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If nothing goes wrong, my 1.5 update to THIGAPPE should be ready within a few days!
I strongly suspect that all APP will need to work again is a rebuild against 1.5 Core assemblies. However, I currently have no access to the source code.
I'm finishing up a 1.4 feature update to THIGAPPE and APP Utilities. After, I intend to ask NALS if I could contribute directly to the framework's development. NALS is indeed currently busy refactoring Facial Animation (which was much more significantly impacted by 1.5).
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197
This isn't abandoned as far as I know, but the graphical changes in 1.5 essentially requires a complete rewrite from scratch for most graphical mods that isn't a simple re-texture...
I hope all of you can simply wait until Nals can get to this.
1.5 changes how stuff are drawn and rendered - so mods like this with their own functions to draw and render have broke. :(
Last I checked, Nals has confirmed there are issues and he/she is working to resolve it, starting with the animation stuff.
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197
I'm the author of THIGAPPE, so I'd definitely like to help resolve this. However, this discussion may be better suited for THIGAPPE's mod page.
https://drive.google.com/file/d/1qkkUBV0qULo91EH-Da0AOX5Z8e2ffz1e/view?usp=sharing
A HugsLog would be very helpful as well (that's ctrl + F12 in game with HugsLib loaded).
Maybe you could show me a few screenshots?
Also, it may be best to continue this conversation on THIGAPPE's page, as we're only discussing the framework itself indirectly.
I've now resolved the root of the problem in development versions of APP Utilities. But if you need a temporary solution, my previous instructions should work for that item as well.
The author of More Utility Packs added in those items via patch and not LoadFolders. This appears to prevent RimWorld from recognizing what packageID those items came from. APP naively goes to look for this packageID when determining what APP Def to use to render that item. When it can't be found, APP's rendering pipeline is interrupted.
I'm working on a fix for the naive check as part of APP Utilities' next update. However, it will be part of a development version that isn't quite ready for release.
In the meantime, I'd recommend moving the ThingDefs added in 1.4>Patches>Mechanoids.xml to 1.4>Defs>Apparel_Packs.xml, at the same level as all the other ThingDefs. Since this is file editing, be aware that your changes will be reversed if the original mod updates.
Let me know if that helps!
https://gist.github.com/HugsLibRecordKeeper/ca0fc19485fd9a21033d1c1ea9374ddb
It'd be easiest to continue this over DM and post our findings after the fact, so send me a friend request when you get the chance.