Sid Meier's Civilization VI

Sid Meier's Civilization VI

Greatest Cities
73 Comments
Everyoneplays Aug 9 @ 5:16pm 
I am having an issue with this mod and I don't know why. At the first turn of every game I can open the greatest cities tab but a turn later and it disappears from the reports bubble in the top right. I can stills see the greatest cities later in the game but only when a new era begins because it pops up in the little report section on the right (The section which shows for example "Your [unit] has been killed by a [Civilzation or Barbarian] [unit]!"). Nothing else seems out of the ordinary and this has been happening for around a year
nhwhiting Apr 23 @ 7:05pm 
Does anyone know what determines the "Population" part of it? I have a city which says it has 150,000 population, but the city only has 6 population.
writtendown Mar 1 @ 2:23pm 
Could this mod have default settings set for multiplayer games without giving notification for settings? Otherwise it is so good it could be in base game, thanks :)
Chicken Bear Oct 10, 2024 @ 12:57am 
a must have! :steamthumbsup::Citadel:
fuighyyy Sep 28, 2024 @ 9:38pm 
it would be cool to compare the cities to real life cities and put them in the ranking kinda like how you see your score at the end of the game
gavnar Jul 23, 2024 @ 1:14pm 
I was able to fix the annoying "NaN" score bug, at least on macOS. To fix, you’ll need to replace line 1022 of GreatestCities.lua with the following:

if tostring(tCityData.CityWallHPPercent) == "-nan(ind)" then
if tostring(tCityData.CityWallHPPercent) == "-nan(ind)"
or tostring(tCityData.CityWallHPPercent) == "nan" then

You can find this within the workshop files. On a Mac, it’s located at:

~/Library/Application Support/Steam/steamapps/workshop/content/289070/2494925002/GreatestCities.lua
PhazezGova Jan 23, 2024 @ 9:54am 
Mod: "I need an update, please"
cyruscheung520 Nov 9, 2023 @ 5:14pm 
when a city has damaged infrastructure, the score is NaN, and the system put it at the top. Please fix this, or at least tell me where in the code I can fix it. Right now this is making this great mod unusable.
GLORIA VINCIT Apr 16, 2023 @ 11:09pm 
when a city has damaged infrastructure, the score is NaN, and the system put it at the top. Please fix this, or at least tell me where in the code I can fix it. Right now this is making this great mod unusable. :steamfacepalm:
FleetAdmiralJakob Jan 27, 2023 @ 8:23am 
But the mod works with better report screen alone?
franc007she Nov 5, 2022 @ 2:14am 
what is the formula for the population of the cities?
tadakaat99 Jul 16, 2022 @ 7:16am 
Thank you so much for this mod, I enjoy it very much as a city builder type of player. However it doesn't seem to work well on my game, it always displays some random, new city that only has 1k population to be the best city. I got a notification at the start of an era saying my capital was the best city, but that didn't change the ranking.
Some cities say "NaN total", is it because of this?
Tomasz Jun 19, 2022 @ 1:21pm 
najlepszy mod do civilization VI
kinnikinnik Feb 23, 2022 @ 11:01pm 
love it!
Chelas Feb 23, 2022 @ 5:24pm 
great mod.
Technoluddite  [author] Feb 17, 2022 @ 11:47am 
@Skalozubio, @H.Humpel: Thanks for the translations of this, and my other, mods! I've updated the description with links to your translations.


@CFG22, @NuDDEn: The idea of HSE integration, or otherwise adding more restrictions for multiplayer, is interesting but it would be a lot of work to restructure things to achieve that; and as I don't do multiplayer I don't think it's something I'm going to take on, sorry.

@Kurisu: I'm happy with the scoring system as is and don't intend to change it, sorry. You can easily tweak it to be more to your liking though: Just edit GreatestCities.lua, changing the '25' on line 898 to whatever value you prefer!
DudeChris33 Feb 2, 2022 @ 11:12pm 
Maybe drop it down to 20 or 15 per wonder?
DudeChris33 Feb 2, 2022 @ 11:11pm 
I feel like this is a bit too skewed towards wonders. I have a game where my capital is the best in every category, has 20 population, 4 wonders, and is a holy city but my friends size 11 city with 6 wonders is beating me. (Not by much but the fact that that city is even close bugs me)
NuDDen Jan 30, 2022 @ 11:40am 
Epic Mod! I have one question about MP though: One option allows to see wonders that are being built in cities/nations that have not yet been explored. You can take advantage of this in multiplayer. Is it possible to remove this option?
Cheers
DudeChris33 Jan 21, 2022 @ 4:27pm 
Absolutely incredible mod for multiplayer with friends
Skalozubio Dec 31, 2021 @ 11:34am 
Russian translation is available here - Game and mods - Russian translations
HerpBrownstainz Dec 27, 2021 @ 7:46pm 
Hey Mate. Love this mod especially in Multiplayer with friends but at any chance do you have plans to make it compatible with the "Hide Stats Evolved" mod which hides stats and stuff. Like the greatest cities still show unseen teams.
H.Humpel Dec 6, 2021 @ 1:31am 
German translation available in the Civilization VI Mods - German translations .
Technoluddite  [author] Nov 16, 2021 @ 1:55pm 
@lucky: The progress of Wonders is only approximated as I don't want this mod to give anymore information than the player already has, and you can see already see roughly how far along a Wonder is by looking at it on the map. I won't be adding a precise progress indicator to this mod, sorry. I think there is another mod on the workshop that will show AI Wonder progress, I can't remember what it's called, but I'm sure a search will find it.
Technoluddite  [author] Nov 16, 2021 @ 1:52pm 
@GLORIA VINCIT: That's weird, I've not experienced that, and can't seem to reproduce it. Do you know what was damaged in that city, if it had walls, or had passed the tech where cities get defences even without walls? If you see it again could you post your lua.log to pastebin for me to look it (see the How to report bugs discussion thread if you don't know how to do this)?
lucky Nov 13, 2021 @ 7:25pm 
First of all, thank you to the author for his hard work. But why show the progress of the spectacle in a crude, imprecise way? I cheated to see it just want to know how many rounds are built to prevent robbery. Can follow-up options to show the correct progress of the spectacle?
GLORIA VINCIT Nov 13, 2021 @ 5:35pm 
bug report: the cities that has damaged infrastructures has -NaN score (I think this means it has negative score), but for some reason, these cities with NaN score are ranked on the top lol. Please fix, thanks!
Moyocoya Sep 9, 2021 @ 2:36am 
You're right, but the way you wrote it, I thought you explained that the button for greatest cities screen was on the left, not the one to set the options. Sorry !
Technoluddite  [author] Sep 9, 2021 @ 1:21am 
Check the last picture again, it's definitely on the left! : )
Moyocoya Sep 9, 2021 @ 12:34am 
Thank you !
Looks like the upper right corner though :-)
Moyocoya Sep 8, 2021 @ 10:34pm 
Hi !
I don't see no button on the upper left corner. Therefore I do not dare to right-click on the turn 1 notification...
Is there something I missed ?
Katze Aug 26, 2021 @ 9:19pm 
Really fun addition, hope something like it makes its way into Civ 7!
Junky Aug 22, 2021 @ 2:41am 
Thank you very much for your hard work.
Technoluddite  [author] Aug 12, 2021 @ 9:27am 
I think you've misread it, the rewards mod never grants +8 Amenity.
But this discussion is probably better on the the other mod page! This mod doesn't grant any rewards at all, there are no gameplay changes in this mod.
Technoluddite  [author] Aug 12, 2021 @ 5:55am 
@gabagool, Yes it works fine with Rihla, I use it myself.

