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One more thing: my character died frozen at 14 degrees celcius haha! Is there something I missed or could it be a potential bug you've got under the radar? I do not remember which scenario that was, but if I come across it I'll let you know.
Comfort in the shelter is not only about objects, but their amount as well. Your list lacks the snowman, heaters and toys. But even without Zlata, child (who also boosts comfort), toys and snowman it is possible to reach maximum comfort, if the remaining items are in sufficient quantity.
I have it on my "to-do-someday list" to fix the digging exploit, so enjoy it while it lasts haha.
I finally beat all of the scenarios and it was a huge struggle. A decent amount was resetting day 1 trying to get the right status conditions on the correct survivors, or resetting due to early hand rubble clears causing injuries. If day 1 was successful, a lot of my runs had to be abandoned due to later errors/understanding what the challenge entails.
I don't think I ever got the "We feel like home here" status in any run other than the one with Zlata. Every successful run I did, I eventually had a fully reinforced shelter, beds, chairs, armchairs, books, a radio, a guitar (if I had a player), satiated addictions, and a happy child (if the run had one). In this mode, is the only way for the shelter to feel at home having Zlata as well? Am I missing something?
Anyways, clearing all the scenarios took a lot of effort out of me. If I ever want to play TWOM again and be challenged again I'll try your two optional modes.
Excellent mod!
This honestly is the best mod on steam for any game, ever. This War of Mine is by far my favorite indie game and I've spent way too much time on it mastering most if not all strategies and locations.
Before this mod, I tried replaying some of the stories but I would get bored due to the lack of challenge. I don't think I've really enjoyed or been challenged by this game in a long time.
This mod was super challenging, but also fair at the same time for veteran players. I came up with a strategy that I've never thought about or done before: ~95% a pile of rubble. With resources scarce and weapons being rare yet needed in the early game, I would use a shovel to clear ~95% of a rubble before either dropping it in a pile (if out scavenging) or getting another survivor to use the shovel (if at shelter) before using hands to clear out the rest to avoid the shovel's durability going down. Probably against the spirit of the game, but given how hard your mod is I think it's reasonable.
You're on the right path there with how a regular citizen would avoid fighting in this kind of situation. Speaking of the Supermarket scenario, it's exactly what they call "bringing a knife to a gunfight" - not a good idea in general. So, if you still want combat, I suggest you get creative :) Several things you could do: use a more skilled fighter; stock up on some armor; lure an enemy to you instead of approaching him yourself; use firearms; or run to a better position once you delivered the first blow. You can use one or a few of these at a time.
You miss a substantial part of it by playing custom scenario though. You don't get to experience reworked city maps, decreased starting loot and worsened survivors condition, rebalanced raids and so on.
But most importantly, you miss out on the challenges - a brand new way to experience classic scenarios, each one with their own twist. In one your survivors run slower, in another they will refuse to use weapons, and in another they will be crippled by paranoia, which will severely affect your night planning.
So, I believe there is no harm if you playing custom scenario - but you should be aware that it's not really the level of challenge you should expect from this mod in classic scenarios.
In this challenge raids are much less powerful than average; plus you may get as many as 3 days in-between raids, if you're lucky (it is RNG related too).
Every time you think you have the situation under control, Sh*t hits the fan.
While the discription says that because of the winter raiders are less active, I still had almost a raid every day. Which made the wounded depression circle a lot harder.
I ended up with everybody depressed/broken and sick and wounded, praying every day that it would be the last and that the army would come and safe us from this misery.
https://steamcommunity.com/workshop/filedetails/discussion/2517681641/3757723993437088330/
@Ciome After you subscribe to the mod, you should use in-game mod menu to make sure it's enabled and placed on top of the mod list.
It does not introduce any "surprise insta-deaths", all new mechanics give you a fair warning. Back in the debug stage I had this thing where if you try to attack anyone in "Pacifist" challenge, they'd just kill you on the spot, which was somewhat funny, but I removed it.
I have a question. There is an "Abandoned House" in the mod that is different from the original version.
Then I clicked on explore and died directly. (The screen suddenly displayed a 'DEAD' message)
I didn't even enter the game screen. May I ask what happened? I hope to receive an answer. Thank you and have a wonderful day.
This is a problem I never heard of. It does not sound like a problem caused by this mod.
Please note, this mod is not compatible with custom scenarios/characters, as long as most other mods. Please try starting a new game with only AAO enabled and let me know if the problem persists.