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Technical: I peeked at vanilla files. Scrolled through and documented all the tags and flags. When traits got repositioned halfway through the mod's life span I looked into the vanilla files again to find out where the new traits should go to work again. Sometimes Barotrauma doesn't abide by the trait flags or respond to a conversation that should always be responded to but that's whatever, it's mostly consistent. Looking at vanilla files taught me most of what I know.
First of all, I wanted to say I'm a huge fan of your mod—it's incredible work and a real source of inspiration. Excellent job!
I have a few questions, and I hope this doesn't come across as too intrusive. I just want to be completely upfront and honest with you.
Mod Usage Permission: I am planning to start working on my own large-scale project and would be very grateful if you would allow me to use your mod as a reference and starting point to learn how to work with the game's engine.
To be perfectly honest: I do not intend to copy your content, but rather to create something of my own based on the knowledge I'll gain from studying your work. Naturally, in the final project, I will make sure to credit you fully as the main source of inspiration and knowledge (full credit for your work and inspiration). If you have any specific conditions, I am prepared to comply with them completely.
Process Question: I'm incredibly curious about your development process. I'm not asking about the basics of dialogue scripting (as it's done in the vanilla game), but rather about your overall methodology. How did you figure it all out and bring it to life?
Technical Question: More specifically, how did you manage to find and implement all the necessary flags, tags, professions, and other variables to make the dialogues work so seamlessly?
Thank you so much in advance for your time and for creating such a fantastic mod.
Best regards,
SIN
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3428754487
Seeing how the mod is made, I think it will only work with English. You would need to translate it.
as you say I found that the order does not affect the use of this mod. Is that a language issue? Do I need to translate it into my native language to use it? My game language is Chinese.
The "old.txt" is how the filelist.xml file used to be formatted in older Barotrauma versions. I keep it there incase they ever return to that formatting (I doubt they would, it's very similar to the new one in filelist.xml anyway). I'm talking the versions before the campaign had a real ending (which is ironically when I beat the game).
(Disk Name):\Steam\steamapps\common\Barotrauma\Content\Characters\Human
Laid-back
Professional
Crazy
Tough
Joker
Fearful
Rude
https://ignis05.github.io/baro-save-editor/
Though to avoid confusion, in the personality= section, replace it with the trait you want "supremacist", "nihilist", "optimist" etc. do not add The Optimist, or The Conspiracist.