@DestrokQc, Of course, just click on where it says changelog on the first line of the description, or on view next to where it says "3 Change Notes" under the last updated date!
brometheus Aug 11, 2021 @ 11:33am 
Thanks for your hard work, amazing mod! :wololo:
Do you know if this mod would work with Rihla's Global Rankings mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2466786255
⎝✧Wyrd Deofol✧⎠ Aug 10, 2021 @ 3:12pm 
Good recall. :) Thanks a bunch for your support. You got yourself a well earned thumbs up. I hope you did understand my gripe. Take care, and a good job. (also on the second although it is not my taste, even good music can be disliked)
Technoluddite  [author] Aug 10, 2021 @ 3:08pm 
Open steamapps\workshop\content\289070\2494925002\AKGC_DefaultOptions.lua, change line 32 from:

,ShowOptionsReminder = true

to:

,ShowOptionsReminder = false

And never be bothered by it again!
⎝✧Wyrd Deofol✧⎠ Aug 10, 2021 @ 2:54pm 
It'snot so weird, because in the notifications it says disabled... in red letters. I don't like that part. For the rest your first mod is great. I simply don't like to be notified of another mod.
Technoluddite  [author] Aug 10, 2021 @ 2:45pm 
@Vagabond, seems weird to unsub because of the existence of an optional addon that makes gameplay changes. The whole reason that the rewards are in a separate mod is so that people that don't want gameplay changes don't have to have them - this mod will continue to work as before if the rewards mod isn't present.
A single notification, once per game, confirming whether rewards are enabled or not doesn't feel like a big deal. 🤷‍♂️
But that's the beauty of mods, everyone is free to use the things they like, and skip those they don't! 👍
⎝✧Wyrd Deofol✧⎠ Aug 10, 2021 @ 1:58pm 
I liked that it gave an overview of the greatest cities, i don't like the notification that i need cities rewards as well. The one mod is an informative one, the other is a gamechanging mod. So i unsubscribed.
Amori Aug 6, 2021 @ 7:15am 
@Technoluddite Thank you so much! Seems like Better Reports Screen is a bridge betweeb the two mods, working now!
Technoluddite  [author] Aug 5, 2021 @ 9:46am 
@Amori this one Even More Reports ? Should work fine, I use it myself.

Try adding this mod Better Report Screen and see if that fixes it?
Amori Aug 5, 2021 @ 2:49am 
Not working with "Even more reports" mod :(
D Jul 16, 2021 @ 1:20am 
Hi Technoluddite, thanks for the great work.
I have made a Chinese Translation for this MOD, which is available at this sql file [gitee.com], of Line 37 to 117. Can you integrate it?
BTW, there are some English texts without Tags, can you also make Tag for that so they can be localized?
Lehmkuhl Jun 23, 2021 @ 9:21am 
Bruh, 1mil pop city in classical era :2017meatball:
Outside of that it pretty great :cozyspaceengineersc:
Technoluddite  [author] Jun 19, 2021 @ 1:50pm 
@DestrockQc: Will try and have a look into something like that for the next update
Technoluddite  [author] Jun 19, 2021 @ 1:50pm 
If people are having problems with data not displaying, please read the 'How to report bugs\problems' thread under discussions, and post your log files somewhere. That's the only way I have any chance of figuring out what the problem is.
John Cringe Kennedy Jun 13, 2021 @ 6:02pm 
No idea why but the UI is just blank, it was working earlier no idea if its conflicting with another mod.
ExplorerLucas Jun 5, 2021 @ 12:19pm 
Was a great mod and worked flawlessly at first, but keeps getting more and more buggy. Sadly it's at the point where it doesn't even work anymore, but hopefully it'll be worked out over time and I can come back and revisit it later. It really was one of the coolest mods out there!