approaching him yourself; use firearms; or run to a better position once you delivered the first blow. You can use one or a few of these at a time.
bort Dec 25, 2024 @ 2:40pm 
Hey man, I love your mod. After several tries I have finally beaten Goodbye Franko, and it feels so satisfying achieving a victory that hard. I wonder if you can give me a hint for the combat mechanics, because I like the fact that instakill it´s not a thing anymore but also I find really difficult to kill anyone with the knife. Tried a couple times to kill the soldier at the supermarket but after the sneak attack I couldn´t land 2 more hits on him and got deleted real quick. So I completed the chapter with no blood on my hands, which it was fine because I think in a real war situation I would act the same, trying to avoid any death risks. However, the combat is also exciting and part of the game where sometimes you need to fight to survive and I don´t want to completely skip that aspect on the next challenges.
toomanynights  [author] Dec 22, 2024 @ 9:31pm 
@flowerbruh I appreciate it. Enjoy the rest of the challenges :winter2019coolyul:
flowerbruh Dec 22, 2024 @ 9:20pm 
tried this mod, and have beaten 3 challenges so far. I really like the new difficulty curve, it's really well thought out
toomanynights  [author] Dec 16, 2024 @ 10:46pm 
@Chompy4000 I believe you gotta get used to losing runs, that's what this mod is about :)

You miss a substantial part of it by playing custom scenario though. You don't get to experience reworked city maps, decreased starting loot and worsened survivors condition, rebalanced raids and so on.

But most importantly, you miss out on the challenges - a brand new way to experience classic scenarios, each one with their own twist. In one your survivors run slower, in another they will refuse to use weapons, and in another they will be crippled by paranoia, which will severely affect your night planning.

So, I believe there is no harm if you playing custom scenario - but you should be aware that it's not really the level of challenge you should expect from this mod in classic scenarios.
Chompy4000 Dec 16, 2024 @ 1:54pm 
will the game bug out if i'm playing with all custom characters? i love your mod and im already a few days in, so it'd be a shame if i have to restart down the line...
toomanynights  [author] Dec 16, 2024 @ 11:17am 
@Chompy4000 This mod isn't quite compatible with custom scenarios/characters, it was made with the classic scenarios in mind mostly. But I think custom characters should receive average picking capabilities (I think I made some sort of fallback for them specifically).
Chompy4000 Dec 16, 2024 @ 12:43am 
what are the lock picking capabilities of the player-created classes? psychologist, computer specialist, police officer and insurance agent specifically
toomanynights  [author] Dec 10, 2024 @ 10:49am 
@hunt.boy945 I just checked. The mod seems to be in working order with the latest update. Maybe try restarting Steam and resubscribing to the mod.
hunt.boy945 Dec 10, 2024 @ 7:08am 
hey why it isn't work again now ? it never appear in my workshop list in-game and when i check in steam it said 0 B in download. plz help
can can need Nov 22, 2024 @ 8:40am 
纵使困顿难行(
toomanynights  [author] Nov 21, 2024 @ 9:38pm 
@T. Owe Lee That's a good story mate. Just as intended, you don't power through the war sitting on cans of food and guns; you just barely survive, if you get lucky.

In this challenge raids are much less powerful than average; plus you may get as many as 3 days in-between raids, if you're lucky (it is RNG related too).
T. Owe Lee Nov 20, 2024 @ 12:26pm 
Love the mod!, I just finished eternal winter and oh boy it is brutal.
Every time you think you have the situation under control, Sh*t hits the fan.
While the discription says that because of the winter raiders are less active, I still had almost a raid every day. Which made the wounded depression circle a lot harder.
I ended up with everybody depressed/broken and sick and wounded, praying every day that it would be the last and that the army would come and safe us from this misery.
toomanynights  [author] Nov 19, 2024 @ 12:31pm 
@Clome You can't do that in any scenario, not just BtB, because crafting a crowbar makes no sense. You can read more on that here:

https://steamcommunity.com/workshop/filedetails/discussion/2517681641/3757723993437088330/
Ciome Nov 19, 2024 @ 11:58am 
@toomanynights: the problem was that you need to close and open again the game, astarting a new story is not enough. but thanks. now I don't get why in the "back to the basics" scenario I can't craft the crowbar
toomanynights  [author] Nov 19, 2024 @ 10:16am 
@scool I'm afraid there's nothing that I or any modder can do to affect Steasm Deck compatibility.

@Ciome After you subscribe to the mod, you should use in-game mod menu to make sure it's enabled and placed on top of the mod list.
Ciome Nov 19, 2024 @ 12:20am 
how do you understand if this mod is active and working? I see no mention of any challenge after starting a new scenario in classic mode. the challenge name that I should have on the picture of the scenario doesn't appear