Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Egypt Rework
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Mar 13, 2021 @ 4:27am
Feb 16, 2023 @ 10:34am
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Sukritact's Egypt Rework

In 1 collection by sukritact
Sukritact's Civarium
18 items
Description

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Egypt isn't a badly done civ, but it's always struck me as relatively passive and unexciting (which I suppose is good for a starter civ, but I want my Egypt to be exciting darnit!). They receive an uninspiring (but not weak) bonus to constructing districts and wonders next to rivers. The damage from their floods is just negated with no extra changes, which ironically makes those events less interesting than they would be for other players. hardly fitting for a people who relied so heavily on the flooding of the Nile.

Plus, I hate the Sphinx conceptually. It feels a bit like giving France a gargoyle for a tile improvement if you ask me. It's been removed, and it ain't coming back.

So this reworks changes things up a bit. While this reworked Egypt still revolves around rivers and floods, you will have to actively plan to make the most out of their new abilities; and if done well, you will reap much more impressive rewards.

Egypt

Unique Ability: Season of Inundation
For every other district of the same type built along the same river, City Centers receive +1 Amenity, and specialty Districts provide +1 of the appropriate yield. Tiles are immune to Flood Damage, and specialty Districts next to a river provide a burst of the appropriate yield whenever the river floods.

Unique District: Set-Ma'at
A district unique to Egypt that is cheaper and available earlier than the district it replaces, the Industrial Zone.

+1 Production from a tile containing a River edge. +1 Production for every two adjacent Farms. After unlocking Apprenticeship, +1 Production for every two adjacent Mines, and +1 Production for every adjacent Quarry. +1 Production for every adjacent Farm after researching Buttress.

Only provides Great Engineer Points with Apprenticeship. +50% adjacency bonus while the city is constructing a Wonder.
109 Comments
Omar Al-Farouq Mar 29 @ 2:22pm 
@Eunomiac I experienced this problem too. I was able to narrow it down to abu simbel (ramses) + district expansion industry + set maat built next to river.
Eunomiac Mar 22 @ 6:34pm 
I've experienced a potential bug, or perhaps a mod conflict?

Problem
After completing my first Set-ma'at on turn 45 of a 500-turn game, I received a massive influx of Culture sufficient to reduce Civics in the Atomic Era down to a single turn. This screenshot [i.imgur.com] shows my Civics Tree five turns later, which is when I noticed the problem.

To Reproduce
Extremely tricky, as I admit to running a lot of mods (though I was fastidious in my research, and did my best to confirm they were all compatible). I've combined them into this collection here , in case something jumps out at you after a quick scan!

Game Details
King Difficulty, YNAMP's Terra Map, Ramses II's Egypt, with most game modes active but for Zombies and Apocalypse.
balder.boe Jan 5 @ 11:41am 
just make the spinhx to a great wonder
claudemac24hrs Nov 6, 2023 @ 4:42am 
This mod does not compatible with Walk Like an Egyptian achievement.
Phantagonist Sep 24, 2023 @ 12:19am 
I have completed the Chinese and Japanese translations of this MOD:
https://steamcommunity.com/sharedfiles/filedetails/?id=3040384858

In addition, as this mod removes the Sphinx improvement, I have repurposed the Sphinx model as a world wonder, the Great Sphinx of Giza:
https://steamcommunity.com/sharedfiles/filedetails/?id=3039979576
MarsEco Jul 22, 2023 @ 11:38pm 
You should add this Sphynx to an existing or New CS, in this mod, so it's still used.
cryptofurball75 Apr 2, 2023 @ 1:38pm 
is this compatible with necropolis?
fka-gargamel Mar 26, 2023 @ 3:54am 
Any ambition to change this mod after the release of the new Egypt leaders?
Cheers man
sukritact  [author] Feb 14, 2023 @ 11:02am 
@Color of Trust: feel free to make a modmod that integrate the two