X4: Foundations

X4: Foundations

Sector Patrol
198 Comments
Nolenaoir Apr 21 @ 11:53am 
Is it possible to use this mods behavior to have ships automatically hunt and kill pirates in a given sector(s)?
Hebrux Apr 20 @ 10:21am 
question, does anyone have issues right clicking on other ships when using this mod?
I'm trying to pinpoint a bug and I'm not sure what mod is currently causing it
Drumzelchen Apr 9 @ 12:50pm 
Hey, My Game tells me sins today, location already occupied by an other extension?`And wount start.
decom70 Mar 4 @ 3:27am 
Hey. When I set my Fleet of L ships, headed by an XL Asgard, to Patrol, the XL Asgard will rush into hostile stations all on its own, not waiting for the rest of the Fleet, and get itself destroyed. Is there any fix for this behavior?
Andrei_GRODNO Feb 22 @ 10:48pm 
Hello patrol ignoring stations
Akry Jan 26 @ 3:10pm 
@Ryzer
Thats disappointing. I was looking forward for a mod that helps me keeps the pirates in check.
Ryzer Jan 20 @ 9:15am 
@akry they are similar, but they have problems, don't use them, they start attacking everyone, pure chaos. You also have Protect Sector, but it seems to fail sometimes.
Akry Jan 20 @ 6:10am 
@ryzer
Whats the difference between this and reation force? Are they doing the same thing? Should I use both or choose one?
Ryzer Nov 25, 2024 @ 2:15am 
This and Reaction Force are mandatory mods, but they have the same problem, over time they start to attack everyone, they need to be reviewed, they are wonderful mods.
SDZ Oct 25, 2024 @ 8:00pm 
Should the mimic order works with this mod ?
The ships I set on mimic order with the leader on this behavior all show the red arrows icon and won't do anything
FUBAR MC7203 Oct 23, 2024 @ 8:56am 
Brilliant Mod! Thank you :)
TheLastSeeker Oct 10, 2024 @ 2:59am 
this mod needs an update to stop sector patrol from shooting escape pods / laser towers or even remove the rep loss from killing such.
Phil Sep 29, 2024 @ 6:02am 
Real shame this is broken, pretty essential mod that should be included in vanilla since the vanilla patrol orders are beyond broken.
Tedious Maximus Sep 12, 2024 @ 10:57pm 
yeah, great 95% of the time... but a bunch of my best ships just suicided into a kha 'ack station gotta turn it off = (
[TAR] BarricadePrime Aug 29, 2024 @ 1:05am 
could you do a universe patrol mod please :D
Tedious Maximus Aug 24, 2024 @ 10:44am 
Hey love the mod maybe the best mod on here it should be in the base game,

one issue is they sometimes go after ka'ack outposts and get a few killed even though attack stations is off, I did not see the whole event but i think they may be following ships and getting too close rather than attacking station directly
Trego Aug 8, 2024 @ 12:39am 
I've also had problems with my ships aggroing allied factions, does anyone have a fix?
AlwaysRLYAngry Jul 22, 2024 @ 8:10am 
I've unfortunately had to remove this mod as it still seems to have the issue where ships assigned to it will randomly aggro friendlies if you leave them to patrol an allied factions space for a while, I had my game on SETA this time while I went afk, came back to find my +20 rep with HAT had gone below 0 and was still dropping, the HAT stations that my ships were supposed to be keeping the Xenon away from where now being attacked by my very own ships and a couple of HAT stations had been destroyed by my forces.

I thought this issue may have had something to do with the reveal identity option which is why I always kept it unchecked but apparently not :/
Ishimuro Jul 16, 2024 @ 1:24am 
Well it is a "cheated" patrol, as this patrol order knows where the enemys are, it doesnt have to look for em, i would like to see the "park at core" replaced with a point we can set or a option to follow own ships :D
A good replacement for repeat order patrols with "attack targets in range" as i dont have to create 10s of single orders.
Would be amazing if we could set a start and finish sector to "patrol" between or something like that

Current issue: it doesnt avoid enemy stations, so while it hunts s/m it get killed by stations or l/xl ships ... not sure how to avoid that
Aksarian Jul 9, 2024 @ 7:08pm 
In my game ships with this default behavior do not actually patrol anything. They just sitting at the point of last encounter and waiting till enemy ship appears in the sector, then they engage. And no, "park at sector core" is not enabled.

