Company of Heroes 2

Company of Heroes 2

Ironside - Stoklomolvi Version v1.3.3.1
255 Comments
Long Johnson May 6 @ 1:48am 
Terrible stutters when trying to play against 2 AIs, Americans (Hard), British (Standard). Basically unplayable. I mean, what's the point of adding a bunch of cool stuff if the AI can't handle it without ridiculous performance drops.
all roads lead to ROME Apr 19 @ 12:04pm 
The German don't have ♥♥♥♥, very underwhelming.
Teng3Cheese Mar 29 @ 1:47pm 
spearhead I has the KV2, they removed it and replaced it here with the IS-2 instead. you can either download spearhead 1 or just use the IS-2 here.
Lord Stig Mar 25 @ 4:47pm 
Is the KV 2 removed form the game by this mod? Been wanting to use it in this mod but cant find how to produce it. Any advice would me really helpful :goldensmile:
dean_murray_1993 Mar 23 @ 4:12pm 
I have a question about the Brits, the command choice that says it unlocks the 'Churchill MKIV, Crocodile and AVRE. I'm not sure the latter two unlock? it gives me the Churchill MKIV but no crocodile or AVRE appear?
Shagrix Jan 28 @ 12:02pm 
its an upgrade in one of the buildings
mollwitz Jan 20 @ 7:13pm 
I.S.Version is great and all I ever play but one thing puzzles me. Playing as the first UK command option (I think it's RTR) I cannot ever activate the Anzac Light Cavalry group from the forward assembly building. A notification says it requires "light armour support" but there seems to be no way to find this thing whatever or wherever it is. Can someone pls explain what I may be overlooking or is it a design glitch? Pls, forgive my ignorance in advance if it seems obvious........
Beevers Aug 12, 2024 @ 5:53pm 
Awesome!

Thanks amigo!

How about the long toms? Where are those at now?
Tam7853 Aug 6, 2024 @ 11:32am 
@Stoklomolvi Tanks can't kill light vehicles, which is unrealistic, because the protection of light vehicles is almost equal to
Stoklomolvi  [author] Jul 29, 2024 @ 4:50pm 
@Beevers

Yes! You can find the Churchill Crocodile under UKF Guard, as that doctrine is somewhat of the "heavy tanks" doctrine for UKF.
Beevers Jul 29, 2024 @ 5:30am 
Amazing!

So glad to have some actual nice changes for the Brits that don't use make them stupid. Glad to have artillery have some actual real range!

However, is there a way to get the Churchill crocodile?
htaxel Jul 19, 2024 @ 2:00pm 
better than wikinger
Hollow Jul 15, 2024 @ 4:33pm 
good mod ruined friendships thank you joseph 'Stoklomolvi' goebbels
horizondick811 Jun 25, 2024 @ 8:32pm 
♥♥♥♥ mod
ddavit3074 Apr 22, 2024 @ 2:52pm 
At some point in the game, I can no longer produce either mortars or AT guns for Axis. it charges me the cost, but nothing added to the queue. Can you kindly look into it?
Italicstorm Apr 4, 2024 @ 9:38am 
why did i get banned from the discord? I was peaceful
Stoklomolvi  [author] Mar 17, 2024 @ 12:24pm 
Spearhead I's design focus creates a richer PvE experience, while Ironside creates a richer PvP experience.

I'm not going to address comments here; for further discussion, go to the Discord.
PjortPapa Mar 12, 2024 @ 11:07pm 
Hello! I'm sorry, I'm a bit confused. Is this a mod a direct continuation of Spearhead I? So is it more advanced and further along in all regards? Is there a point in going back to Spearhead 1?
Bald "1-0-1" Eagle Feb 29, 2024 @ 5:43pm 
This mod has a number of issues that need tidying up. Example the Scout teams which are supposed to have access to Sniper Rifles but don't.
commissar viktor Nov 17, 2023 @ 11:57pm 
yes look at change note's no.16/2 day's ago was a roll back to a older version
Pandastiq Woodeh Nov 17, 2023 @ 10:13pm 
Was something changed back in the past days? The icons have changed back and combat feels easier.
Italicstorm Oct 28, 2023 @ 3:36pm 
if the axis manpower issue could be fixed it would be good
Hausser Aug 7, 2023 @ 12:02pm 
For the love of god, remove the manpower need for tank HQ upgrades please. mod is already manpower heavy even without that
Jackknife Jul 19, 2023 @ 1:06am 
Why don't the germans have a parachute landing?
EvighedsPanda Jul 18, 2023 @ 12:40pm 
Some of the unit icons are super weird. Like they are the wrong resolution or out of frame...Am i doing something wrong?
Veronmaksaja™ Jul 11, 2023 @ 1:46pm 
FIx your ♥♥♥♥♥♥ AT system, literally takes 5 minutes for pak 40's and pak 38's and soviet AT guns to shoot at an enemy tank, also AT infantry has to be the biggest joke to ever exist, misses shots from 5 meters away. Fix your mod before you actually call it good, but everything else but the AT system is okay
commissar viktor Jun 22, 2023 @ 5:28am 
at this point no oen should even comment because you just throw it under the king tiger at this point
Stoklomolvi  [author] Jun 22, 2023 @ 12:32am 
In general, I don't respond to comments left here; Discord is my primary communication platform for Ironside development.
Stoklomolvi  [author] Jun 22, 2023 @ 12:32am 
4) Commander abilities were considered to be too much of a crutch to poor strategy; if a player is performing poorly due to their tactical and strategic decisions, they should not be allowed to reverse their fortunes at the press of a button. Instead, they should bear the consequences of their actions and lose. Conversely, someone who outplays someone else should not have their victory taken away from them by overpowered abilities.

