Half-Life: Alyx

Half-Life: Alyx

TheMask Scenebuild Megapack [S2FM]
27 comentarii
The Lizard Xing 6 apr. la 4:42 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [autor] 30 iun. 2024 la 17:57 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback 30 iun. 2024 la 13:33 
It does not work
MisterPeepers 21 iun. 2024 la 2:58 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 13 iun. 2024 la 6:05 
:crashthumbsup::B3:
Brainstorm 9 iun. 2024 la 11:02 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 11 mart. 2024 la 18:50 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao 14 oct. 2023 la 10:32 
i add them to game folder but it's still error
Kyriu 21 aug. 2023 la 12:00 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I 13 ian. 2023 la 23:51 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.
K4tz3 13 ian. 2023 la 2:30 
Cant download! Would be nice if you can make smaller packages a 5 gb or something. But since that upload is from 21 i guess that will never happen.
nino 28 iul. 2022 la 1:04 
error
Stager 6 febr. 2022 la 14:50 
Is it possible / allowed to decompile these with VRF so that they can be customized in HLA maps?
♠Mattzoodahhツ 26 aug. 2021 la 18:09 
Harry, Thankyou so much my dear friend! Alot of work has gone into all of these beautiful props I'm scrolling through looking at them all now..wow.. :grwheart:
I_Monarch_I 29 iul. 2021 la 23:32 
Kyle, these will import into your maps but wont be functional for more than background assets. They have no vis occlusion or collision. Ghost assets that NPC can see through.
AtlasGuns88 26 iul. 2021 la 22:11 
This compatible with Gmod?
I_Monarch_I 21 apr. 2021 la 10:45 
Thanks for your reply. Learning as we go here. I've used invisible brushes that match the dimensions of the assets in my scene and its actually a passable/ usable way have having basic collisions work out in game.
e& 19 apr. 2021 la 16:36 
|_Monarch_| these are for sfm movies. they are not for normal gameplay.
I_Monarch_I 16 apr. 2021 la 20:26 
Assets from this pack seem to have no physical properties in game. You can fall or walk through them. Is there something I've missed?
I_Monarch_I 16 apr. 2021 la 16:22 
I have the assets installed and imported into Hammer, but the objects don't behave physically normal. My character can walk through them, enemies see through them. Did I skip something in the export/ import process to make the assets more "solid" or "Physical", or am I just missing a process within Hammer?
ttmr 15 apr. 2021 la 22:55 
Yes. YES. YESSSSS
FluffyZarkus 13 apr. 2021 la 1:05 
14.5GB?!?!?!?!?!?! worth it.
jakes1403 11 apr. 2021 la 17:58 
neato
Dilly (Legally Epic) 9 apr. 2021 la 22:12 
pog
ooey gooey 9 apr. 2021 la 8:39 
I'm gonna have to make more room on my pc
Lokiv 9 apr. 2021 la 0:59 
this looks amazing! it must've taken you hours to port these, nice job!
Kyle 8 apr. 2021 la 19:32 
Question, can these be used as actual props for maps, or do they ever only work with SFM? I haven't dabbled too much with Custom Models in maps, so I'm not sure how these work