Thank you for the mod tho, it was good till it stopped working.
TyrannicalTeabag Jul 3, 2024 @ 10:31am 
Broken at the moment, please update, Best mod on here
aweagle Jul 1, 2024 @ 5:01pm 
Not working properly for me anymore. I use it primarily to murder pirates. Even when SCA are unmasked in my sectors my sector patrols just stand there and do nothing. And yes I did set fire authorization override of ruthless against SCA.
Tibby Jun 28, 2024 @ 12:14pm 
Update: Somehow the ships no longer boost around when using this mod. Maybe this was fixed by Egosoft. It seems to be working fine again.
dmansail Jun 25, 2024 @ 11:33pm 
The mod is not good enough, the reaction force is too slow ,and ships get destroyed like that,
also there are too many settings - make it more simple.
THE RIDE NEVER ENDS Jun 23, 2024 @ 5:53pm 
How do i avoid my ships answering to a call right in a kha'ak installation and dying here? It's 99% of the cause of death of my patrol ships
Tibby Jun 21, 2024 @ 11:45am 
Hi! Great mod but I have the same issue as Croy07 that the ships boost around all the time deplete their shields.
TyrannicalTeabag Jun 15, 2024 @ 9:35am 
Does this work for V7+? (The Beta)
AeonOfTime May 27, 2024 @ 5:06am 
Thanks a bundle for this, it's a great addition to the game and works like charm. I can finally have fleets make a meaningful patrol of sectors I choose :D
Tankqull May 16, 2024 @ 12:25am 
would it be possible to add a station "ticker" as i like to use this for kha'ak sectors to train my rookies(keep my factory sector clean for my miners) or an option to exclude an area of a sector, as they regularily suicide at their hive...
Drowningfly Apr 29, 2024 @ 12:50pm 
The behavior of ships and the customisability of orders with this mod is perfect.

Do crew earn experience with the sector patrol order? I've had a ship on sector patrol in a Khaak sector for many hours and they've killed a lot of ships. The capain's moral has gone up, but the piloting skill is the same as when I started. Not sure if this is ship order/mod specific or a vanilla issue.
Croy07 Apr 25, 2024 @ 12:01pm 
"Conserve shield energy" just doesnt seem to work at all. They boost around and lose all their shields constantly, for me
shilum_nehum Apr 18, 2024 @ 6:26pm 
trying to make a fleet with the commander using this default behavior. what is the the best setting for the subordinates? tried to mimic commander but they said cannot mimic
Hyndis Apr 16, 2024 @ 9:50pm 
Thanks for the mod, works fantastic. Its especially great for keeping sectors clear of pirates around space stations. The sector patrol order has them immediately hunt down any pirates or hive that make an appearance in that sector.
Allheaven Apr 13, 2024 @ 1:58am 
Ships are just sitting in the middle of a sector, is this expected behaviour?
G.A. Apr 10, 2024 @ 5:42am 
I'm friends with FRF and FAF, won't my patrol ships unmask them and then attack them? I would hate to lose valuable allies.
OtterSwag Apr 7, 2024 @ 4:21am 
Impressive Update speed! Thanks
Assailer  [author] Apr 7, 2024 @ 1:37am 
MisterLious: This mod is really not for the early game stages, you should use it when you have a reasonable sized squad (1-3 destroyers + support frigates) and you want to keep the sector 'clean' :)
Assailer  [author] Apr 7, 2024 @ 1:35am 
MisterLious: make sure you have 'attack station' turned off. If you had it off, then it might happen they produce a new ship and your sector patrol races there. Usually i have 10 other ships assisting the 'sector patrol' configure leader and that takes out the khaak base. If you do not have 10 frigates, then toggle on the 'park at sector core option, this will make your patrol go to the middle of the sector, and when khaak spawns new ships, they won't get there too fast (station aggro won't kick in).
Assailer  [author] Apr 7, 2024 @ 1:31am 
1.11 - fixed 7.0 script aborting, also added option to toggle for searching and revealing concealed ship. Log entry added for each successful reveal.
Hebrux Mar 7, 2024 @ 11:42am 
I can confirm the mod still works even for custom start (in my case)
Ratlaw Mar 1, 2024 @ 5:19pm 
its not working for custom start.
MisterLious Feb 26, 2024 @ 4:03pm 
I would really love to use this mod, but it causes my ships to suicide themselves to Kha'ak station. I have only attack small ships enabled, but they keep on approaching the station and dying, please add a setting for patroling ships to not move too far from friendly ships and stations.
Hebrux Jan 11, 2024 @ 10:00am 
Love this mod man! Only suggestion is to allow a parameter so we can choose whether to attack enemies close to other faction stations or not.
Reason being, when chasing an enemy near a station, collateral damage leads to war between the other faction station and lowering reputations
Rekalty Dec 1, 2023 @ 9:51am 
The Nexus version seems to be the same (1.10), but it was updated over a year later than this, so I'm not sure which to use. Description says it will/was going to be updated, but everything else indicates that it's not being worked on anymore.
takoller Nov 23, 2023 @ 10:33am 
A bit of what I have seem may be related to what has been put by others. No setting I have tried will stop it from attacking friendly stations. But it gets worse. This bit may help track down the cause. It also affects the vanilla functions Police and Patrol. Even if nobody has this function in use. When I disable this and restart, everything is fine.
Shadowfax Nov 7, 2023 @ 4:11am 
I'm gonna mention this since I only JUST noticed it myself... but for the concealed ship order issues... look above in discussion. Someone posted a fix. Comments say it works, going to test it now myself and hope for the best.
Prospero Finokkio Oct 11, 2023 @ 4:11am 
I think it could use another option of "stay away from enemy stations" - the ships will not attack stations, but will happily follow S ships into a Khaak Installation to get mulched
Tau Sep 21, 2023 @ 6:36am 
pls update
popner Sep 16, 2023 @ 12:21am 
Turning off the "Attack concealed ships" should fix the issue of attacking friendly ships. Looks like the option is bugged.
AkagiVoid Sep 3, 2023 @ 8:25pm 
Going to update this mod yet, your nexusmods one is already updated. X3
https://www.nexusmods.com/x4foundations/mods/767