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This mod is extremely useful for placing IO ports around the base, allowing machines to output items directly into storage. This makes the items accessible elsewhere. However, colonists often put items into these ports even if they are further away than the central location where they are supposed to deposit things. For some reason, they prefer the IO ports regardless of distance.
This mod fixes that problem by allowing only machines to input items there, as the machines can be set to ignore the 'forbidden' restriction, while colonists still respect it.
The same problem occurs when they try to pull from it; if the io port is set to any of those same options, they do not pull any items from the storage they are attached to.
My apology. Was too excited about the new mod.
I removed my comment.
Flickable Storage + Packable Containers = Fine
Flickable Storage + VNPE = Fine
Packable Containers + VNPE = Fine
Use all three and Packable Containers' gizmo breaks. Load order does not seem to matter. I've tried every combination.
I have a shelf in my cell, set to receive 1 stack of meals. When the cell is empty, I want to send back the meals to the freezer (for now I have to lower the priority to do that).
Only complaint: the setting don't apply to linked storage, unintuitive and impractical to switch the setting of large group of shelves.
I'll test a little longer to be really sure, then re-install the mod to see if I can reproduce the issues and supply a log.
With this now I can tell them not to take from it automatically until they need to!
Thanks :)
Hmm, I suppose just the pen animals then? RP-wise it does make sense that animals which require a pen aren't smart/obedient enough to follow your orders on what to eat.
Might make the mod a bit more confusing though so idk. Up to you.
It would be nice though if animals under your control, especially pen animals, didn't obey the flick settings. Currently if I set a zone to store-only animals will starve right next to it unless I change it back. I admire the commitment to obedience from my animals but that food was actually meant for them : P
If the flickable storage setting for this does not allow them to put food in it, yet they would, the log gets a "started 10 jobs in 10 ticks" error and the pawn is left 'Standing' - just now until I got a starvation alert.
Thanks a lot for the mod and for your help with this!
The hoppers, by default, have no storage filter set but I had things in them being IO'ed from the factories.
Flicking doesn't seem to work if no filter is set or if the item doesn't match the storage filters.
Is that the intended behavior?
I suspect it's the VFEM hopper that is set up differently to allow the factory automation part.
Would it be possible to make it compatible?