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https://steamcommunity.com/sharedfiles/filedetails/?id=3358351296
hope this helps
Probably some other mod doing something and interfering as I didn't have this issue before, and I currently have Adaptive Storage Framework and some other mods that can mess with the base game too, like Performance Fish and Rocketman
https://gist.github.com/HugsLibRecordKeeper/52560f3aec0c43e4658574f20f3af2ec
I could be mistaken but I'd love if you could take a look apologies if I mistook the mod in question.
Eggs in the incubator get ruined by low temps even in rooms that are way above freezing. It seems to me to be an issue related to the map temperature? It's very easy to replicate. A cold map, an incubator and a warm room (and some eggs of course :p).
As mentioned by other people I also feel like the industrial incubators shouldn't really have temperature issues as long as you have power.
PS: I hadn't realised I was speaking to the necromancer lord of rimworld mods, thank you for what you do :)
Probably fine, for balance reasons. Just saying, because I noticed it after a drop pod gave me 17 of the damn things.
...
No reason in particular... Megachickens take a long time.
https://gist.github.com/HugsLibRecordKeeper/04d58def9b96a096a55c5d7a9c834bea
https://steamcommunity.com/sharedfiles/filedetails/?id=2026992161
I thought this too, but then discovered that yinglet eggs go from 0 to 100% hatching in ridiculously lightning speed even on the slowest speed (like 20 real seconds).
The eggs will have hatched before your yinglets have a chance to get them into the incubator. :D