Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
having more will prevent it from gathering what you really want by replacing what you want them to do by adding another placeholder to the queue. So, only 1 placeholder is needed.
ive only used a few things so far, like making iron or coal
https://steamcommunity.com/profiles/76561198047650167/images/?appid=0
oh i didnt know that about 4 items only...(i only tried making a mod for conan about a year ago or something, called Darfari Safari, which only partly worked, to convert darfari drums and other items, back into raw materials, but another modder made a cool looting and disassembling mod which was way better) :)
maybe the arrows could work as follows:
Archer Table craftable building, takes:
10 arrows and a T1 archer = animal carcass item (1 item)
(with higher tier archers needing fewer and fewer arrows)
(maybe the names ones like Master Huntress, or Huntsmaster_Ragnar only need 1 shot 1 kill) :)
and then the animal carcass item, simply gets processed elsewhere with a recipe that gives up to those 4 things back :)
As for the second suggestion - I love the idea, but I don't see it being implemented too easily. Everything I'm doing at the moment uses the vanilla recipe system, which only allows for 4 item types to come back. So I could say 'use an arrow to hunt' but you can only get 4 types of items back. So meat, hide, a specific head, and horn.
There's some stuff I could maybe do by using a 'bearer pack' but that's getting very complicated and difficult to pull off. Something I'll have to think about and research a bit more. I know a little on how that system works, but not enough to have any kind of plan. Feedback is still appreciated, so if you have more, let me know.
1st off - i'll re-do the youtube tutorial. Hopefully that will help those of you having issues figure out what's up. Please let me know in response comments what was wrong - this will help me know what to emphasize in any future guides. Perhaps there's something I forgot to mention, and I'll be able to make sure others don't have the same issues.
2nd - I'm adding a discord server for troubleshooting/bug reporting. I want this thing to work, so I'm more than happy to help and fix things where necessary. Don't hesitate to use, and send screenshots.
https://discord.gg/qRqfDmArkm
but this way, we when we find a few spare arrows here and there, of different types, it usually is not worth giving them to npcs, like tar arrows,, or poison arrows, in case they fire them into our base while trying to hit the enemy. also a few arrows given to our archer on guard duty, will quickly run out,, but if we can put them into an archery table, or something, we can actually convert those random arrows into something else :) for further processing elsewhere.
i had 2 thoughts that maybe you could do if you wanted, which might also help players too, which is these:
thought 1) to add a number in the bench name, like TAG1 gatherer, and then Tag2 master gatherer, etc, just so that when all the benches appear in the crafting inventory area, they will appear in sorted, name where each one in the row is the slightly better version of the same one
thought 2) what about a recipe for hunting, which has a chance of gettting a small animal (body/head/meat etc), but it is an Archery Table, where it actually requires Arrows :)
tl;dr: working as intended, but description was wrong. Hunting station allows better tool use, gathering table doesn't. I might add that functionality to the Gathering Table in the future.
Long Version:
Sorry for the lack of clarity. Originally it was just the hunting table, which does work with better tools. However, when I added the Gathering Table, i did not update the description to specify that the Gathering table does not have progressive recipes. It's something I'll consider doing in the future, but for now the tier of tool in the gathering table determines what resource your thralls gather for you. As opposed to the Hunting table that required some identifier of the animal you're hunting.
(also greetsdracahn)
yeah is it for any thrall?
i basically have about 5 wheels dotted around the local area, and try to capture as many thralls as i can, but most of them are just sitting in boxes and storage, like spare cooks, or archers. can they be used too?