Barotrauma

Barotrauma

Astra's Bot Conversation-Dialogue Mod
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Update: Jul 8 @ 10:03pm

The great addition fest.

335 lines of order/status dialog added inspired by Enhanced Armaments mod

More conversations and more planned to be added for entering a new outpost (which currently does not work so I may file a report to Regalis in the future) and the non-conditional ones are based off the Europan DLC and the full articles posted there (with more on my backlog to come when I feel like it).

Update: May 8 @ 6:28pm

Small written additions, all of these are associated with the "Initial" flag aka conversations that can only play at the beginning of a mission when you first start.

Update: Feb 27 @ 1:29pm

Wrote 9 more, was originally just spitballing conversations and writing them down, have more on a backlog but taking a break so I wanted to publish the update with 9. Closing up on 200 total conversations which is very impressive and a milestone I'd like to hit.

Update: May 18, 2024 @ 6:06am

Was bored and didn't have much to do so I did some follow-up writing after the last one. Also found a sneaky extra /conversation line (aka this ends conversations) that was messing up the previous update thanks to a rogue extra line (so basically four trees that were supposed to be unique got meshed into one due to messing up the structure)

Anyway, this was 5 extra, so not bad at all.

Update: May 18, 2024 @ 2:44am

Update: May 18, 2024 @ 2:28am

Wrong version thrown onto workshop, should be good now

Update: May 18, 2024 @ 2:21am

New conversations, along with touch-ups to older conversations with a few new lines or typo fixes in them.

Tried to give more representation to more underused traits, such as the three newest ones at the time of writing (Loyalist, Conspiracist, Philosophical) along with Tough and Broken English (since those are a bit underused as well).

Update: Feb 15, 2023 @ 11:40am

Added six more full conversations.

Update: Feb 9, 2023 @ 8:29pm

Fixed Personality Traits not appearing or working for bots due to not knowing the proper identifier for them.

Your bots should be back to spewing cultist propaganda, optimistic encouraging words, nihilistic unhelpful sentences, and generally just talking!

Update: May 5, 2022 @ 2:46am

Switched certain dialogue trees around and also fixed some typos/blanks I noticed.
Maybe sometime I'll add more, but I haven't played Barotrauma in quite awhile and I really like where this mod currently stands.