For further concerns, please feel free to leave feedback on the Discord.

@SOAP

Please feel free to leave feedback on the Discord.

@Lenin'YouAHand

Oh yeah well I heard you're a closet something or another

Please feel free to leave feedback on the Discord.
Stoklomolvi  [author] Jun 22, 2023 @ 12:31am 
@MDCCC

I assure you, every decision made in Ironside was made with balancing in mind. For example, for each of your concerns:
1) IS-2s were moved from Soviet Tank to Soviet Shock as a means of buffing Soviet Shock against infantry, nerfing Soviet Shock against tanks, and changing the timing for Soviet Tank to prevent it from being a "fuel drop into IS-2" doctrine; to that end, the IS-2 change was successful.
2) I don't know what you're talking about with regards to Stuarts.
3) Some 57mm guns *do* have more penetration than 75mm guns. Simply because one gun has a higher calibre compared to another gun does not mean that the higher calibre gun has a higher muzzle velocity. I don't think you'd disagree when you look at the long barreled Soviet ZiS-2 57mm gun compared to the higher calibre yet slightly lower velocity German 7.5 cm KwK 40?
Stoklomolvi  [author] Jun 22, 2023 @ 12:31am 
@☆Be'lakor☆

You are free to have your own opinion.

Please feel free to leave feedback on the Discord.

@Frisky Bacon

Both vehicles are currently under UKF Guard.
Lennin'YouAHand Jun 13, 2023 @ 8:43am 
i heard stok is a closet wherboo nazi
SOAP Jun 9, 2023 @ 3:11am 
this is for big sh1t ....all tactical options are ruined ...unbalanced cheat garbage
MDCCC May 28, 2023 @ 7:29pm 
Sad to see whats become of this mod. Was so great, then now it's not anymore. IS-2 had hard nerf, some how stuarts, and 57mm guns do more pen then 75mm guns and some tanks.
Commander ability all but gone. As some said, this point. Spearhead 1 is just better.
Frisky Bacon May 7, 2023 @ 4:35am 
Played recently after a while, and as a I brit Main... where did you hide the Crocodile and the AVRE?
☠Be'lakor☠ May 6, 2023 @ 12:53pm 
That's no secret, i don't care if you develop it or if anyone else did, Sh 1 just feels better in my opinion.
Stoklomolvi  [author] May 5, 2023 @ 8:48pm 
@☆Be'lakor☆

Sure, Panzer Lehr, whatever you say.

@Dmitrii

It is not a bug that Wehrmacht cannot build manpower caches; this was a deliberate design decision to split the way Allies and Axis gain resources in the game.
SWG May 1, 2023 @ 6:16pm 
m8 spearhead 2 was chef's kiss
Dmitrii Apr 26, 2023 @ 8:45pm 
Does this version not allow Wehrmacht to build manpower crate? Or is it a bug because of the Kampfkraftzentrum(the veterancy building)?
☠Be'lakor☠ Apr 23, 2023 @ 2:41pm 
Spearhead 1 better.
JONTRA Apr 9, 2023 @ 10:50am 
So far this is the best tuning pack, keep the good work guys !
Hopefully its not the last one.
James workshop(real no fake) Apr 4, 2023 @ 1:03am 
I see. Thank you for the answer
Stoklomolvi  [author] Apr 3, 2023 @ 4:27pm 
@Ball-stabbing Emmanuel Mccoy

The principal difference between Ironside and Spearhead I is that Spearhead I is more tailored for the PvE experience as it has more units you can freely use and more big explosions to play with. Ironside is tailored for a more balanced PvP experience but it comes at the expense of unit variety.
James workshop(real no fake) Apr 2, 2023 @ 6:40am 
excuse me for asking, but what are the main differences between this and spearhead I ?
Stoklomolvi  [author] Mar 28, 2023 @ 10:13pm 
@Oanstyx @nicknaert

This mod *is* Spearhead II; it's simply going under a different branding due to previous negotiations. Believe me, this outcome is not what I would consider ideal, but it is the agreed upon outcome.
nicknaert Mar 28, 2023 @ 2:47am 
give us back spearhead ll
rainbowinthedark Mar 26, 2023 @ 2:45pm 
wtf happend to spearhead2
Xuamer Mar 24, 2023 @ 9:41am 
Hes clearly a kid no sane rational thinking adult would say that
Stoklomolvi  [author] Mar 24, 2023 @ 7:37am 
@Aberon

I don't appreciate being called a Nazi when my only goal is to balance the mod; why don't you discuss your concerns with the Soviets on the Discord?

@Everyone else

Every single change is documented on our GitHub: https://github.com/Stoklomolvi/Spearhead-Public
Stoklomolvi  [author] Mar 24, 2023 @ 7:36am 
For answers to any of your questions, please visit the Discord: https://discord.com/servers/stoklomolvi-development-studios-365319231946096644