RimWorld

RimWorld

1,413 ratings
PokéWorld
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Mod, 1.4
File Size
Posted
Updated
81.581 MB
Nov 11, 2021 @ 1:51pm
Oct 23, 2022 @ 4:29am
19 Change Notes ( view )

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PokéWorld

Description
External Links
The official PokéWorld Discord server: https://discord.gg/AZJ7XhMAen

The PokéWorld GitHub repository, any contributor are welcome: https://github.com/Gargamiel/PokeWorld

PokéWorld
PokéWorld adds all 493 species of Pokémon from the first four generations to RimWorld, each with their own unique characteristics akin to the original games.

Try and catch as many of these Pokémon as you can to fill up your Pokédex, battle against other wild Pokémon and raiders to gain experience and level up your Pokémon, who will learn more powerfull moves and eventually evolve to grow ever stronger!

Unlike your vanilla RimWorld animal, Pokémon can't be tamed by simply having your colonist walk up to them. Instead, you'll need to use specially crafted Poké Ball belts to catch these Pokémon. But be carefull! Most of them wont let themselves be caught without a fight!
Once caught, you can choose to assign your new Pokémon to a colonist whom it will follow and protect, and give him orders like a regular drafted pawn while in the vicinity of his master. Or you can chose to let him rest in his Poké Ball until he is later needed.

Pokémon aren't the only addition this mod adds to RimWorld. Keep your eyes wide open when mining in the dark caves, for you might stumble onto treasure among the rocks, such as rare evolution stones, or, even rarer, ancient fossils buried deep for eons. Who knows, with the right tools, you might be able to bring these fossil back to life.

Once you start learning more and more about these strange creatures by filling your Pokédex, you'll eventually find yourself on the track of exceptionally powerful Pokémon, only ever heard of in myths and legends.

Finally, altough it is only just a rumour, it is said amongst the ancient tribes living on this planet that some individual Pokémon can show a very rare coloration, similar to the shine of a bright midnight star.

Features
  • 493 new creatures, all Pokémon from generation I-IV with working mechanics such as leveling, evolution, moves, type effectiveness, breeding, happiness, forms and shiny variations.
  • 120 Pokémon moves, 65 melee (physical) and 55 ranged (special). A Pokémon learns new moves when leveling up, and you can chose wich moves to let them uses based on type, power and range. If no other moves are available for a Pokémon, he will default to Struggle.
  • A lot of Pokémon themed items, including 7 Fossils, 5 types of Poké Ball belts used to catch Pokémon, 8 Evolution stones, 3 tiers of potions, Rare Candy and every available Pokémon Eggs.
  • 2 new buildings: the Pokémon resurrector, a workbench able to bring fossils back to life, and the Portable Computer, which can access the Pokémon Storage System to store up to a thousand Pokémon.
  • New or reworked events and incidents, such as manhunter Pokémon packs and infestations.
  • 11 research projects.
  • A Pokédex tab to keep track of your Pokémon collection.
  • More than 30 Legendaries quests.

Mod options
  • You have complete control over which generation of Pokémon appears in this mod, with any combination possible.
    Be aware that this system is not 100% perfect (particularly when using other mods) and Pokémon from generations not selected may still rarely apears.
  • A slider allows you to set the proportions of Pokémon found in the world over other vanilla or modded animals. If you set this slider to the max (only Pokémon) you will only encounter Pokémon for the whole game, without other creatures breaking the immersion.
    Be aware that this system is not 100% perfect (particularly when using other mods) and non-Pokémon may still rarely apears even if set to the max.

Compatibility
Adding / Removing from existing saves
Adding or removing PokéWorld from an existing save should be safe, but backup and do so at your own risk. Note that removing this mod from a save will remove all your Pokémon and all Pokémon related stuff.

Royalty & Ideology
It seems to work.

Other Mods
Incompatibility:
  • RemoteTech: The map may not load properly after saving with Electric Pokémon near wires.
  • OgreStack: Pokéballs stack together resulting in loss of Pokémon. (This behavior can be avoided with the right overrides in the OgreStack file)
  • No Job Authors: Fossils may not be revived correctly.
Combat Extended: Works but Pokémon apparently have bad accuracy.

Multiplayer: Sort of, make sure to disable Shiny animation in the mod options. Putting Pokémon in their Poké Ball or in the PC will cause desync. I was told the Multiplayer Compatibility mod solves all these issues.

Other Pokémon mod: No.

Animals bionics and such: Pokémon will drop their bionics when evolving.

