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https://steamcommunity.com/sharedfiles/filedetails/?id=3040384858
In addition, as this mod removes the Sphinx improvement, I have repurposed the Sphinx model as a world wonder, the Great Sphinx of Giza:
https://steamcommunity.com/sharedfiles/filedetails/?id=3039979576
Cheers man
Is that the expected behavior?
Also, is there any chance you'll update this and maybe get rid of the desynch issue?
https://steamcommunity.com/sharedfiles/filedetails/?id=1362931045
[list]
[*] modding.log: nothing strange
[*] lua.log: nothing strange, but at the end there is the following message
Suk_PlotPropertyHelper_UI: Shutting Down Suk_PlotPropertyHelper_UI: Duplicate Exists
[*] net_connection_debug.log: nothing strange
[*] net_message_debug.log:
At one point a single "AutoArchive out of sync (data hash mismatch)" messag shows up (between Turn 44 and 45).
Later a single "AutoArchive out of sync (doesn't exist on host) Player=1 AutoArchiveHash=7417413107711" followed by "AutoArchive out of sync (doesn't exist on client) Player=1 AutoArchive=DynamicModifier -1-69-1685" (between Turn 45 and 46).
And then the log is flooded with both of these messages... (between 46 and 47, 47 and 48 and after 48)
[/list]
your mod has been translated by Junky into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
example:
cool code goes brrrrr
becomes
-- cool code goes brrrrr
then that line becomes a comment. you could just delete the line of code, but when you comment it out, it is easy to restore later.
I just use the basic windows Notepad to edit, because they are simple text files, and I am too lazy to download something else.
So if you were to comment out the line that tells the game to delete the sphinx out of the game. the game would not read that line and thus not nix the sphinx
on PC : CTRL + /
on Mac: Command + /
do this and you'll see that line of code go from whatever color it is to dark or grey meaning it's been "commented out"
First I had to comment out the 2 lines in Suk_EgyptRework_Config.sql that refer to the Sphinx.
Then I had to add a line to Suk_EgyptRework_Civilizations.sql
('TRAIT_CIVILIZATION_IMPROVEMENT_SPHINX', 'CIVILIZATION_EGYPT'),
in the: "INSERT INTO CivilizationTraits" block
But, the Sphinx is back! Let the gargoyles of Egypt paint the map in defiance.
I would also like to suggest some things that came to my mind.
Getting to build industrial zone early is a huge buff imo already and albeit situational - river bonuses are great as well. I would make the flooding burst bonus available for everyone instead of flat tile bonuses.
Yet i guess the entire game could be only about Egypt and it be fun to play :)
Sphinx could replace the monument building too :) just for more flavour.
Why do strategic resources give a minor adjacency bonus? I get why aqueducts and dams are gone, but not this. Is it just a balance thing?
On a similar note why are canal adjacency bonuses gone too? It's like a river that you build, Egypt would be a fan if they had the technology back then. Canals are pretty late game and pretty situational anyway.
Also I hope the bonus from Season of Inundation gets fixed so it works with adjacency bonus policy cards. And the soothsayer exploit should be fixed too.
Take this with a grain of salt, I'm not here to demand for immediate changes as I see fit from an independently published mod.