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https://steamcommunity.com/sharedfiles/filedetails/?id=3340833768
Hope it helps anyone!
This one here allows to color traits based on their desirability.
NOT the same!
https://steamcommunity.com/sharedfiles/filedetails/?id=1751884355
It'd be nice if the custom-value-setting were robust against modlist changes - any unknown custom values should probably be retained and ignored, incase that mod is re-added in the future?
[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'SyrTraitValue.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at SyrTraitValue.TraitValueUtility.LoadSavedValues (System.Boolean reset) [0x00117] in <0e293b86fc88458e948b968cde515077>:0
Hugslib log [gist.github.com]
I'm always impressed by players who manage to get over a thousand mods all working together. Do you happen to have created a mod collection on Steam or other way to easily share you mod list? (Pastebin, perhaps?) I'd be interested in looking at it.
An error occured while displaying the mods setting page:
System.NullReferenceException: Object reference not set to an instance of an object
at SyrTraitValue.TraitValueCore.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0053c] in <0e293b86fc88458e948b968cde515077>:0
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
You can ignore that completely or you can see it as notification "if you want those traits to be treated correctly, go manually set them up in the settings".
<Content> from the mod <X> does not have trait values set up for integration with [SYR] Trait Values.
What does that mean? From what I understand, it seems like Trait Values won't affect them in any way as if I don't have it installed.
and you have Fallout Traits.
You need delete from FalloutTraits\Common\Patches\Mods\[SYR]_Trait_Value.xml
<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_Philanthropist"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>20</li>
</traitValues>
</li>
</value>
</li>
and
<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_ActionBoy" or "FT_ActionGirl"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>30</li>
</traitValues>
</li>
</value>
</li>
after deleting those parts of code all wll work fine
https://postimg.cc/QHfcSyxT
Harmony
Core
Royalty
HugsLib
ShowModDesignators
[SYR] Trait Value
Traits Excel
RimTraits - General Traits
Vanilla Traits Expanded
Changing values of any traits doesn't get saved after reloading the game. It says nothing in log except "does not have trait values set up for integration with [SYR] Trait Values."
RimSeasoning (probably the reason, adds traits like "ketchup lover")
RimSeasoning VCE Patch
Rim Seasoning - No Wierd Weather patch
@Blaze, @Baby Shark do you have RimSeasoning?