This War of Mine

This War of Mine

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Against All Odds (actual hard mode)
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Content: Mod
File Size
Posted
Updated
10.100 MB
Jun 15, 2021 @ 8:25am
Mar 11, 2023 @ 2:43am
21 Change Notes ( view )

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Against All Odds (actual hard mode)

In 1 collection by toomanynights
In harm's way
11 items
Description
A new game is required for this mod to take full effect.

Introduction

We all know the experience This War of Mine is supposed to be bringing. We all read dozens of stories about dreadful survival on a constant brink of death, of losing the group members after getting attached to them, of difficult choices and unexpected twists.
We even might've found ourselves there. But... Not any longer, right?

The thing about This War of Mine is that once you get good at it, it seldom brings you any challenge anymore. You've already learned a perfect strategy to take out Military Outpost, you know how to handle raids with no losses whatsoever, you know the minimum feeding and resting your survivors require. The game is mostly a routine to you: board up the holes, set up a couple of traps, get the pipeline going. So if this sounds familiar, this mod is for you.
It is basically a hard mode, tuned in the way that 11 Bit Studios would do it if they were to make a hardmod at all (or so I believe).

Because this game should bring its message even to the veteran players. And the message stays the same... War is hell.

What it does?

It alters the game in a lot of small aspects, all of which I shouldn't list so you could be taken by surprise for a change. But some of the changes include:
  • Challenges - new mechanic that makes every classic scenario different (read more here).
  • Two entirely new game modes - "No Free Loot" and "Random Locations".
  • New mechanics - including new lock picking mechanic completely dependent on who is operating the lock.
  • Combat overhaul - "Spam hatchet" tactic will no longer do it.
  • Long-term consequences of murders.
  • Partially anonymized location descriptions.
  • Fixed exploits.
  • Rebalanced morale.
  • Severely reduced shelter loot.
  • Degraded starting condition of your survivors.
  • Reduced comfort from shelter items.
  • Increased probability of psychotic breaks.
  • Routine actions now take longer.
  • Bandits & military are people too.
  • Nerfing the most fruitful locations.
  • More diverse city maps.
  • Greedy Franko.
  • Worthy abilities.

  • And a lot more slight changes that you'll have to learn along the way. Just like when you tried this game for the first time, remember?

Due to Steam's character limitations in mod's description, more detailed description of the changes have been moved to discussions. Go ahead and read a little more what to expect from this mod, or just dive in head first and be surprised!

This mod does not introduce any new items/recipes (but alters a couple of old ones). It aims to make whatever's already there that little bit more harsh, so you would mostly play the game on your toes, with a notebook and a pen by your side.

What's to come?

I consider this mod finished. For now, everything I wanted to implement (that's also possible to) is done.
That being said, I do not rule out the possibility of future balancing patches, as well as (probably) new features.

Compatibility

This mod should run with custom scenarios, as well as DLC stories.
However, my first target is shifting the balance of Classic scenarios. Custom scenarios are more like "choose your own adventure" and they are less customizable in terms of balance, but I may look into them later if there's demand.
As for DLC stories, I find them already more challenging than the Classic scenarios, and they serve their purpose of telling the story as they are.
So, for now I recommend to play this mod with Classic scenarios only.

As a conclusion

I will appreciate any feedback you can give - ideas, thoughts, notes you've made while playing the game with this mod. But be prepared that it's OK if the game can't be played exactly the way it was before. Try to change your approach, try prioritizing different things, take it easy (but not too easy). And if after all that, you're still certain that there's an aspect that can't be overcome, please let me know.

Credits for the cover art go to PapugArt[instagram.com]
Popular Discussions View All (9)
32
Jan 4, 2025 @ 9:00pm
PINNED: [EN] Feature list - more detailed description
toomanynights
6
1
Jan 17, 2024 @ 1:25am
PINNED: Against All Odds 2.0.0
toomanynights
7
1
Nov 23, 2021 @ 12:47am
Simple Chinese MOD Describe(简中描述)
OP制造厂
730 Comments
小伙儿爱裸睡 Mar 10 @ 7:21pm 
订阅了mod之后打开游戏直接闪退,有遇到这种情况的老哥么
CKOPOCTPEJI Feb 27 @ 9:15am 
Красавчик :steamthumbsup:
圆蛤镇短跑冠军老乔 Feb 13 @ 6:17am 
随即地点开启了以后有些局成死局了 土匪建筑刷多一个人而且伤害减少真的很难做到屠杀了
TheHandsomeAlbertMan Jan 10 @ 8:11pm 
感谢神明
toomanynights  [author] Dec 30, 2025 @ 5:38am 
Hi @t1redmonkey, welcome back!
Due to how modding of this game works, compatible mods are few and far between. I know it works quite well with Music and Alternative portraits, but other than than, the compatibility problems are very likely.
t1redmonkey Dec 30, 2025 @ 5:02am 
@toomanynights - taken a break from this for a while, but think I might play through some of the scenarios again! don't think i asked before, but are there any other mods which you think work well with your one? i've only used yours in the past.
Khymerae Dec 13, 2025 @ 3:01pm 
no,only this mod. (and I have good PC)
toomanynights  [author] Dec 13, 2025 @ 2:40pm 
@Khymerae Do you have any other mods enabled? It could be a mod conflict.
Khymerae Dec 13, 2025 @ 12:41pm 
I love this Mod, thx. But my game often crash at start .
toomanynights  [author] Nov 25, 2025 @ 9:30am 
@niko Hello. If there's a way, I don't know of it. Besides, this game is really not balanced for the long run; AAO or not, you're likely to be all set by day 40 without much left to do. To make long runs viable, it would need additional mechanics that can't be modded in (i.e., shelter bombings, moving to a different shelter, city map rotation, much more complicated crafting trees, so on so forth).