Mods with new biomes: No, custom biomes will not feature any Pokémon, need patches to add Pokémon spawn rates.
Alpha Biomes, courtesy of TheRugDealer: https://steamcommunity.com/sharedfiles/filedetails/?id=2655817606
More Vanilla Biomes, courtesy of TheRugDealer: https://steamcommunity.com/sharedfiles/filedetails/?id=2657510145
Realistic Planet Biomes, courtesy of TheRugDealer: https://steamcommunity.com/sharedfiles/filedetails/?id=2658808508

Translation
If you are a translator, feel free to create a patch (try to respect your respective language grammar conventions and syntax regarding the Pokémon media), I'll add them here.

Spanish translation by Imgginspace: https://steamcommunity.com/sharedfiles/filedetails/?id=2653551899
Simplified Chinese by 欲 & 青灯锁魂: https://steamcommunity.com/sharedfiles/filedetails/?id=2655268320

What's next?
This is a list of features that may or may not be added based on players interest and feedback.
  • Fixing bugs and improving compatibility.
  • Improving Legendary Pokémon quests, make them more challenging, with weather event for exemple, and adding proper lore linked with the RimWorld universe for each Legendary.
  • Adding more moves, moves effect and animation, such as thunder dropping when using Thunder / Thunderbolt, have a meteor fall when using Draco Meteor, explosions, have dark/ghost-type moves reduce pawns mood, status moves, a TM-like mechanic.
  • Improve forms, change type and move set in addition to texture.
  • Pokémon themed Pawn backstories and traits.
  • Pokémon themed music.
  • More Pokémon?

Disclaimer
This mod's scope is quite extensive, touching many aspect of the base game. I therefore expect some bugs and compatibility issues (hopefully nothing game-breaking) to be found and reported.

My main objective for now is to fix most of these bugs and compatibility issues before adding new content. If you do find a bug, please report it so that i may fix it.

Feel free to give your feedback (positive or negative) and share this mod with other fans of Pokémon and RimWorld alike.

Tags: PokéWorld, PokeWorld, Pokémon, Pokemon
Popular Discussions View All (52)
216
Dec 28, 2023 @ 2:21pm
PINNED: Bug Report!
Gargamiel
145
Aug 30, 2023 @ 12:18pm
PINNED: Any feedback welcome!
Gargamiel
26
1
Apr 7 @ 2:46pm
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856 Comments
torchlyte May 14 @ 12:13pm 
Last updated in 2022. He's not gonna update it again.
Asylum Harem May 13 @ 8:49pm 
Why is it I find out about this mod after I've updated my game & made my modlist according to 1.5?? THIS IS SO COOL!! (Please update to 1.5)
Salty_Crab May 11 @ 9:35pm 
welp, i tried to use it and there are a ton of bugs that makes it unplayable(As expected lol) so we just better wait ;D
Salty_Crab May 11 @ 3:21pm 
hello! gonna ask again. is it playable on 1.5? or is too broken to enjoy? thanks!:coolthulhu:
DRAGONNE May 11 @ 1:57pm 
the game is 1.5 pls maj
Turbotowns May 1 @ 6:07pm 
@The Dutchman I know more than you think. Even if some mods CAN work in different versions, it's not a good idea to flagrantly try. The game ITSELF warns you against doing that, because that can cause problems, like what Kruglar experienced. You really shouldn't accuse others of talking about stuff they don't know anything about, WITHOUT BACKING UP YOUR REASONING.
WHY and HOW is what I said "blatantly false"? Where's your proof? Because I have proof to the contrary. IT'S KRUGLAR'S COMMENT. He tried to use a mod in a version it's clearly not yet updated to work for, and problems occurred. I probably exaggerated. But I'm not wrong.
The Dutchman May 1 @ 4:55pm 
@Turbotowns Well thats just blatantly false. You really shouldnt talk about things you clearly dont know anything about
katefreeze Apr 30 @ 12:28am 
good amount of mods do work out of the gate. Thats why they tested and shared, so others wouldnt have to try it out. I have a good solid couple that havent been officially updated but still work.
Turbotowns Apr 29 @ 5:20pm 
Yes, because it hasn't been updated for 1.5 yet. 99.999999% of all mods don't work in game versions they say they won't work in.
Buikbaard Apr 29 @ 6:38am 
for the peeps using ogrestack
if you got the stacking problem

<item defName="PW_CryptosleepApricornBall" stackLimit="1" />
<item defName="PW_CryptosleepGreatBall" stackLimit="1" />
<item defName="PW_CryptosleepMasterBall" stackLimit="1" />
<item defName="PW_CryptosleepPokeBall" stackLimit="1" />
<item defName="PW_CryptosleepUltraBall" stackLimit="1" />