Space Engineers

Space Engineers

Serpent Arms ( Survival Overhaul Release) ( Discontinued
47 Comments
ODIN Sep 6 @ 4:10pm 
This Mod is amazing! The Heavy Gauss Cannon alone is great plus the sound it makes is perfect. To those who made this Hats off to you! :prospectorthumb:
Spocku Aug 8 @ 11:36pm 
@DiabeticDuckling can you read
DiabeticDuckling Aug 6, 2024 @ 3:45pm 
is there going to be updated to new onces as i love to reuse them on my game again
Abisius Xarvenius Carbensius Sep 18, 2022 @ 12:47pm 
@zaneymoore
standard first aid list (file paths may vary for servers or non windows users):
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion with different orders of the mods till you found the conflict or if you have gone through all mods to find that there is no modconflict.
Abisius Xarvenius Carbensius Sep 18, 2022 @ 12:47pm 
@zaneymoore
they are based o nsorters t allow for more functionf of wc to work properly, so if soem files are missing or get corruptet they fall abck o nbasic sorter ebhaviour, besides that inventory sorting scripts allways think that they are sorters.

try if checkign the games fiels via steam file itnegrety check for the agems avaible i nthe steam library and the standard first aid list helps you.
McRagesauce Sep 18, 2022 @ 10:47am 
This may be an odd question, but for some reason these weapons (all SA) seem to acting as sorter for me. I'm having a hard time finding anyone with similar issues... is it possible im missing something? Otherwise hoping to be pointed towards a potential fix, was loving the micro gauss for a heavy fighter im working on appearance and fit wise at least lol🙂
Magnesium Mango May 2, 2022 @ 11:41am 
We got it baby
Kreeg  [author] May 1, 2022 @ 1:07pm 
Missiles have to be in the radius of the chaff when it detonates'
IE For the most part, you fire them pre-emptively
Will investigate the fire issue.
PF28 May 1, 2022 @ 7:08am 
How to use Chaff Jammer? Could not interfere with missiles such as MWI and UNSC.
And if there is a block behind it, the jammer will fail to fire.
Kreeg  [author] Apr 30, 2022 @ 2:21pm 
Greetings.
SA's Logo is effectively a demonic snake.
---
Per the Update Log: This now is survival capable.
Sandfury Apr 29, 2022 @ 11:17pm 
I see a serious lack of snakes.
Abisius Xarvenius Carbensius Apr 20, 2022 @ 1:13am 
@SirCrazyDuckling
you should be able top read out what ammo is needed with a look into the control menu of the weapon.
DiabeticDuckling Apr 19, 2022 @ 10:48pm 
help they dont fire at anything and i have the weapon core active and what ammo does it take
Kreeg  [author] Apr 8, 2022 @ 12:10pm 
Yes, Soon.
OnyxGuardian1337 Apr 8, 2022 @ 9:24am 
since the serpent arms vanilla replacer mod is a thing now, are these getting their survival update soon?
Confused Dec 31, 2021 @ 7:37am 
Hey, still no ammo available for those turrets in survival?
VindictaUK Sep 29, 2021 @ 5:31pm 
ah no worries, i look forward to the day i can build a survival missile boat :)
Kreeg  [author] Sep 29, 2021 @ 5:29pm 
Partially, but I haven't yet ensured their blueprint costs are ready.
VindictaUK Sep 29, 2021 @ 5:06pm 
loving the grimlocks, are they survival ready yet?
Nalesh Aug 31, 2021 @ 1:28pm 
I also discovered these from the tournaments and I just adore how the swarms look, definitely keeping spare room in my survival designs for them whenever they're ready for survival release.
Morti May 3, 2021 @ 7:41pm 
oh, I had no idea it wasn't survival compatible. Thanks for your tim!
Kreeg  [author] May 3, 2021 @ 12:26am 
As you can't currently manufacture the ammo.
The survival isn't ready yet.

Those errors, are actually unrelated to that - they're since I didn't finish the icons for the mags, so it references the HSR ones which SA doesn't have the files for.
Morti May 2, 2021 @ 6:30pm 
Hi Kreeg, I can't manufacture the ammo (gauss cases), and the log shows these errors, any ideas?

MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path:


etcetc
Colonel Gant Apr 9, 2021 @ 7:53pm 
Go Kreeg!! Go!!:steamthumbs up:
Kreeg  [author] Apr 8, 2021 @ 3:04pm 
Soon'
I've already modeled the ports, so they're coming along, just slowly
FormulaZR Apr 8, 2021 @ 2:41pm 
Saw these on XOC's WC tournament and really want to use them in my survival world. I'm sure you've got a lot going on with the tournament and real life...but if you could get those conveyor ports working on the Grim's, I'd be eternally grateful!
Xero The Renegade Mar 26, 2021 @ 5:22am 
Hi there, how do you load the Gauss ammunition into the turrets? or do they currently only fire in Creative mode?
GRIM-R34PER Mar 19, 2021 @ 8:59am 
when will the conveyers be enabled?
Kreeg  [author] Mar 18, 2021 @ 10:28am 
In-game, the Grim Description will show, this:
```
<Description>Serpent Arms, Gauss-Based Launch System, launches the Grimlock Class of Missiles.
Range: 15km
Salvo: 2
Magazine: 2 , Reload of 120 seconds.
Ammo: Grimlock-S , Grimlock-KineticKill
Standard: Durable against AMS, Anti-Armour, Partial Shield-Puncture
KineticKill: High Internal Damage, No Shield-Puncture, Weak to AMS
Grids: 100% Large , 50% Small
Heavy Armor: 150% (S), 45% (KineticKill)
Light Armor: 100%
Non-Armor: 40% (S) , 225% (KineticKill)
Shield Pen: 50% (S), 0% (KineticKill)
</Description>```

The Types, are Essentially

Standard; Anti-Armor
Kinetic-Kill: Anti-Internals (Thrusters, turrets, etc)
With a 3rd that is, apparently not yet listed in description but live;

Gravity Fissure,
this type, if it triggers near a target, generates a slowing field.
Lean Mar 18, 2021 @ 9:51am 
What are the different ammo types for in the grims?
Lean Mar 16, 2021 @ 9:27am 
Ah okay thank you very much
Panderoth Mar 16, 2021 @ 3:26am 
thx for the fast response. So I have to use your weapons in a creative world to test them. I'm currently working on a modpack for a new server I'm planning to start and I really would like to see this one in it. ^^
Kreeg  [author] Mar 15, 2021 @ 1:22pm 
Currently the Conveyor ports aren't enabled', they will be soon enough, and are directly under the turrets, and occupy the back of the Launcher.

--

Grimlocks have 3 trails, due to having 3 ammo types.
I am currently producing a lot of missile like weapons, so that may be in the future.
Panderoth Mar 15, 2021 @ 12:58pm 
so that means, there are also no conveyorports on the weapons?
Lean Mar 15, 2021 @ 11:13am 
Is there a possibility of you making it so you can have different ammo types for different colours (aka for the grimlocks you can make them blue so they are like the expanse torpedos) thanks :)
Ethalar Mar 14, 2021 @ 7:02pm 
Got it thanks! Super sick aesthetics for this one!
Kreeg  [author] Mar 14, 2021 @ 6:57pm 
Haven't added Ammo to assembler yet, got too occupied, with reworks.
Shall be fixed, Soon.
Ethalar Mar 14, 2021 @ 6:51pm 
Hey quick question. Apologies if I missed something in your description, but I don't seem to be able to build the ammo in the assembler. Am I doing something wrong here, or do they just use energy? Thanks
Kreeg  [author] Mar 14, 2021 @ 1:43pm 
Shield Pen; These weapons bypass shields, at the cost of a 50% damage debuff.
So, when a shield is hit, the projectile bleeds half of its damage into the shield, then hits inside the shield.

--
Sadly not, I rarely have time to record.
Frank Willis Mar 14, 2021 @ 11:36am 
Nice... Any footage of you testing the weapons? Great mod anyway :selike:
Abisius Xarvenius Carbensius Mar 14, 2021 @ 11:18am 
what exactly is meaned by shield pen? do the shots ignore the shields or do they just do more damage against shields?
outgoing from the name i would say they ignore the shields.
for more damage to shields a naming like "anti shield" would be better fitting then shield pen
MoreLoong_Dragon Mar 13, 2021 @ 1:08am 
The style of your weapons fits perfectly into the base game. Keep up the good work!
Starkiller Mar 12, 2021 @ 5:00am 
Can never have enough gauss and railguns. Never. Thanks for making this, looking forward for updates.
[82DK] wyomingwolf Mar 11, 2021 @ 5:16pm 
Heh... anime guns are cool :> Anyway well done Kreeg as always
Kreeg  [author] Mar 11, 2021 @ 1:43am 
NPC Weapon Replacer, Handles that for any modded weapon.
MissMadd Mar 10, 2021 @ 10:56pm 
Is there a way to make NPCs spawn with these weapons on their ships?
JWA Mar 8, 2021 @ 8:26pm 
Finally something besides gatling gun variants and anime guns. Very cool and realistic looking.