Conan Exiles

Conan Exiles

Thrall Automated Gathering
Showing 1-7 of 7 entries
Update: Mar 15, 2021 @ 7:41pm

Bugfixes:
Created a workaround for the bug in the vanilla game that stops benches from auto-queuing if all multi-queue items complete crafting within the same tick.
Fixed an issue where the queue would sometimes reset to 0 until you removed and re-added a thrall
fixed a few recipes that had incorrect IDs

Update: Mar 15, 2021 @ 8:24am

Thanks UE. Had some build errors. did one minor thing to fix it. And it broke all my benches and gave them pet inventoryies. Thanks.
Should be fixe now...I hope.

Update: Mar 14, 2021 @ 11:24pm

Oops, I screwed up some recipes. The T2 and T3 stuff has the wrong item requirements, and sometimes has incorrect return. Sorry!

Update: Mar 14, 2021 @ 7:34pm

Added Processing Recipes
Added T2 and T3 tables
Added T2 and T3 feats
skinning knife recipe rates increased (now they match the cleaver rates (x5) - pick rates remain much lower - I'm open to changing this, but....well, i'm not sure i want to do it yet. Need more feedback and playtesting)

Technical:
Change inheritance to inherit from a single blueprint

Update: Mar 12, 2021 @ 10:29pm

Added the gathering table and all recipes
also changed up the old hunting recipe icons to show what they return instead of the animal they hunt.

Update: Mar 11, 2021 @ 9:54pm

Removed the Recipes that were added while toying with the idea of upgrades. These upgrades will come eventually, but currently the recipes just return the same building. Those recipes were removed. Sorry! First mod :)

Update: Mar 10, 2021 @ 11:32pm

BETA - no changes and there was nothing before this