Half-Life: Alyx

Half-Life: Alyx

TheMask Scenebuild Megapack [S2FM]
27 Comments
The Lizard Xing Apr 6 @ 4:42am 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [author] Jun 30, 2024 @ 5:57pm 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback Jun 30, 2024 @ 1:33pm 
It does not work
MisterPeepers Jun 21, 2024 @ 2:58am 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 Jun 13, 2024 @ 6:05am 
:crashthumbsup::B3:
Brainstorm Jun 9, 2024 @ 11:02am 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 Mar 11, 2024 @ 6:50pm 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao Oct 14, 2023 @ 10:32am 
i add them to game folder but it's still error
Kyriu Aug 21, 2023 @ 12:00pm 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I Jan 13, 2023 @ 11:51pm 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.
K4tz3 Jan 13, 2023 @ 2:30am 
Cant download! Would be nice if you can make smaller packages a 5 gb or something. But since that upload is from 21 i guess that will never happen.
nino Jul 28, 2022 @ 1:04am 
error
Stager Feb 6, 2022 @ 2:50pm 
Is it possible / allowed to decompile these with VRF so that they can be customized in HLA maps?
♠Mattzoodahhツ Aug 26, 2021 @ 6:09pm 
Harry, Thankyou so much my dear friend! Alot of work has gone into all of these beautiful props I'm scrolling through looking at them all now..wow.. :grwheart:
I_Monarch_I Jul 29, 2021 @ 11:32pm 
Kyle, these will import into your maps but wont be functional for more than background assets. They have no vis occlusion or collision. Ghost assets that NPC can see through.
AtlasGuns88 Jul 26, 2021 @ 10:11pm 
This compatible with Gmod?
I_Monarch_I Apr 21, 2021 @ 10:45am 
Thanks for your reply. Learning as we go here. I've used invisible brushes that match the dimensions of the assets in my scene and its actually a passable/ usable way have having basic collisions work out in game.
e& Apr 19, 2021 @ 4:36pm 
|_Monarch_| these are for sfm movies. they are not for normal gameplay.
I_Monarch_I Apr 16, 2021 @ 8:26pm 
Assets from this pack seem to have no physical properties in game. You can fall or walk through them. Is there something I've missed?
I_Monarch_I Apr 16, 2021 @ 4:22pm 
I have the assets installed and imported into Hammer, but the objects don't behave physically normal. My character can walk through them, enemies see through them. Did I skip something in the export/ import process to make the assets more "solid" or "Physical", or am I just missing a process within Hammer?
ttmr Apr 15, 2021 @ 10:55pm 
Yes. YES. YESSSSS
FluffyZarkus Apr 13, 2021 @ 1:05am 
14.5GB?!?!?!?!?!?! worth it.
jakes1403 Apr 11, 2021 @ 5:58pm 
neato
Dilly (Legally Epic) Apr 9, 2021 @ 10:12pm 
pog
ooey gooey Apr 9, 2021 @ 8:39am 
I'm gonna have to make more room on my pc
Lokiv Apr 9, 2021 @ 12:59am 
this looks amazing! it must've taken you hours to port these, nice job!
Kyle Apr 8, 2021 @ 7:32pm 
Question, can these be used as actual props for maps, or do they ever only work with SFM? I haven't dabbled too much with Custom Models in maps, so I'm not sure how these work